
Explore essential Plasticity preferences, including navigation with Blender, appearance, units, and measurement display, plus automatic backups and backup folders. Enable server settings for Blender bridge to streamline workflows.
Configure Wacom tablet properties for plasticity, adjust pan and button mappings to mirror left, middle, and right clicks, and align Blender with plasticity while unchecking Windows 8.
Master blender-like navigation for CAD surface sculpting by using viewport controls such as middle-click rotate, ctrl-middle zoom, and shift-middle pan, explore preference settings, radial menu shortcuts, and a clean UI.
See how plasticity automatically organizes geometry into curves, sheets, and solids folders, and learn to group objects, rename folders, and control visibility and lock states.
Master editing modes in CAD surface sculpting, including control points, edge, face, solid, and object modes, and learn how selecting curves, edges, faces, and solids affects editing and surfacing.
Explore viewport settings to toggle perspective and orthographic views, adjust edge visibility, enable overlay and x-ray modes, and switch between matcap and zebra checks.
Explore solids and boolean operations, learning to perform unions and differences, then transition to surface modeling techniques for jewelry surfacing with plasticity in Blender.
Mirror objects by pressing alt x along the origin, or along their axis with freestyle using f in front view, aligning the cursor to snap and merge halves if needed.
Press F to access all tools and quickly find operations like isopyrum and show edges, then right-click to manage shortcuts, add favorites, or assign keys.
Explore curve continuity in CAD surfacing, comparing G0, G1, and G2 (G3 exists but unused). See how continuity affects edge behavior, control points, lofts, patches, x nurbs, and bridge edges.
Explore practical surfacing techniques in CAD and Blender, mastering the most-used operations, overcoming obstacles, and refining curves for smooth plasticity-driven surface sculpting.
Create and edit lines in Blender from the front view, place control points, duplicate segments, and move, rotate, and snap to five-degree steps using G and R.
Loft these control points to create a curve with G1 continuity, then bridge the lines into a bridge curve and join them with J (Alt J to unjoin).
Learn to loft curves in Blender by creating a lofted sheet, using control points, snapping, and alignment to build precise surfaces.
Patch holes along edges in edge mode, create sheets in solid mode, snap mid-curve points, add a control point, and refine indentations.
Explore lofting between curves and sheet edges in edge mode, adjust G1 to G0/G2 continuities, join sheets in solid mode, and rotate the result along the x axis.
Adjust curve tension with the d key to smooth or radicalize curves, then loft with G1, duplicate edges in edge and control point modes, and patch for an organic surface.
Practice bridge edge lofting on surfaces, testing G1 and G2 results while selecting edge pairs; then use an iso param curve to bridge edges and patch the surface.
Duplicate and flatten edges from the top view into a 2D curve, then fillet and chamfer control points to round corners, and align endpoints for a clean cut.
Cut a sheet in solid mode by selecting the sheet, pressing C, and choosing the target body and cutters (curve or faces).
Apply an imprint curve to a sheet in CAD surface sculpting, compare imprint and project curve, and use shift X to delete connected geometry.
Master trimming curves with the trim tool and cutting curves with the cutting-curve operation, including non-intersecting cases, using T, shift C, and the F menu.
learn how blender 2020 4.1 introduces raise degree to convert planar surfaces into splines, use shift s to add control points, and edit surfaces with plasticity for organic shapes.
Import reference images into Blender, adjust opacity and visibility (front only or double sided), align left, front, and back views; rotate the back view for side reference before sculpting.
Lay out basic curves for a complex skull sculpture using CAD surfacing in Blender, practicing two-point circles, lofts, curve continuity, and control-point adjustments across front and side views.
Master surfacing basic curves by lofting, extruding, and mirroring curves, achieving seamless surfaces with G1 continuity and guiding curves while checking edges for a single, solid model.
Model the neck in Blender using guiding curves and lofting to achieve a thicker neck without jaw interference, refining tangency and control points and mirroring to the other side.
Adjust the jaw and neck curves to avoid intersections, rebuild and refine control points for clean G1 tangency, and resurface with x-nurbs while matching the reference image.
Detail the face by surfacing it in chunks—lips, brow area, and jaw—and loft those pieces onto a solid skull foundation using curves, tangency, and alignment with sheets.
Imprint and duplicate curves on a sheet, loft with G0, G1, and G2 curvature, and connect edges to sculpt a cheek surface using x nurbs and control points.
Learn upper lip surfacing in CAD sculpting by creating and adjusting control point curves, applying tangency, extruding and lofting with ex nurb, and enforcing G1 continuity.
Sculpt the lower lip by constructing a 2D control point curve, converting it to a 3D curve, and refining with guiding curves, mirroring, and lofts against the front view reference.
Merge surfaces by duplicating an edge, lofting guiding curves, imprinting them onto sheets, and bridging edges with G1 and G0 continuity to create a seamless quad-sided surface.
Extract the chin silhouette by duplicating edges, build curves, and loft with G0 and G1 continuity to form a smooth surface; finish using a pipe technique to round the edge.
Explore cheekbone surface sculpting in Blender by extracting isopyrum curves from a sphere and using x-nurbs to create a smooth G1 surface.
Identify and fix leaks to ensure a watertight model by inspecting boundary edges, adjusting and duplicating curves, and achieving g1 continuity to merge surfaces into a solid.
Master piping with plasticity by rebuilding curves, setting section size, and applying boolean operations to cut, loft with G1 continuity, patch edges, and imprint curves for clean results.
Rebuild the skull by duplicating the base mesh, isolating the upper part, using isopyrum curves and mirroring to merge halves with G1 continuity for a seamless surface.
