
Learn to print to the console in Godot 4 using C#, by attaching a script, using the ready block, and printing hello world with GD.Print.
Explore variables as designated identifiers that store data, print and update string values, and apply naming rules to avoid errors in C# within Godot 4.
Add items to a list and insert them at a specific index, then remove items with remove or remove at, noting case sensitivity and list length.
Learn to organize lists in C# for Godot 4 by sorting strings and numbers, reversing orders, and using count to determine list length.
Explore equality and inequality checks in if statements, including case-insensitive comparisons and numeric ranges, with practical examples like age gates in a Godot 4 C# project.
Learn to loop through dictionaries in Godot 4 using for each, access keys and values, and traverse nested entries to display monster data like name, health, and level.
Explore capturing keyboard input in Godot 4 with a ready and process block, create a line edit text field, read and print user input, and implement quit and name handling.
Build a blackjack game user interface in Godot 4 by creating a new scene, adding a texture rect background, hit and stand buttons, and dealer and player total labels.
Connect hit and stand buttons in Godot 4 using signals, either via the interface or code, to update the player total and trigger dealer draws in a blackjack workflow.
Learn to implement win loss conditions in a C# Godot project by building a check player function and a declare winner routine that disables buttons and determines the outcome.
Are you interested in learning how to program games in Godot 4 using C#? This course is designed to provide a solid foundation for beginners who are new to programming and want to learn how to use C# in Godot 4. It is also an excellent resource for GDScript users looking to transition to C#.
The course will start with an introduction to programming concepts, including data types, variables, loops, conditional statements, and functions. From there, you will learn how to use C# in Godot 4 to create game objects, user interfaces, and manage game logic.
By the end of the course, you will have a strong foundation in C# programming and be able to create simple games in Godot 4.
Course Outline:
Introduction to programming concepts
Data types and variables
Control structures (loops and conditional statements)
Functions and methods
Introduction to Godot 4 scripting interface
Working with nodes and scenes
Creating game objects with C# in Godot 4
Implementing user interfaces
Managing game logic with C# and Godot 4
Creating a simple game project
Prerequisites:
No prior programming experience is required for this course, although some familiarity with Godot 4's interface and game development concepts would be beneficial. Students should have access to a computer with Godot 4 installed.