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C# Programming in Godot 4
Rating: 3.7 out of 5(27 ratings)
194 students

C# Programming in Godot 4

C# in Godot 4 - Ideal for Beginners and GDScript Users
Created byMichael McGuire
Last updated 1/2024
English
English [Auto],

What you'll learn

  • How to use C Sharp in the Godot game engine
  • How to build applications from scratch
  • The core coding concepts
  • How to make a graphical interface

Course content

6 sections34 lectures6h 51m total length
  • Intro0:55

    Learn to program with C# in Godot 4 and build your first game. Master fundamentals—data types, variables, loops, conditional statements, functions, and classes—and apply them to create games and applications.

  • Download Godot3:03

    Choose and download the Godot 4.x version with C# support from the official Godot website, verify the platform, unzip the zip, and prepare for an ID setup.

  • External IDE7:39

    Install Visual Studio Community and set it as the external C# editor for Godot 4, enabling autocomplete and better coding support beyond the built-in editor.

Requirements

  • Working computer

Description

Are you interested in learning how to program games in Godot 4 using C#? This course is designed to provide a solid foundation for beginners who are new to programming and want to learn how to use C# in Godot 4. It is also an excellent resource for GDScript users looking to transition to C#.

The course will start with an introduction to programming concepts, including data types, variables, loops, conditional statements, and functions. From there, you will learn how to use C# in Godot 4 to create game objects, user interfaces, and manage game logic.

By the end of the course, you will have a strong foundation in C# programming and be able to create simple games in Godot 4.

Course Outline:

  • Introduction to programming concepts

  • Data types and variables

  • Control structures (loops and conditional statements)

  • Functions and methods

  • Introduction to Godot 4 scripting interface

  • Working with nodes and scenes

  • Creating game objects with C# in Godot 4

  • Implementing user interfaces

  • Managing game logic with C# and Godot 4

  • Creating a simple game project

Prerequisites:

No prior programming experience is required for this course, although some familiarity with Godot 4's interface and game development concepts would be beneficial. Students should have access to a computer with Godot 4 installed.

Who this course is for:

  • New users to the Godot engine wanting to use C Sharp
  • GDScript users wanting to advance to using C Sharp