Duplicate and prepare the model, create G1-continuous lofts, patch and boolean operations, and sculpt a smooth glabella surface with careful curve and edge work in Blender.
Model a nose for iron mike using side and front view curves, loft and revolve to a solid, patch and boolean to glabella, then refine with nostrils and pipe fillets.
Learn to sculpt the nasolabial fold by constructing precise edge lines, establishing tangency with isoparametric curves, and lofting with G1 continuity for a watertight nose area.
Learn to resurface the nose by imprinting curves, bridging edges with G1 continuity, lofting and patching, while managing redundant topology and mirrored meshes for a cleaner, integrated finish.
Resurface the forehead by creating guiding curves, bridging edges with G0/G1/G2 continuity, and lofting isopyrum curves to imprint a smooth skull surface in Blender.
Learn to sculpt realistic eyebrows in Blender by using a duplicated reference image, manipulating control points and curves, trimming, joining, and lofting for smooth transitions and accurate placement.
Practice eyelid filleting using the piping technique, adjusting curves and section size to avoid self-intersection, then loft, join, and patch with isoparametric curves and G1 continuity.
Create eyes and eyeballs by shaping two curves, lofting with G0 continuity, and forming ellipsoids with pupils, then mirror and refine for a Tyson sculpture in Blender.
Master hair modelling in Blender by constructing ears and hair with curves, lofts, guiding curves, isoparam curves, and patching for G1 continuity and clean topology.
Master Pureref for reference images in Plasticity by enabling always on top, importing and flipping images with shift alt, adjusting opacity, and using control t to ignore the mouse.
Create an ear model in Blender by laying out control point curves, using a reference image, and exploring lofting and piping to form smooth, connected surfaces.
Loft and refine ear geometry by converting circles to ellipses, piping edges, and patching surfaces, then use boolean operations and thickening to close gaps and create a continuous surface.
Master ear modelling in Blender using curves, patches, lofting, and G1 continuity. Export Illustrator SVG for an Iron Mike logo, convert to STL, and import to Plasticity.
Model an iron Mike-inspired anvil head by building curves, lofting surfaces, and refining continuity with isopyrum curves, G1 continuity, extrusions, and XNurbs patching.
Explore anvil modeling by forming a base from a center rectangle and circles, then loft and mirror shapes with guiding curves, patch and boolean operations to finalize a solid.
Create and convert a vector logo in illustrator to a step file for plasticity using an svg-to-step tool, then import, bevel, and extrude the letters and prep for blender bridge.
Configure a camera and views, set a 50–70 cm, 300 dpi poster render in EV with a comic shader, black world, and high-quality shadows for a cyberpunk style Blender project.
Learn a six-light toon shader setup in blender, including sun, two area lights, a point light, two spotlights, plus colors, intensities, and shadow settings to illuminate a model.
Color the model by creating a light material and linking it to all parts, then set up four shaders with halftone and sketch lines in the shader editor.
Explore modeling the background in Blender by building a floor, a wall, and a G.o.a.t sign using an SVG import, materials, bevel and array modifiers, lighting, and focal length adjustments.
Apply final tweaks in Blender by matching test lighting, shadows, and vivid colors; adjust positions, shaders with hex color values, and camera focal length before rendering to Photoshop.
Organize a Blender project with layered renders: scene, logo, and Tyson with lights, then composite in Photoshop using TIFFs and alpha channels.
CAD Surface Sculpting Iron Mike in Plasticity 3D: Illustrators & Graphic Artists Welcome!
Craft a captivating Iron Mike character using Plasticity’s advanced CAD surfacing techniques! This course equips illustrators and graphic artists with the skills to bridge the gap between sculpting and CAD surfacing, specifically for illustrative purposes.
Embark on a unique artistic journey that blends the power of 3D sculpting with the creative freedom of 2D illustration! Whether you’re new to CAD surfacing or looking to refine your skills, this course will take you on a journey to creating a stunning Iron Mike sculpture that enhances your artistic toolkit.
What you’ll learn:
CAD Surfacing Fundamentals: Grasp the essentials of navigating Plasticity’s user interface, the surfacing and drawing tools and core surfacing concepts.
Sculpting Iron Mike: Step-by-step, you’ll sculpt a stylised Iron Mike sculpture from scratch, based on reference drawings mastering base surface creation and facial feature detailing.
Texturing and Rendering: You’ll be guided through setting up lighting, rendering and texturing your model in Blender for a unique cyberpunk aesthetic with a vintage comic illustration twist.
2D Integration: Learn how to import your rendered layers into Photoshop for adjustments and create a high-resolution cyberpunk poster ready for print!
Additional Skills:
Explore essential workflows for using reference images effectively, including mastering PureRef for reference management.
Gain insights into converting SVGs to STEP files for seamless import into Plasticity.
Discover when and how to leverage Illustrator for Plasticity & Blender (optional module).
Embrace the Challenge, Unlock Your Potential:
This course is designed to push your boundaries and equip you with the skills to tackle challenging 3D projects, specifically geared towards creating unique illustrations. All the necessary files and links to useful resources will be provided. By the end, you’ll be able to confidently:
Bridge the gap between sculpting and CAD surfacing, empowering your illustration process with a powerful 3D foundation.
Model organic shapes using a powerful CAD program, expanding your artistic skillset to include 3D sculpting techniques.
Create stunning cyberpunk-inspired artwork, or incorporate these techniques into your artistic style.
Seamlessly integrate 2D and 3D workflows to create unique and impactful illustrations.
Are you ready to take your illustrations to the next level? Enroll today!