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CAD Surface Sculpting Iron Mike with Plasticity & Blender
Rating: 4.3 out of 5(15 ratings)
78 students

CAD Surface Sculpting Iron Mike with Plasticity & Blender

For Illustrators and Graphic Artists: Create an Iron Mike sculpture. Modeling, texturing, compositing. Complete Workflow
Created byOnur Erbay
Last updated 5/2024
English

What you'll learn

  • CAD Surfacing Fundamentals: Navigating Plasticity's UI, all the necessary surfacing and drawing tools, core surfacing concepts.
  • Sculpting with CAD: You'll sculpt a stylized Iron Mike sculpture entirely in a CAD program, mastering drawing & surfacing with CAD tools.
  • Plasticity to Blender with Blender Bridge: Master the seamless workflow.
  • Texturing and Rendering: Setting up lighting, texturing, and rendering in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.
  • Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.
  • Gain insights into converting SVGs to STEP files for seamless import into Plasticity.
  • Discover when and how to leverage Illustrator for your projects (optional module).
  • Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.
  • Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your own artistic style.

Course content

3 sections83 lectures11h 58m total length
  • Promo Video1:42
  • Preferences, Resources and Links3:37

    Explore essential Plasticity preferences, including navigation with Blender, appearance, units, and measurement display, plus automatic backups and backup folders. Enable server settings for Blender bridge to streamline workflows.

  • Wacom Setup1:10

    Configure Wacom tablet properties for plasticity, adjust pan and button mappings to mirror left, middle, and right clicks, and align Blender with plasticity while unchecking Windows 8.

  • Navigation2:14

    Master blender-like navigation for CAD surface sculpting by using viewport controls such as middle-click rotate, ctrl-middle zoom, and shift-middle pan, explore preference settings, radial menu shortcuts, and a clean UI.

  • Folder Structure3:13

    See how plasticity automatically organizes geometry into curves, sheets, and solids folders, and learn to group objects, rename folders, and control visibility and lock states.

  • Editing Modes3:02

    Master editing modes in CAD surface sculpting, including control points, edge, face, solid, and object modes, and learn how selecting curves, edges, faces, and solids affects editing and surfacing.

  • Viewport Settings3:50

    Explore viewport settings to toggle perspective and orthographic views, adjust edge visibility, enable overlay and x-ray modes, and switch between matcap and zebra checks.

  • Hide and Unhide Objects1:53
  • Drawing Tools9:20
  • Solids and Booleans2:14

    Explore solids and boolean operations, learning to perform unions and differences, then transition to surface modeling techniques for jewelry surfacing with plasticity in Blender.

  • Mirroring3:10

    Mirror objects by pressing alt x along the origin, or along their axis with freestyle using f in front view, aligning the cursor to snap and merge halves if needed.

  • Command Menu and Hotkeys2:31

    Press F to access all tools and quickly find operations like isopyrum and show edges, then right-click to manage shortcuts, add favorites, or assign keys.

  • Radial Menus4:27
  • Curve Continuities8:54

    Explore curve continuity in CAD surfacing, comparing G0, G1, and G2 (G3 exists but unused). See how continuity affects edge behavior, control points, lofts, patches, x nurbs, and bridge edges.

  • Surfacing Techniques0:49

    Explore practical surfacing techniques in CAD and Blender, mastering the most-used operations, overcoming obstacles, and refining curves for smooth plasticity-driven surface sculpting.

  • Creating Lines1:16

    Create and edit lines in Blender from the front view, place control points, duplicate segments, and move, rotate, and snap to five-degree steps using G and R.

  • Loft Control Points1:28

    Loft these control points to create a curve with G1 continuity, then bridge the lines into a bridge curve and join them with J (Alt J to unjoin).

  • Loft Curves3:04

    Learn to loft curves in Blender by creating a lofted sheet, using control points, snapping, and alignment to build precise surfaces.

  • Patch1:23

    Patch holes along edges in edge mode, create sheets in solid mode, snap mid-curve points, add a control point, and refine indentations.

