
Learn to sharpen character design skills and follow a studio workflow for printed miniatures, from briefing analysis and feedback to quick explorations and final polished pieces to be modeled.
Explore pre-production, briefs, and feedback for character design, then develop multiple explorations into a polished main pose for modeling, with supporting drawings and simple coloring for presentation in Photoshop 2020.
Set up your Photoshop document for character concept art by using 72 resolution for digital work, RGB, CMYK for print, 16-bit color, and three sketch brushes with pencil-like noise.
Explore how a briefing defines a demon character as a doll-like, tall, strong figure, guiding design with references from lord of the rings, gargoyle-like creatures, lava textures, and rock skin.
Art direction acts as a guide between artists and tasks, ensuring consistent decisions on stylized and realistic style, textures, and anatomy across stages, with references from Pinterest and Google Images.
Use references to enhance character concept art, analyze images in 3D, and break forms into simple shapes. Avoid tracing and study anatomy, rocks, and design ideas with Burish.
apply a funnel feedback workflow that starts with rough exploration and fast iterations, approves gender and shapes early, then narrows to details like textures and colors to avoid wasted hours.
Create strong character concepts quickly by starting with simple shapes, exploring multiple iterations, refining form and proportions, and detailing head, limbs, wings, and weapon, while using references and feedback.
Continue fast, simple character explorations by merging ideas and testing varied demon and dragon-inspired options. Twist torsos, vary symmetry, and experiment with wings and weapons before selecting and polishing concepts.
Develop fast iterations in character concept art by exploring sketches, refining shapes, merging ideas, and improving line quality in Photoshop 2020 for a cohesive aggressive boss design.
fast iterations pt. 2 continues refining character concept art by merging multiple explorations, keeping the head, and experimenting with exaggeration, complexity, and wings while naming layers for clarity when publishing.
Explore fast iterations in character concept art as you refine a dragon-like creature in Photoshop 2020, testing shapes, horns, armor, and weapon ideas while seeking team feedback.
Create the first character sheet by outlining shapes, adjusting line thickness, and applying solid color while checking references to keep the same style, and refine anatomy basics through feedback.
Explore character concept art in Photoshop to craft the first character sheet: refine layered anatomy, shape across the body, use negative space, and iterate quickly for a believable presentation-ready design.
Refine the third character sheet by adjusting lines and brush texture, scale, and lava-rock consistency across body shapes for a cohesive design.
Open references to spark ideas while refining the head, spikes, and demon-like features on the fourth character sheet, balancing rough materials and consistent lighting.
Continue exploring character concepts in Photoshop 2020, refining shapes with brushes, adjusting line thickness, and developing lava-rock muscles, wings, and armor textures while iterating facial details and new tentacle ideas.
Refine your character sheet in Photoshop 2020 by adjusting scale, texture, and anatomy, exploring skin, rock, and lava transitions, wing details, and a possible demonic companion.
Create expressive character sheets by refining shapes, eyes, and materials like obsidian rock, adding companions, and increasing line clarity, then prepare for value pass and review.
Paint value and color on the first character sheet in Photoshop 2020, using grayscale, layers, masks, and swatches to clarify textures and features, then review and iterate with feedback.
Review and feedback recaps rapid concept sketches for a boss character in Photoshop 2020, focusing on a large two-handed weapon, rugged textures, and aggressive, winged anatomy.
Think in three-dimensional terms to visualize your character from multiple angles, using simple shapes like spheres and lines to plan dynamic poses and anatomy across views.
Design 3D character art in Photoshop 2020 by blocking in epic figures with basic shapes, exaggerating proportions, and refining anatomy, hands, wings, and tails for a printable model.
Think 3d pt. 3 guides you through thinking in 3d by exploring dynamic poses, weapon choices, and fast iterations to refine anatomy and silhouette for epic demon concepts.
Develop three lava-themed head explorations from sphere-based anatomy sketches, testing horns, skull shapes, and rock ornamentation, then refine and select the best option after feedback.
Explore multi-angle head explorations, refine head structure and neck proportions, adjust eye placement and hair texture, and prepare a feedback-ready character sheet for Photoshop concept design.
Explore anatomy for a character concept, using muscle references and external images. Refine the torso, wings, and head proportions while balancing anatomy with texture and planning armor for future explorations.
Explore anatomy pt. 2 by skipping steps when the design is clear, adding angular rock features, and merging bone, skin, and magma textures for a dynamic boss character.
Iteratively develops anatomy for character concept art, refining exoskeletons, horns, wings, and weapons across three explorations while balancing metal textures, shading, and perspective in Photoshop.
Learn an iterative approach to anatomy and armor design in character concept art, refining rib cage, muscles, and weapon integration while sketching shapes and texture through quick explorations.
Explore anatomy and armor integration for magma rock creatures, refining a two-sided weapon and rock textures through iterative design, layering, and feedback to balance form and world feel.
Apply a consistent second character sheet workflow by keeping colors on separate layers for all characters, enabling quick color adjustments and clearer collaboration through color separations and shared formats.
Explore creating a volcanic character sheet with layered colors, masking techniques, and rock, lava, and armor details in Photoshop, guiding iterative design, feedback, and eventual sculpted, printable results.
Review and apply feedback to drive iteration by selecting the best option, merging head explorations, adding weapon designs, and cleaning up middle posts to finalize a single post with callouts.
Explore weapon design for character concept art, sketching bone and skull motifs, exploring asymmetry, scale, and epic forms, while refining shapes and seeking feedback for a unique weapon aesthetic.
