
Learn to bring life to characters with auto rig for pose-to-pose animations, covering binding, bone controls, and post library within an efficient pipeline toward Unity.
Explore the Houdini auto rig panel to generate a biped rig from presets, bind a character to the rig, and adjust spine, arms, legs, and hands with gloves or fingers.
Place and align bones for an auto rig setup, establish center of gravity and spine control, and fine-tune feet, boots or toes, shoulders, hips, and rotations for a one-shot rig.
Set up arms and fingers for an auto rig by placing bones with guides and aligning poses during tumbling, then generate the rig and verify bones and controls.
Explore auto rig controls using ik and fk, learn switching between forward kinematics and inverse kinematics, and master torso, spine, and hand pose alignment for realistic character animation.
Explore the character picker panel to bind a character to its skeleton, create inputs, and manage digital asset workflows for loading, saving, and previewing auto rig setups.
Learn to create a character picker by placing and naming controllers, setting from viewport, and mapping left leg IK, left leg twist, and head controls, with color-coding and saving practices.
Master the character picker workflow by switching between ik and fk controls, setting from viewport, labeling, and color-coding joints to place and blend poses efficiently.
Organize the character picker with a tabbed panel to add, rename, and customize tabs for body parts, toggle controls for a clear view, and rotate back to default poses.
Discover how to install the in-between animation plugin in Houdini and test it on a small somersault rig, using the free version and script folders.
Learn to use in-between selections and a radial menu to control auto rig pose-to-pose animations, edit and customize selection sets, and manage keyframes for efficient character rigging.
Pose animation teaches building motion by placing key poses on the timeline and letting the computer interpolate between them, using a pose library for reuse.
Block a few frames using in-between posing to shape a relaxed pose with auto key and a key frame, translating and rotating the hands and limbs for believable character animation.
Copy pose keys from frame four to frame eight, then refine the pose with selective rotation and translate tweaks, shaping anticipation and a smooth transition to frame twelve.
Learn to create extreme anticipation in character animation by copying poses, adding frames, and adjusting the center of gravity, arm twists, and rotation for a natural takeoff.
Create a ghost for in-between frames to visualize a jump, apply tinted glass material, adjust center of gravity, and refine bone poses across keyframes for auto rig pose-to-pose animation.
Rotate around the center of mass to perform a flip while keeping the root anchored. Tweak each frame with pose-to-pose adjustments and rely on interpolation for smooth auto rig animations.
Master installing and testing in-between rigs, adjusting colors, and creating ghost frames across key poses (frames 20–40) to drive root translation in auto rig pose-to-pose animations.
Use the animation editor to diagnose root motion drift and axis shifts, then edit translation curves on the x axis to straighten movement and align the feet.
Open the library panel, unlock assets, and create a pose library to capture character poses. Save captures as animation clips, name poses like somersault or relaxed, and set playback ranges.
Continue capturing poses and building a pose library to create pose-to-pose animations, refine frames and in-between steps, and test by editing and applying to a character.
Explore using a library character walk around, diagnose root motion and hip controls, delete z-axis keys for in-place animation, and consider path constraints or scripts for movement.
Apply edit capture and paint capture workflows to refine auto rig pose by painting bone weights, adjusting point assignments, and using paint layer and override to fix misassigned points.
This video based Character Animations course teaches you the basic tools you will need to Auto rig character and get animatons.
my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.
Am going to to use my experience to show you how to actually use Houdini Auto Rig and create some cool animations.
You will start with Auto Rig using the auto rig panel to setup Auto Rig to generate our full function rig and controllers.
you will move on creating your own character picker , Pose library and Animation library which will lead us to creating
pose to pose animation. you will learn how to use houdini plugin inbetween , animation editor and more.
When you have completed this course for Character Animation, you will understand the Auto Rig System and Houdini rig structure
allowing you to create all kinda of animations for your projects