  • Loft with Guiding Curves0:48
  • Loft Curves and Sheets3:02

    Explore lofting between curves and sheet edges in edge mode, adjust G1 to G0/G2 continuities, join sheets in solid mode, and rotate the result along the x axis.

  • Isoparam Curves4:30
  • Create Curves from Edges0:54
  • Curve Tension3:20

    Adjust curve tension with the d key to smooth or radicalize curves, then loft with G1, duplicate edges in edge and control point modes, and patch for an organic surface.

  • Bridge Edge3:28

    Practice bridge edge lofting on surfaces, testing G1 and G2 results while selecting edge pairs; then use an iso param curve to bridge edges and patch the surface.

  • X-Nurbs1:55
  • Flattening Curves3:38

    Duplicate and flatten edges from the top view into a 2D curve, then fillet and chamfer control points to round corners, and align endpoints for a clean cut.

  • Cutting Sheets1:12

    Cut a sheet in solid mode by selecting the sheet, pressing C, and choosing the target body and cutters (curve or faces).

  • Imprint Curve2:21

    Apply an imprint curve to a sheet in CAD surface sculpting, compare imprint and project curve, and use shift X to delete connected geometry.

  • Delete Redundant Topology0:55
  • Thicken Sheets3:03
  • Cutting Solids0:45
  • Trim and Cut Curves3:15

    Master trimming curves with the trim tool and cutting curves with the cutting-curve operation, including non-intersecting cases, using T, shift C, and the F menu.

  • New Features in Version 2024.1 - Raise Degrees2:44

    learn how blender 2020 4.1 introduces raise degree to convert planar surfaces into splines, use shift s to add control points, and edit surfaces with plasticity for organic shapes.

  • Match Surfaces3:00

Requirements

  • For Plasticity: no previous knowledge is required.
  • This course is designed for working with the Studio version of Plasticity.
  • For Blender: navigation skills would be beneficial.
  • For Photoshop: no previous knowledge is required.

Description

CAD Surface Sculpting Iron Mike in Plasticity 3D: Illustrators & Graphic Artists Welcome!

Craft a captivating Iron Mike character using Plasticity’s advanced CAD surfacing techniques! This course equips illustrators and graphic artists with the skills to bridge the gap between sculpting and CAD surfacing, specifically for illustrative purposes.

Embark on a unique artistic journey that blends the power of 3D sculpting with the creative freedom of 2D illustration! Whether you’re new to CAD surfacing or looking to refine your skills, this course will take you on a journey to creating a stunning Iron Mike sculpture that enhances your artistic toolkit.

What you’ll learn:

  • CAD Surfacing Fundamentals: Grasp the essentials of navigating Plasticity’s user interface, the surfacing and drawing tools and core surfacing concepts.

  • Sculpting Iron Mike: Step-by-step, you’ll sculpt a stylised Iron Mike sculpture from scratch, based on reference drawings mastering base surface creation and facial feature detailing.

  • Texturing and Rendering:  You’ll be guided through setting up lighting, rendering and texturing your model in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.

  • 2D Integration:  Learn how to import your rendered layers into Photoshop for adjustments and create a high-resolution cyberpunk poster ready for print!

Additional Skills:

  • Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.

  • Gain insights into converting SVGs to STEP files for seamless import into Plasticity.

  • Discover when and how to leverage Illustrator for Plasticity & Blender (optional module).

Embrace the Challenge, Unlock Your Potential:

This course is designed to push your boundaries and equip you with the skills to tackle challenging 3D projects, specifically geared towards creating unique illustrations. All the necessary files and links to useful resources will be provided. By the end, you’ll be able to confidently:

  • Bridge the gap between sculpting and CAD surfacing, empowering your illustration process with a powerful 3D foundation.

  • Model organic shapes using a powerful CAD program, expanding your artistic skillset to include 3D sculpting techniques.

  • Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your artistic style.

  • Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.

Are you ready to take your illustrations to the next level? Enroll today!

Who this course is for:

  • This practice-oriented course is for beginners who want to dive into surface modelling with Plasticity .
  • Intermediate Plasticity users who want to sculpt organic shapes with CAD surfacing tools.
  • For graphic artists and illustrators who want to add illustrating with 3D modelling into their 2D skillset.