Refine a spear weapon design in Photoshop, incorporating spine-like ornaments and metal details while ensuring print readiness and balanced perspective for character concept art.
Line art pt. 1 guides character design by refining brush texture, edge thickness, and transfer, while organizing callouts and back views to finalize the design.
Exaggerate silhouette and refine line art by adjusting wings, joints, and weapon details, while using references and mood inspiration to guide texture and time management.
Refine line art in Photoshop using pressure-based line weight and depth cues; adopt nondestructive workflows with smart objects, and compare brushes across Procreate and others.
Refine line art by tightening wing and body textures, thickening key edges, and keeping layer order clear for readability, while aligning anatomy and textures across the dragon concept in photoshop.
Master line art techniques in Photoshop by refining transitions, controlling line thickness, and adding textured rocks and bone details, while practicing 3d perspective and consistent layering across versions.
Finish the line art by refining the silhouette, adjusting thickness for perspective, and adding organic mineral textures and cracks to convey volume while keeping the character readable.
Master value, volume, and shading for character concept art by using smart objects, masking, 50% gray backgrounds, and soft shadow passes to create depth.
Master value and volume in character art by layering materials, lights, and shadows, applying the linear Dutch blending mode, and using multiply for shadows to sculpt form.
Plan color rounds on rocks, horns, and metal elements, balancing values for depth and consistency, while using separate layers to refine the palette and details.
Explore value shaping in character concept art by building a layered sculpt with rocks, glowing white lava elements, minerals, and bone highlights, using occlusion shadows and multiply for depth.
Refine character concept art values in Photoshop by layering highlights, adjusting lighting and color curves, and applying controlled skin tone variation to enhance volume, texture, and clarity.
Apply team feedback to refine character armor and weapons in Photoshop, using consistent textures, versioning, and deliberate placements to avoid tangents and improve readability.
Adjust the spear’s angle and refine the horn and rock detailing to keep the weapon readable in the first view, using symmetry thoughtfully and avoiding over-symmetry in Photoshop 2020.
Refine Torsella by expanding the back for wings, thickening the rib cage, and exploring new shapes and ornaments in Photoshop 2020, then clean up the file.
Develop a cohesive character silhouette by sketching the torso from front and back in Photoshop, then refine wings, rocks, and bracelets while flipping the canvas for accuracy.
Practice drawing the demon's face from front and side, adding texture and organic versus metal contrast, with wrinkles, teeth, and personality, while planning a neutral pose for modelers.
In Photoshop 2020, refine a fantasy face by adjusting the jaw and scales, clean up lines, and plan proportions, shading, and a simple pose for 3D printing.
Apply human-scale proportion using reference imagery to balance character size for tabletop games, avoid exaggeration, and think in 3-D to create clean files with color versus grayscale for modelers.
In this color-focused walkthrough, the instructor uses separate layers to build flat color values, applies color references, and weighs line art versus coloring without lines for a stylized character.
In this lecture, learn values and flats in Photoshop, master layer organization, masking, erasing, and color decisions to build layered rock textures and lava surfaces.
Continue refining the character concept in Photoshop by adjusting values and flats across layers, iterating to balance detail with timely delivery and cohesive color and contrast.
Define colors and materials for the lynott with a saturated blue line. Use beige for certain areas, pale blue for metal, and clipping masks to manage layers and shadows.
Learn to build material variation on a character and props in Photoshop using non-destructive layers, different brushes, and color variation to suggest skin, armor, rocks, and minerals.
Apply diverse materials to the character by using varied brushes and textures for metal, bone, rock, and lava. Structure layers, test blends, and plan lighting to add realism.
Learn lighting in Photoshop using curves adjustment layers and masks to sculpt shadows and lights, explore color variation, and refine with painting and clipping masks.
Continue adding lighting to each layer and keep color calibration consistent across monitors and printers, aligning highlights on metal parts and ensuring cohesive detail throughout the character.
Master lighting and color correction in Photoshop for character concept art, using adjustment layers, curves, and blending modes (add, multiply, overlay) to craft shadows, highlights, and color variation.
Explore post-processing and color correction in Photoshop 2020 to enhance demon concept art, adjusting luminosity, curves, and atmospheric fog for integrated, photorealistic lighting.
Convert layers to smart objects to preserve a non-destructive workflow, then apply camera raw filters to adjust exposure, contrast, saturation, and vibrance. Fine-tune highlights and color for a filmic post.
Follow final format and release standards for character concept art, ensuring white backgrounds, consistent file naming and versioning, and delivery to designated studio platforms.
Follow the demon boss character from briefing to the final concept by exploring references, rough sketches, anatomy studies, iterative feedback, line work, and color for depth.
Celebrate completing the tutorial and gain insight into how the industry works and its challenges. Keep drawing, practice, put your work out there, share with others, and receive feedback.
Learning Character Design can be very time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of Concept Art and Character Design in very detailed videos.
In this course, we will create a Character and Call Out Sheets from A to Z. From planning the concept, exploring ideas, developing views, exploring colors, and all the necessary callouts to create and design professional characters.
We will do a series of explorations, from poses ideas and color explorations, to make sure that after finishing this course, you'll have the knowledge required to design your own characters.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of character design.
I will be available for you through the whole course, feel free to send me a message or post any questions in the Q&A section if you encounter any issue, I will do my best to help you solve these issues.
So please, take this course now.