
What are the advantages of c# over C++ ?
Thanks to the .NET framework, C# has many advantages over C++. C# is a refined and modernized version of C++. C++ was developed to bring object-orientation to C, an older but widely used language, and C++ became the de-facto language for building applications for Windows as well as infrastructure and low-level applications. Visual Basic was for business applications. What C# does is combine the rapid development capabilities of VB with the power of C++. C# also has many new data types, type-safety, to ensure you do not unknowingly reuse initialized variables. It uses a simplified syntax, a huge improvement over the complex coding often required in C++. C# also removes memory management issues thanks to .NET’s garbage collection scheme. You do not have to reference items for garbage collection; the system can reclaim that memory as required.
What is C# ?
C# (pronounced see-sharp) is a general-purpose, object-oriented programming language. It was designed as a multi-paradigm programming language by Microsoft in around 2000 as part of its .NET initiative. The .NET framework and .NET applications are multi-platform applications that you can use with programming languages such as C++, C#, Visual Basic, and COBOL. C# is open-source and was designed to be simple yet modern, flexible yet powerful and versatile yet easy to learn and program with. Many programming languages in the past were designed for specific purposes. C# was developed with business and enterprise needs in mind. By providing functionality to support modern-day software development such as web applications, mobile, and response app needs, C# supports many features of modern-day programming languages. That includes generics, var types.
Why use encapsulation in C# ?
Encapsulation can be used in C# to hide data and program behavior from users. With encapsulation, you can group properties, methods, and other members so that they are treated as a single object. It is a means to prevent the user of a given class from manipulating program objects in ways that were not intended by the designer or developer. Encapsulation hides how a program operates without affecting how it works while still allowing users to service requests for functionality and add or modify internal data or methods to meet changing needs. For example, suppose you have an object called “Patient” that contains patient-related data. In that case, you can use encapsulation to provision patient-specific data to those who need it without exposing all patient data. In addition to information hiding, you can use encapsulation in C# to improve your code's reusability.
What is C# used for?
C# is a general-purpose programming language that you can use to build a wide range of programs and applications, such as web applications, Windows applications and game development. In web application development, you can build dynamic websites and apps using .NET or another open-source platform of your choice. Also, since Microsoft created C# for Microsoft, C# is a popular language for building Windows applications. There are rich resources and a vibrant C# community that can support and documentation for applications and programs specific to Microsoft platform architectures, making it easier than ever to develop applications in this space. Finally, C# is a popular language to use in game-building, especially with Unity, a game engine that runs on C++ and C#.
Scripting tells our GameObjects how to behave; it’s the scripts and components attached to the GameObjects, and how they interact with each other, that creates your gameplay. Now, scripting in Unity is different from pure programming. If you’ve done some pure programming, e.g. you created a running app, you should realize that in Unity you don’t need to create the code that runs the application, because Unity does it for you. Instead, you focus on the gameplay in your scripts.
Scripting tells our GameObjects how to behave; it’s the scripts and components attached to the GameObjects, and how they interact with each other, that creates your gameplay. Now, scripting in Unity is different from pure programming. If you’ve done some pure programming, e.g. you created a running app, you should realize that in Unity you don’t need to create the code that runs the application, because Unity does it for you. Instead, you focus on the gameplay in your scripts.
The console app is an application which takes input from and displays output at the C sharp command line console. We will use console apps just to get the input from the user and to write output to the console.
What is a constructor? What is a destructor?
To understand constructors and destructors, we need to understand methods. A method is a block of code that contains a series of statements. Programs run by executing methods. A constructor is a special method of a class that is automatically called whenever an instance of a given class is created. A constructor contains the instructions that execute when an object is created. Developers use it to assign specific initial values to the data members of the same class. In C#, you will get a compile-time error if you try to read from an uninitialized variable. You must first initialize your variables by giving them an initial value, which is what the constructor does. On the other hand, destructors are methods used to destroy instances of a class when they are no longer needed. Destructors are called implicitly by the garbage collector in .NET
So how do we interact with the C# console window. Well it will show you four different functions.
How do I learn C#?
As is true for many skills, you can learn C# by taking Udemy courses, reading documentation, and practicing coding hands-on. There are many resources available for all of the above, including real-time compiler applications that will show you the output of your code as you type it. However, it is best to plan ahead, and you should have an outline of what you need to learn before beginning your journey. The first thing to learn about is what C# is, how and where it is used, and why it was developed. From there, you can learn about data types, variables, keywords, and functions. Once you’ve grasped the basics, you can move on to learning about conditional tests and operators, functions, arguments, object orientation, arrays, strings, classes, methods, structs, debugging, and exception handling.
