
Master Autodesk Inventor basics for beginners, covering setup, 2D sketches, 3D modeling, fillets and chamfers, and annotated drawings with transferable CAD skills.
Explore how Autodesk Inventor enables professional 3D CAD for product design, development, manufacturing, and digital prototyping. Create accurate drawings and pass them to the shop floor to begin production.
Identify your pc hardware using device manager to compare your graphics card with benchmarks, then optimize Inventor by adjusting hardware settings and colors for improved performance and comfort.
Learn to set and switch units across files in Inventor, choose default templates, and organize native formats (ipt, iam, idw, ipn) and neutral formats (step, iges, stl) for efficient sharing.
Navigate the inventor home screen to manage different workspaces, switch between 3D models, assemblies, drawings, and presentations, and use the file, open, and new options plus the recent files directory.
Navigate Autodesk Inventor part and assembly workspaces, build a reference cube from a sketch and extrude it, and master camera movement and model browser features for efficient design.
Learn two-dimensional sketching in inventor by creating sketches on the x–y plane, drawing lines with datum points, using length and angle inputs, and creating circles with diameter and radius.
Hover to turn lines green and select, then press delete to remove them; zoom out and drag to enclose multiple elements, with left-to-right red and right-to-left green selection.
Master 2D sketch creation in CAD Autodesk Inventor by using arc and rectangle tools, defining start point, end point, radius, and datum point to create precise, centered geometry and slots.
Apply fillets and chamfers to lines at any angle, control radii or distances, and insert text boxes or geometry text to label sketches in Autodesk Inventor.
Learn how to use nodes and points, project geometry from 3d models into sketches, and refine designs with dimensions, extrudes, and the model tree in Autodesk Inventor.
Learn sketch modification commands in Autodesk Inventor, including move, copy, rotate, trim, extend, split, scale, stretch, and offset, using base points and constraints to shape 2D sketches for 3D modeling.
Explore pattern based duplication in cad autodesk inventor basics, mastering mirror, rectangular, and circular pattern tools to copy geometry with precise distances, directions, and constraints.
Master sketch constraints in Inventor to control geometry with geometric and dimensional constraints. Apply coincident and parallel constraints, use distance and radius dimensions, and keep designs accurate and adaptable.
Master the 2d sketch dimension tool to define distances, constrain geometry, and drive dimensions for center alignment, using driven dimensions for quick centering and fully defined sketches.
Apply geometric constraints in a 2D sketch using coincident, collinear, concentric, fixing, parallel, perpendicular, horizontal, vertical, tangent, symmetric, and equal constraints to keep geometry aligned and update dynamically.
Fully define sketches in Autodesk Inventor by sizing and constraining geometry to fixed black lines, learn to edit definitions, and use automatic and relaxed constraints to speed accurate designs.
Learn to create 3d parts in Autodesk Inventor by using extrusion and revolve tools on closed-loop sketches, adjusting direction, distance, and axes to build solid and hollow shapes.
Explore the sweep tool with a profile and guiding rail using tangent constraints. Then use loft to blend two sketches and emboss text on curved surfaces.
Explore consumed sketches in Autodesk Inventor, where sketches become features after extrusion, remain accessible for edits, drive multiple features, and stay organized by naming as you refine them.
Master the automatic hole command to create accurate holes on a 3d model by placing the center point on a flat surface, with clearance, tapped, and tapered options for fabrication.
Master the key features for modifying 3d models in Autodesk Inventor basics, including fillet, chamfer, shell, draft, thread, thicken/offset, and delete face tools, plus sketch-based alternatives.
Learn to use the direct edit tool in Autodesk Inventor to move, scale, rotate, and locate geometry with faces, edges, and vertices, using input fields for precise diagonal axes edits.
Explore pattern driven feature duplication in CAD Autodesk Inventor basics: create rectangular, circular, mirror, and sketch driven duplications to copy or remove mass across grids with adjustable distance and axes.
Learn what a plane is in Autodesk Inventor basics and how to create it from three points, a face, or predefined options, then use sketch planes to position 3D objects.
Explore how to access origin planes in the model tree, center sketches on the yellow datum point, and use those planes as centerlines to mirror features.
Learn to place and use planes in Autodesk Inventor, including tangent, offset, and origin planes. Apply tools such as midplane, angle to plane, three points plane, and tangent to surface.
Learn to place parts into an assembly, ground the main part, and use the Content Center to insert standard bolts, then constrain components for an accurate, adjustable assembly.
Learn assembly constraint commands to mate parts, apply flush and angle constraints, use tangent and insert tools, and manage curved faces and bearings with live previews in Autodesk Inventor.
Open a drawing file in the drawing space, set millimeters as units, import and annotate models, and create a custom border; save drawings beside their parts to keep files linked.
Learn to design a custom drawing border in Autodesk Inventor using 2D sketch tools and offset. Use mirror, driven dimensions, a revision table, and a title block with projection symbols.
Place a base view from a saved part, apply drawing styles (wireframe with hidden edges, hidden line removed, or shaded), then orient with the view cube and adjust scale.
Learn to create multiple views from a base drawing using the projected view tool in Autodesk Inventor, choosing isometric or orthogonal directions and adjusting line weights.
Explore drawing breaks, section views, and detail views in paper space, adjusting break orientation and boundaries. Create clear, labeled views for assemblies and precise dimensioning.
This course has been designed to be the most comprehensive learning tool for any beginner to pick up and start learning not only all the basics within the Autodesk Inventor software but to also gain a grasp on a wide range of the tools you'll have at your disposal. On completion of the course you're certain to have a better understanding of what's possible with the programme resulting in yourself being an invaluable asset in the CAD / Engineering industry.
Throughout the course you will learn how to take a 2D sketch and turn that into a 3D model, from there you can take this 3D model and convert it into an engineering drawing that can be used by machinists in the real world.
The course focuses on the tools you can use and where you will be typically using them. Your learning throughout the duration of the course will be solidified through the designing of a workshop vice. At the end of the course you will have a 3D model of the workshop vice including all of the parts and drawings that make this up, and a personalisable drawing border of which you can use in your own professional career.
At the end of the course you can follow along modelling all the parts for an engine assembly. Undertaking this exercise provides an opportunity to apply all the knowledge you recently gained ensuring that you remember more of what you learn.
About this course:
Follow along with our expert instructor in this training course to get:
6.0+ hours of HD video tutorial
Over 40 individual video lectures
Multiple Assignments
Full lifetime access