
Learn to create a complete run cycle in Moho and Anime Studio using a fully rigged character with head, body, arms, legs, and face, mastering advanced techniques.
Download project files from my web site, open them in Moho, extract the zip, locate the template frame png in the templates folder, and load the images on the left side.
Learn to set up a Moho run cycle with a simple rig, head and body turns, target foot bones, and a run template with control f keyframing.
Create and refine key poses for a fast run cycle in Moho & Anime Studio using bone tools, constrained vertical motion, silhouette tracking, and pose-to-pose looping.
Use pose-to-pose to build a run cycle, defining contact, air, down, and push-off poses, freeze poses, and refining leg timing with keyframes, bones, and onion skin.
Set the timing and spacing for a run cycle on the timeline by keying poses, adjusting frames and spacing, and using tweening to create in between poses, drag, and hangtime.
Learn to refine a run cycle by adjusting spacing and timing of leg keyframes, switching to smooth interpolation, and performing frame-by-frame tweaks to prevent feet from going through the ground.
Apply the motion graph to the run cycle's up-and-down motion by editing root bone keyframes, focusing on bezier curves for slow in and slow out, creating hangtime and gravity-driven timing.
Explore up-and-down run cycle in Moho and Anime Studio by shaping the motion graph curves to balance speed, timing, and spacing, achieving smooth contact, liftoff, and bounce.
Refine the run cycle by correcting torso rotation, simplifying translations, and adjusting the arms' rotation and timing with motion graph bezier curves to achieve overlapping action and a believable stride.
Explore timing and spacing for arm-driven run cycles in Moho and anime Studio, using keyframes, rotation holds, and frame offset to create an organic, forward-propelling arm motion.
Master overlapping action and follow-through in a run cycle by refining head rotation, cleaning keyframes, and shaping hair to respond to gravity.
Master a believable looping run cycle in Moho and Anime Studio by applying overlapping action and follow-through with hair strand offsets and precise timing.
What is this class?
This is a step-by-step class where I will walk you through the process of creating your very own run cycle using a popular 2D animation software called Moho/ Anime Studio.
Why take this class?
I believe animation is an incredibly rewarding, relaxing, and fun thing to do. Let's say you already animate, whether you do it as a hobby or freelance, but you want to get better - that's why I made this class. Not only because animation is fun, but to sharpen those skills you already have!
How is this class taught?
I broke up this class into the simplest of steps. First we will do an overview of the character how it works to know best how to use it for animation. Then I will break down the important poses needed for a run cycle using the pose to pose method. Then we will create our in-betweens and tighten up the animation.
What is included?
In this class I have included:
+ Run Cycle Template
+ Professional - Ready to Animate - Rig