I'll write all codes to the main function. So this is Intel a sense which automatically complete your C# code.
So on this lecture we will see why variables are necessary and how to define a variable. So let's begin with the necessity of a variable to while C# programming we have to find the correct way for the program to do its task correctly.
So the first type is the string type string is a variable which stores a text. We define a string like what you see here in the video and then to assign a value.
Let's look now at how to read text from the console screen. So all right here console dot right.
Now in this video I want you to learn double and float variables together which are called Floating Point. As you may already know we use integers just door whole numbers double and float variables are used to store numbers that are not whole numbers in c sharp programming.
This video we're going to learn chart types a char variable consists of one letter and represents one character in c# .net .
Now let's learn what a boolean type in unity c# is and how to compare strings and numbers as well so boolean types can have two values which are true and false values to define a boolean variable.
We will learn const Variables Const valuables c# unity are defined. Once you can not change the value after you define them const int a equals.
Integers are defined by writing I N T and a variable name c sharp programming which is a here.
Now I want you to make a program which applies for math operations to a number basically the program will work like user will type five as the integer value in c sharp from scratch.
Whether you’re using C# in conjunction with Xamarin Forms to build cross-platform apps, or designing a new video game in Unity with C#, Udemy has a course for you. Udemy hosts top-rated courses on everything from the fundamentals of C# programming to more advanced topics like databases and asynchronous programming.
A switch statement in C sharp allow us to test the quality of a variable so we'll write a variable name between the switch statement brackets as you see here.
The next statement to control the program flow is the wild statement a wild statement is used to create a loop and it executes the codes inside itself.
So the special version of The while loop in C# intermediate: classes, interfaces and oop is for loop. So let's create a simple while loop and I equals zero while i is less than one.
So in this video we're going to learn exactly what the for each loop is and how to use it for each loop is a special version of for loop which helps us work with arrays Lists and collections for each loop execute a code block written below every time for each element in a list or an array in c# oop.
Challenge number two I want you to make a program which sums all the numbers given when Zero comes in oop c#.
So let's start coding the first issue is how we define arrays so I'll write it out carefully.
List is an object which holds variables in specific order like arrays the type of variable that the list can store is defined using the generic syntax.
In this video we are going to learn how to create an object using classes in selenium with c sharp. So we've learned primitive types. But now it's time to learn.
A method or a function is a code block that contains a series of statements in c sharp from scratch . Statements are executed when the function is called.
So let's talk about error handling error handling is necessary for all programs and code libraries errors in c sharp for beginners that might occur during the program's lifecycle are called exceptions.
Now for this video we're going to learn how to read from a file and how to write to a file reading from a file and writing to a file are important for a program to save data which a c# program will use in the future.
Hello there,
Welcome to Unity For Beginners:Game Development From Scratch with Unity course
Unity 2d & unity 3d game dev with C# Unity and become game maker You will learn to design, create and publish games
Coding video games for modern consoles requires a lot of specialized skills Unity allows users to program life-like physics, control game audio, and texture and layer game levels, all in one program Oak Academy has the courses to show you how they all work together
Whether you’re interested in coding 2D or 3D video games, Unity is one of the most comprehensive and user-friendly game development engines on the market Unity features a full suite of the most modern tools and services that will help you make great video games Unity can deploy games to a very wide range of platforms from a single unified base (hence the name) You can deploy your game to mobile, console, PC and much more
In this course you will learn;
2d & 3d game development with C# Unity
to design, create and publish your games and you will become game maker
This course is completely project based and we believe this is the best way to learn Unity and C# You will start to learn from scratch but you will not just be learning dry programming concepts, you will be applying them to games as you go You will be shown step-by step how to build it We will never let you get stuck
This C# Unity Game Development course is for:
C# Unity Beginners
Game Development Beginners
Experienced Game Developers
Anyone Who Wants To Learn Game Development
Anyone who is interested in game development with Unity and C# and also is looking for an interactive, project-based course
Artists who want to learn to bring their assets into games
Anyone who is looking for a new hobby which can turn into a profitable business
What you will learn?
C# Programming Basics
Visual Studio IDE
Unity Editor
Unity Concepts
User Interface
Physics
Tips and Trick for Unity
c#
c# net
unity c#
c# unity
c sharp
c sharp programming
selenium webdriver with c sharp
selenium with c sharp
c sharp for beginners
selenium c sharp
c sharp from scratch
and more!
