
Learn to sculpt, model, and texture a complete character in Blender, covering tools, head, clothes, features, and essential workflows for absolute newbies.
Master Blender basics by navigating the 3d workspace, switching between object and edit modes, using essential shortcuts, extruding, inset, loop cuts, and applying modifiers like mirror, solidify, and subdivision surface.
Explore sculpt mode basics in blender, mastering navigation shortcuts, x symmetry, transitions between object, edit, and sculpt modes, and shaping a head with grab brush, masking, and remesh.
Master blender sculpting basics by using draw sharp, clay strips, scrape, and inflate brushes with assigned shortcuts; rotate, zoom, and edit mode practice to build a rabbit head.
Begin with a sphere in Blender, enable x symmetry, and sculpt the rabbit head with the grab brush to shape the forehead, nose, mouth, eyes, and ears.
Learn to model character ears, eyebrows, and hair in Blender using planes, mirror, solidify, and subdivision modifiers; build and refine these features for 3D printing and game workflows.
Learn to craft the body and limbs in Blender for absolute newbies, using cylinders, symmetry, and a mirror modifier to shape arms, legs, and boots.
Model a stylized palm and fingers from primitives, refine with subdivision surfaces and creasing, then build shorts using a low-poly cylinder, mirror, and a bridge between edges to define silhouette.
Learn to model a jacket in Blender by building from a cube, applying a mirror modifier, adding edge loops, extruding sleeves, and refining with sculpting and modifiers.
Learn to refine a character in blender by adjusting jacket silhouette, adding edge loops, shaping boots and a t-shirt, and using mask extraction and bevels for cleaner geometry.
Learn to model a knife in Blender by building the blade from a plane, adding a handle, applying a mirror modifier, and refining with sculpting brushes.
Learn to combine head and moustache meshes in Blender by applying and joining modifiers, adjusting topology, smoothing, and refining features to achieve a clean, Disney-style rabbit head.
Apply Blender workflows to detail a cartoon rabbit, focusing on collar and shorts detailing, including tongue and eyebrow shaping, folds, pockets, color, and symmetry.
Refine a stylized character in Blender by adjusting arm proportions, posing, and refining the mesh with modifiers and sculpt brushes. Then begin color detailing using the paintbrush in scope mode.
Color the eyes and knife in Blender, while shaping pockets and sleeves using masks, subdivision, and mirrors, and refine with sculpting and vertex color techniques.
Learn to build a one-hand rig in Blender by creating an armature, extruding bones for shoulder, elbow, and wrist, then parent with automatic weights and pose to grip a weapon.
Fix the left hand by thickening the thumb and refining fingers for a pose. Polish final stages in blender with jacket tweaks, pockets, and subdivision-ready geometry for a shoppable character.
Detail the jacket and hair in Blender by sculpting folds, integrating the hair with the head, and refining with subdivisions, masking, and draw sharp brush techniques.
Learn to pose and merge head components in Blender by masking, extracting patches, refining geometry with quad remesh, solidify and subdivision, adjusting eyes, ears, and neck for clean 3D prints.
Apply poly paint materials to Blender meshes, link materials across objects, and build a three-light rig with sun, fill, and rim lights, plus world and render settings for cartoon visuals.
Practice shadow planning, rendering, and compositing in photoshop by creating a blender shadow catcher, tweaking lighting and shading with mix shaders and color ramps.
Create a blender turntable presentation by grouping lights into a collection and rotating the scene with an empty object, then keyframe Z axis rotation with vector handles for seamless loop.
Practice daily to retain and build your Blender character crafting skills learned here. Discover additional head modeling, anatomy, and low-poly game character tutorials on the instructor’s channels and store.
The first couple of lectures are free to preview so feel free to do so :). You can even learn basics of Blender just with the preview lections :).
And the fun starts:
Newbie Niko: I am so frustrated! I dream about learning Blender and make 3D characters with it, but i don't know where to start. It is so hard!
Pro Niko: Relax my man! I am here to help you!
Newbie Niko: Waaaaa! What are you doing in my home! ... doesnt matter! Guys, this is Niko, and he is a professional 3D character artist and educator. He has numerous courses about Blender, Zbrush and human anatomy.
Pro Niko: Thank you for that, Newbie Niko. This course is just for you. We will start Blender from scratch and go trough all tools and actions needed to create this almost cute rabbit character. Modelling, sculpting, basic materials, lighting and render will be covered. So strap on!
We will begin by getting familiar with Blender interface and learning how to model and sculpt in the program and make a basic human head for warm up. Then we will start making the rabbit by working on the head, adding eyebrows, eyes and hair. We will then go and learn how to make the body and the limbs. After, i will point your attention to the hand, which is pretty tricky, but we will get trough it together :). Making the clothes will be the next task on our list and with my help you will do them just fine. We will even make a character prop - a big chef knife, for cutting some huge carrots, i guess. Then we will start detailing, smoothing and coloring the model. When we finish with that, we will make a basic character rig to move and pose the arms and hands, so we can achieve the pose on the concept. Then will be time for some tweaking and fixing, before we start doing the materials and light setup. We will also learn about renders, lights, camera position and even render with transparent background and compose in Photoshop.
At the end as a bonus i will even show you how to make a turntable video of your character.
The course is for Absolute beginners in Blender and character art, but if you are intermediate user and like to make this character with me, you are welcome to do so.
Now i will leave you, because it is time to start the course, see ya there! :)