
Learn to set and switch units across files in Inventor, choose default templates, and organize native formats (ipt, iam, idw, ipn) and neutral formats (step, iges, stl) for efficient sharing.
Master 2D sketch creation in CAD Autodesk Inventor by using arc and rectangle tools, defining start point, end point, radius, and datum point to create precise, centered geometry and slots.
Master sketch constraints in Inventor to control geometry with geometric and dimensional constraints. Apply coincident and parallel constraints, use distance and radius dimensions, and keep designs accurate and adaptable.
Fully define sketches in Autodesk Inventor by sizing and constraining geometry to fixed black lines, learn to edit definitions, and use automatic and relaxed constraints to speed accurate designs.
Explore the sweep tool with a profile and guiding rail using tangent constraints. Then use loft to blend two sketches and emboss text on curved surfaces.
Explore consumed sketches in Autodesk Inventor, where sketches become features after extrusion, remain accessible for edits, drive multiple features, and stay organized by naming as you refine them.
Explore pattern driven feature duplication in CAD Autodesk Inventor basics: create rectangular, circular, mirror, and sketch driven duplications to copy or remove mass across grids with adjustable distance and axes.
Learn what a plane is in Autodesk Inventor basics and how to create it from three points, a face, or predefined options, then use sketch planes to position 3D objects.
Explore how to access origin planes in the model tree, center sketches on the yellow datum point, and use those planes as centerlines to mirror features.
Open a drawing file in the drawing space, set millimeters as units, import and annotate models, and create a custom border; save drawings beside their parts to keep files linked.
Learn to design a custom drawing border in Autodesk Inventor using 2D sketch tools and offset. Use mirror, driven dimensions, a revision table, and a title block with projection symbols.
Learn to create multiple views from a base drawing using the projected view tool in Autodesk Inventor, choosing isometric or orthogonal directions and adjusting line weights.
This course has been designed to be the most comprehensive learning tool for any beginner to pick up and start learning not only all the basics within the Autodesk Inventor software but to also gain a grasp on a wide range of the tools you'll have at your disposal. On completion of the course you're certain to have a better understanding of what's possible with the programme resulting in yourself being an invaluable asset in the CAD / Engineering industry.
Throughout the course you will learn how to take a 2D sketch and turn that into a 3D model, from there you can take this 3D model and convert it into an engineering drawing that can be used by machinists in the real world.
The course focuses on the tools you can use and where you will be typically using them. Your learning throughout the duration of the course will be solidified through the designing of a workshop vice. At the end of the course you will have a 3D model of the workshop vice including all of the parts and drawings that make this up, and a personalisable drawing border of which you can use in your own professional career.
At the end of the course you can follow along modelling all the parts for an engine assembly. Undertaking this exercise provides an opportunity to apply all the knowledge you recently gained ensuring that you remember more of what you learn.
About this course:
Follow along with our expert instructor in this training course to get:
6.0+ hours of HD video tutorial
Over 40 individual video lectures
Multiple Assignments
Full lifetime access