Why would you want to take this course?
Our answer is simple: The quality of teaching
When you enroll, you will feel the OAK Academy`s seasoned developers expertise
What is Unity?
Unity is a development engine for 2D and 3D games and experiences It supports Virtual Reality (VR), Augmented Reality (AR), and Artificial Intelligence (AI) for user interactions While the top three uses of Unity continue to be games and interactive experiences, pre-visualization for films, and architecture visualization, Unity is steadily growing in many other industries Imagine new customer experiences and training videos that include user participation The ability to interactively engage users increases the power of a presentation Unity has become the go-to tool for distance teaching videos and interactive tutorials Unlike other game engines, Unity does not create games The company’s focus remains to build the best game engine for anyone in the world with an idea
Is Coding required in Unity?
Coding is not a requirement Unity includes a visual scripting tool called Bolt, which doesn't require coding and provides two graph types for users to implement their ideas Flow Graphs allow the user to implement game flow for low-level logic and complex tasks State Graphs implement finite state machines (FSM) for high-level logic and state management Bolt allows users to edit and create graphs in Play Mode, enabling users to build and prototype games while playing them Bolt is available for download from the Unity Asset Store PlayMaker is a fee-based visual coding tool also available for use with Unity Developers prototype gameplay and artificial intelligence (AI) behaviors associated with objects INSIDE and Hearthstone are Unity games developed with PlayMaker Adventure Creator is another paid visual scripting tool available for use with Unity
How does the Unity game engine work?
Unity operates like a generic scene player It is a game runner with a collection of assets When the game starts, Unity initializes the settings for the interfaces it needs to run, including graphics, audio, and input devices After the splash scene, the first scene of the game loads The scene contains a hierarchy of the game objects and the assets Unity loads all instances of the scripts with reference to them After initialization, Unity runs in a loop or cycle, executing each game scene The scene order is based on the hierarchy loaded during initialization The cycle starts with rendering the scene for the game camera, executing physics simulations and scripted events Then Unity executes the Update and LateUpdate scene scripts and internal operations Repeating this cycle steps the user through the scene states rendering the full game experience
Is Unity good for beginners?
Unity is an excellent program for beginners to learn It has actually become somewhat of a trend for new programmers to use the game engine as an introductory stage before moving on to learn state logic and C# programming, so anyone looking to delve into 3D game development might find Unity the perfect place to start — whether you're considering self-guided or structured learning Udemy has plenty of beginner tutorials that cover fundamentals like using the editor, creating and updating objects and events, and building and running games For those with a bit more experience, you can also find intermediate tutorials that will teach you how to build a game from scratch incorporating advanced Virtual Reality, Augmented Reality, and Artificial Intelligence features
Should I learn Unreal or Unity?
As the top game engines, Unreal and Unity often compete head-to-head for new users Depending on the skills and goals of the user, some differences may tip the user one way or the other Unity uses C#, and unreal uses C++ C# is easier to learn Both products include a visual scripting tool allowing the user to avoid coding altogether VR and AR are better defined in Unity and have a longer history of support Designers and visual artists favor the quality and hands-on control over visual assets in Unreal Indie developers and mobile game developers favor Unity Among AAA-industry games developed with funded teams, Unreal is the more popular choice Both Unity and Unreal maintain a significant online presence with forums and tutorials The Unity Asset Store and the Unreal Marketplace provide free and paid assets
No Previous Knowledge is needed!
This course will take you from a beginner to a more experienced level
If you are new to C# or Unity, no problem, you will learn anything you need to start with C# Unity
If you are already used to Unity and you just need a refresher, you are also in the right place You will learn step by step with hands-on examples
Prefer to learn the app monetization?
Check-out our sister course, the Mobile App Marketing: Learn App Monetization From Scratch
Fresh Content
It’s no secret how gaming technology is advancing at a rapid rate New tools are released every day, and it’s crucial to stay on top of the latest knowledge With this course you will always have a chance to follow latest trends
Video and Audio Production Quality
All our contents are created/produced as high quality video/audio to provide you the best learning experience
You will be,
· Seeing clearly
· Hearing clearly
· Moving through the course without distractions
You'll also get:
Lifetime Access to The Course
Fast & Friendly Support in the Q&A section
Udemy Certificate of Completion Ready for Download
Dive in now!
We offer full support, answering any questions
See you in the Unity C# Game Development: Learn C# Unity From Scratch course!