
Master character creation for Unreal Engine, from base generation to import. Learn tools like Hanyuan 3D, Blender, Substance Painter, Mixamo, and Unreal Engine shaders for a complete workflow.
Generate Fortnite-style character sheet images for a 3d model using ai prompts in Midjourney or Flux, create front and back views, and refine with variations.
Prepare aligned images with consistent facial levels to generate front and side views for Hunyuan; edit with Photoshop or free tools, remove backgrounds, and save as PNG for 3D modeling.
Generate 3D models from images with onion 3D by uploading front and rear views to create geometry and textures; retopologize in blender and export GLB for rigging and animation.
Import glb models into Blender, rename body parts, and merge vertices to ensure a single, well-organized character; configure add-ons like Bool Tool, Loop Tool, and Node Wrangler.
Scale the body to human size, align the axis, apply transforms, and refine the hands and head using sculpting in Blender and polyline cutting for a symmetrized rig.
Prepare the hands by sculpting in sculpt mode, using the grab tool, masking with face sets, remeshing and smoothing, then mirror and align them to fit the body.
Match the head by aligning two models, remove unnecessary parts, then symmetry-check with a mirror modifier, and sculpt and mask to shape hair for clean boolean and remesh workflows.
Learn to perform a global remesh and high-poly sculpt of a character body, clean up geometry, duplicate models, and use face sets to efficiently separate shapes.
Master face sets in sculpt mode to separate materials like skin, hair, cloth, metal, leather, using draw, box, lasso, and polyline tools, grow and shrink, and initialize by loose parts.
Apply cavity masking to separate face sets in sculpt mode, creating clean parts and masks from cavity lines and adjusting contrast and mix factors for clear separation.
Learn to clean and separate a character's mesh into skin, hair, cloth, leather, and metal face sets in Unreal Engine workflows using visibility toggles, face set from visible, and boundaries.
Create materials from face sets using the face set operator, converting them to materials and vertex groups, then adjust colors and separation in render before exporting to Substance Painter.
Prepare a character model for automatic retopology by remeshing a 10-million-vertex mesh, separating body, hands, face, and hair, and reducing geometry while preserving shape.
Explore automatic retopology using quad remesher, compare free and paid options, install the addon, set quad targets and counts, and optimize topology for unreal engine character models.
Learn automatic retopology with instant mesh: choose quads, set a vertex count, and solve. Export as an obj for a low-poly model, then import into Blender to review edge flows.
Depicts manual facial retopology in Blender using the poly quilt add-on to create smooth, quad-based surface of the face, with extrusion, edge loops, and on-surface snapping.
Perform manual facial retopology on a head mesh using loops, extrusions, proportional editing, and poly quilts. Mirror geometry, recalculate normals, and add eyes to prepare for UV generation.
Learn how to unwrap a character body in Blender using seams and edge loops, apply unwrap angle based, manage overlaps, and create a clean low-poly map for Unreal Engine.
Master head uv unwrapping for character creation, using loop cuts, cross-shaped seams, ear separation, symmetry, and texture distribution with unwrap angle based, relax, and pinch tools.
Learn manual uv unwrapping of hair strands using seams, bridges, and angular unwrap, separating inner and outer parts, and checking overlaps against automatic uvs.
Merge three UV maps into one in Blender, optimize islands and margins for the face, then export to Substance Painter for texturing with ID maps from the high poly.
Export the selected body, head, and hairs as wavefront obj from Blender for low and high poly, then bake normal maps and ID maps in Substance Painter.
Explore texture authoring in Substance Painter for Unreal Engine character creation using ID maps and color-based masks with fill layers to layer skin, fabric, leather, and metal non-destructively.
Learn to texture a character in Substance Painter using paint layers, symmetry, and masks to add skin variations, makeup, eyes, and eye textures for Unreal Engine characters.
Export textures from Substance Painter to Blender at 4096, organize them, and use node Wrangler with Ctrl+Shift+T to create a principled shader with ambient occlusion, base color, and roughness.
Install the Blender Mixamo addon and export the low-poly obj to Mixamo for automatic humanoid rigging. Create a Mixamo account, upload the character, and rig for Unreal Engine.
Rig a character in Mixamo with a standard skeleton of 6565 bones, adjust joints for placement, then export a low-poly fbx to Blender and access packs like breakdance or capoeira.
Import a low-poly FBX into Blender, rig with Mixamo, pose and animate with keyframes and the NLA transitions, then export to Unreal Engine for an animation blueprint.
Import and configure a character in Unreal Engine using a third-person template, organize assets, import FBX assets and textures, create a shader, and set up Mixamo animations.
Create an animation blueprint in Unreal Engine with a 1D blend space from idle to walking to running, using a state machine and velocity-driven transitions for jumping and falling.
Turn your passion into a career!
Do you dream of sculpting characters, designing unforgettable creatures, or bringing iconic heroes to life? This intensive training course reveals the secrets to creating production-ready 3D characters, from sketch to final rendering in a game engine.
Your Creator Journey
A mastered pipeline from A to Z:
HUNYUAN 3D
Harness the power of AI to generate complex organic bases
Refine anatomical details with intuitive tools
Create dynamic silhouettes from the concept stage
BLENDER
Master retopology for lightweight, animatable models
Use sculpt mode to refine models
Intelligent UV Mapping: Prepare your assets for texturing
SUBSTANCE PAINTER
Paint hyper-realistic materials (skin, armor, fabrics)
Use Smart Materials and procedural generators
Create believable wear and dirt effects
MIXAMO
Use the smart rig system to Rig your character
Choose from animations
UNREAL ENGINE 5
Import your characters, shaders, and animations
Use variables to create character animation
Integrate them into a game template
Professional content
Over 7 hours of videos organized into comprehensive and coherent chapters. The source files provided free of charge will help you understand and revisit the concepts covered in the course.
Imagine: in a few weeks, you'll know how to sculpt shapes, play with light, and give movement to your creations. Your projects will come to life, and your skills will progress step by step with customized videos.
Ready to bring your legends to life?
Register now!