Character Creation Guide: Intro to PBR Assets for Games
4.1 (27 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
218 students enrolled

Character Creation Guide: Intro to PBR Assets for Games

3D Character Modeling Game Development for Unity. PBR techniques utilizing Maya, Zbrush, Substance Painter, & Photoshop.
4.1 (27 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
218 students enrolled
Created by Class Creatives
Last updated 3/2020
English
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 9 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Model and sculpt high quality PBR assets for game development
  • Gain a strong understanding of Topology
  • Execute professional UV pipeline workflows
  • Bake high fidelity sculpts to lower resolution assets
  • PBR character texturing utilizing industry standard techniques
  • Import and light final assets in Unity and Marmoset
Course content
Expand all 79 lectures 08:57:41
+ Project Overview
4 lectures 16:10

Image and Reference Viewer

Preview 03:32

Please remember to rate your instructor/course and leave comments about the course.  It is very important for us to also hear your feedback on what we are doing well, and what we can improve on in future courses, and how to improve the current course.  We appreciate the time you take for being a valuable student of ours!

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02:01

The Importance of Reference

Reference
03:22

Zbrush for Concepting

Design Sculpting
07:15
+ ZBrush Introduction and Preferences
3 lectures 06:40

Installing ZBrush Preferences and UI

ZBrush Preferences
01:33

ZBrush hotkey menu and lightbox overview

Hotkeys and Lightbox
03:00

ZBrush viewport manipulation

ZBrush Viewport
02:07
+ Foundational Tools within ZBrush
6 lectures 43:34
Dynamesh and SubDivisions
07:30

Adding Additional Subtools and Splitting

Insert Mesh Brushes
05:48

Understanding the Move Tool

Gizmo Navigation
04:54

Inserting, Splitting, Moving, Etc.

Base Mesh Creation
10:14

The Differences between ZTools and ZProjects

Saving ZTools and ZProjects
04:47
+ ZBrush for Sculpting
13 lectures 02:08:42

Build Up Major Forms of the Face

Head Foundation
13:28

Dynamesh Features, Polygroups, and More!

Head Foundation Cont'd
08:20

Building up the Forms of the Eyes

Sculpting Eyes
10:32

Building up the Forms of the Nose

Sculpting the Nose
05:03

Building up the Forms of the Mouth

Sculpting the Mouth
06:29

Building up the Forms of the Ears

Sculpting Ears
09:37

Building up the Forms of the Horns

Preview 09:08

Utilizing the ZModeler within Zbrush

ZModeling the Wood
15:00

Timelapse and The Power of Live Booleans

Live Booleans
15:28

Merging Two or More ZTools into One Scene

Appending Subtools
05:54

Resculpting our Horns

Horn Cleanup
06:39

Utilizing the Curve Brushes and Timelapse

Blocking in the Rope
13:06

Timelapse and Tips & Tricks

Candle Creation
09:58
+ Production Ready Sculpt
8 lectures 01:07:51

Subdivision Ready Model and Transferring Details

Preview 05:32

Finalizing the Secondary Details of the Face

Finalizing Forms
09:38

Adding Subtle Skin Noise

Surface Noise
03:58

Utilizing Alphas and Cont'd Detailing

Alpha Brushes and Detailing
05:32

Finalizing the Tertiary Details Using Layers

Tertiary Details Complete
03:34

Finalizing the Hi Poly Sculpted Horns

Finalizing the Horns
05:04

Finalizing the Hi Poly Sculpted Wheel

Finalizing the Wheel
16:40

Tips and Tricks for Hi Poly Rope

Rope Creation
17:53
+ Prepping for Export
3 lectures 09:34

Preparing our Models for Retopology

Preview 03:12

Prepping our Hi Poly Sculpts for Baking

Dynamic Decimation
04:53

File Formats While Exporting in Zbrush

Exporting .Objs and .Fbxs
01:29
+ Retopology in Maya
8 lectures 57:25

Gaining an Understanding of Topology

Topology Theory
03:45

Maya Viewport Manipulation

Preview 02:11

Understanding Group Organization

Outliner
04:50

Setting up our Scene to Begin Retopology

Make Live
04:43

Understanding the Quad Draw Tool

QuadDraw
05:05

Retopologizing Our Sculpted Mesh

Retopology
16:59

Symmetry, Mirroring, Cleanup, and More!

Tips and Tricks
13:00

The Final Topology for Our In Game Models

Retopology Overview
06:52
+ UV Generation
7 lectures 52:56

Understanding The Importance of UV Unwrapping

Preview 07:58

UV Interface, Shortcuts, Seams, and Resolution

Basic Tools
13:54

Unwrapping Cylindrical Assets

Cylindrical Shapes
09:39

UVing Quickly and Efficiently

The Hotkey Menu
05:12

Scaling Our UVs For Layout

Layout Tool
06:48

Mirrored UVs and Baking Tips

Overlapping UVs
04:04

Completing Our UV Layout

UV Overview
05:21
+ Baking and Map Creation
4 lectures 36:10

Preparing Our Models for Baking

Intro to Baking
06:03

Baking Our Maps in Xnormal

Xnormal
09:03

Snapshotting Our UV Layout in Maya

UV Snapshot
01:55

Creating Our Final Maps for Texturing

Map Creation
19:09
+ Texturing
9 lectures 50:04

Substance Painters User Interface

Substance Painter
02:50

Setting Up Our Substance Project

Project Settings
03:48

Plugging in Ao, Normal and ID Maps

Importing Texture Sets
06:46

Substance Map Baking for Utilizing Materials

Baking Maps
03:03

Texturing Wood within Substance Painter

Wood Texturing
12:04

Blocking in our Base Materials

Default Materials
03:20

Texturing the Skin in Substance Painter

Skin Texturing
11:01

Finishing the Textures within Substance Painter

Substance Timelapse
05:14

Exporting Maps From Substance

Exporting
01:58
Requirements
  • No prior knowledge of Unity or Marmoset needed.
  • The course utilizes Maya 2018, but prior knowledge of any 3d modeling package is a plus.
  • Zbrush 2018 with minimum version of ZBrush 4R7 is required.
  • No prior knowledge of Substance Painter needed.
  • Programming is a plus, but not required.
Description

Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!


In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:

  • Sculpting, Optimization, Texturing, and Character Setup


We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:

  • Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.

Why Learn From Class Creatives?

Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!

Who This Course is For:

The great thing about this course, is that we has something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!

However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.



Who this course is for:
  • Competency using a computer.
  • Developers who want to add game development to their skill-set.
  • Anyone with a passion for learning game development.
  • Anyone who wants the ability to create assets for games.