
Learn to design a car booking app in Figma by creating wireframes, prototyping, and linking screens to enable seamless navigation in the booking application design.
Design wireframes for a car booking app in Figma, creating frames, brand elements, menus, profiles, and checkout previews with pricing and customer reviews.
Build the first hi-fi page for the car booking app by creating an Android home frame, adding a get started button, and centering a dog background image sourced from Unsplash.
Design the homepage navigation bar with a black-and-white frame, stroke, and drop shadow, using material design, then add a horizontally scrollable iMac frame with dark background and white text.
Create a horizontal scrolling prototype in Figma for a car booking app by grouping elements, adjusting text size, images, and alignment.
Design the upcoming tour section for the car booking app in Figma, implementing horizontal scrolling, video elements, and a blogs download area to move the project forward.
Design pickup and drop location UI for a car booking app in figma, adding location fields, icons, and precise spacing, strokes, and glow to align with material design.
Finalize the car booking app prototype in Figma by refining the last screen, duplicating and aligning components, using plugins and Google icons, and keeping the design clean and consistent.
Link pages in a car booking app prototype by connecting multiple screens and transitions, including get started, home screen, and location-based flows.
Making projects end to end is kind of difficult, but we will make it together.
Simply, Figma is a digital design and prototyping tool. It is a UI and UX design application that you can use to create websites, apps, or smaller user interface components that can be integrated into other projects.
Figma works on any operating system that runs a web browser. Macs, Windows PCs, Linux machines, and even Chromebooks can be used with Figma. It is the only design tool of its type that does this, and in shops that use hardware running different operating systems, everyone can still share, open, and edit Figma files.
In many organizations, designers use Macs and developers use Windows PCs. Figma helps bring these groups together. Figma’s universal nature also prevents the annoyance of PNG-pong (where updated images are bounced back and forth between design team disciplines). In Figma, there is no need for a mediating mechanism to make design work available to everyone.
Real-time file collaboration helps mitigate “design drifting”—defined as either misinterpreting or straying from an agreed-upon design. Design drifting usually happens when an idea is conceived and quickly implemented while a project is in progress. Unfortunately, this often leads to deviating from the established design, causing friction and re-work.
Using Figma, a design lead can check in to see what the team is designing in real time by simply opening a shared file. If a designer somehow misinterprets the brief or user story, this feature allows the design lead to intervene, correct course, and save countless hours that would have otherwise been wasted. (By comparison, teams using Sketch have no immediate way of telling if designers are going astray.)
Side note: Some designers don’t like to be “spied on” when they’re working, so it’s up to the design lead to explain the benefits. In general, most designers quickly see the value in such a feature and easily adapt to working in a shared environment.
Figma Uses Slack for Team Communication
Figma uses Slack as its communication channel. When a Figma channel is created in Slack, any comments or design edits made in Figma are “slacked” to the team. This functionality is crucial when designing live because changes to a Figma file will update every other instance where the file is embedded (a potential headache for developers). Changes to a mockup, warranted or not, are immediately vetted, and the feedback channel is live.