
A welcome and introduction to C# Fundamentals. This lecture will go over dotRoot, the instructor and what you can expect from this course.
A guide to downloading and installing Microsoft Visual Studio.
Note: Microsoft Visual Studio 2012 Professional comes with a free 30-Day Trial; however, it is not a free program to use and will need to be purchased afterwards. If you are a student, you may get a free license through Dreamspark. There is an Express Version that is free but it may not include all the necessary tools used in this course. Links to both version will be provided in the document entitled, "Helpful Links".
A guide to setting up Microsoft Visual Studio and understanding how to setup a project.
Basic concepts to help students slowly understand programming; which allows students to build a foundation for the later sections.
Continued concepts behind High Level Programming and C# .
Students will understand more about naming identifiers and the requirements for naming.
Students will also be able to understand reserved keywords for the C# language.
A summary of the topics covered in this section. In addition, this lecture will provide a homework explanation and explain what is expected. Students can download the homework assignment file as well in the resource section.
Review of the homework. Students will get the opportunity to watch the instructor do the homework and it allows them to see where they made mistakes (if any).
Students will learn about data types, placeholders and declarations.
Learn about Integrals, Floating Points, Precision and Format.
Increment/Decrements, Operators and Mathematic Calculations
Students will understand the usefulness of using the "bool" type.
Implicit and Explicit Casting
Talks about Char and String Data Type.
- Equals(), Compare(), CompareTo() Method.
- .Length Property
- Escape Sequences
Refresher on naming constants and talking briefly on Enumerations and the benefits of Enumeration vs Integrals.
Learning how to accept a user input from the console.
Review key concepts for Section 2.
Students will go over a walk through with an in class exercise.
Students are given an assignment to complete on their own time reflecting what they've learned so far in this section and combined with previous sections.
Instructor goes over the homework assigned for this section. Students will have a working example to compare their own work to.
Introduction to GUI Applications and Understanding Forms.
Brief introduction into the toolbox functionality of a GUI Windows Application Form.
Students are given an assignment to complete on their own time reflecting what they've learned so far in this section and combined with previous sections.
Instructor goes over the homework assigned for this section. Students will have a working example to compare their own work to.
Students will learn about Pseudo-code and Flowcharts.
Students will also learn about Decision Structure.
Introduction to If-Statements
Introduction to the IF-Else (Dual Alternative Decision making).
Deals with the AND/OR Operator and creating compound expressions for decision statements.
Help enrolled students understand the benefits of using a switch statement instead of a nested if-statement.
Help enrolled students understand the difference between the IF-Statement and its conditional (abbreviated) version.
Help enrolled students understand the importance of checking programs for errors and/or mistakes within the syntax and logic.
A review of all the concepts taught in Section 5.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.
A review of the Section 5 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.
Help enrolled students understand the benefits of the while loop.
Help enrolled students understand the benefits of the for loop.
A review of all the concepts taught in Section 6.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.
Students will create a program based off Section 6 concepts without the assistance of the instructor.
A review of the Section 6 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.
Students will learn about declaring, initializing, assigning values to array elements.
Talks about accessing array elements using a loop counter.
Talks about the ".Length" property and the benefits of using a foreach statement.
Using For Loops and While Loops to Search an Array.
Students will learn about BinarySearch, Sort, and Reverse Methods
Students learn about the differences between Single and Multi-Dimensional Arrays.
A review of all the concepts taught in Section 7.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.
Instructions for the Section 7 Homework Assignment.
A review of the Section 7 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.
An introduction to methods, method headers, and method declarations.
Talks about the "Permissions" of methods and how they can be accessed.
Deals with the different return types of a method and how we correctly identify methods.
Indepth discussion on how to properly write methods.
Talks about how we pass Array elements within a method header.
A review of all the concepts taught in Section 8.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.
Instructions for the Section 8 Homework Assignment.
A review of the Section 8 Homework Assignment. The Instructor will go over the project and show how the program could be created correctly.
Discuss the introduction of classes and their access modifiers, instance variables and instance methods.
Discuss instance variables and methods and their concepts.
Discusses creating Class Objects and Passing Objects in Methods.
Discusses the Getter/Setter of a Class Property
Discusses "this." reference and using public/private accessors correctly.
Students will also complete a class assignment in Visual Studio that deals with key concepts learned in this section.
Instructions for the Section 10 Homework
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Why choose this Course?
This course has everything you need to build a foundation in C# and Object Oriented Programming. 96 lectures are designed to cover all the concepts of C#; with each lecture being in-depth and concise! This course is designed to cover all the import basics of C# that will inspire and you develop your programming skills. After taking this class you will be able to understand how C#, as well as, how Object Oriented Programming works which will prepare you for advanced topics and even other languages such as Java or C++!
This class also includes:
My name is Danny Boehm and I will be your Instructor!
I created this course in hopes that I could share knowledge and strategies for grasping programming languages. I experienced first-hand, the struggles many of you have, in learning how to code for the first time; however, I am here to tell you that coding can actually be entertaining and refreshing!
With my knowledge I can help you learn how to program easily and effectively! This course will eliminate the learning curve that comes with some of the more difficult concepts, and you will be programming in no time!
So what exactly is special about C#?
C# is a powerful object-oriented programming language. It is also one of the easier programming languages to begin learning because a lot of it's core principles are auto-implemented (which makes your life a lot easier!). C# is used in the development of video games that includes mobile development. In addition to video games, a lot of mobile applications that are sold on the Apple or Android market can also be coded in C#.Learning C# will prepare you for other object-oriented programming languages like Java, C, or even C++! With a strong background in C#, companies will be looking to hire you as entry level programmers to start, develop your own applications and reinvent yourself!In this course you will learn about...
Who should take this course?:
This course is suitable for beginning programmers. This course provides 96 lectures with over 9 hours of video! You'll learn all of the C# fundamentals and establish a strong understanding of the concept behind object-oriented programming. Each chapter closes with a homework exercise, a class exercise and a lecture quiz, to ensure a challenging learning experience.
Students completing the course will have the knowledge to create functional and useful C# programs. In addition, students will be able to use other IDE's (Integrated Development Environment) such as: Eclipse, Unreal Engine, Unity and Android Development Kit to develop their own applications and games for market use on Android, Apple and Windows Marketplace!
Complete with code samples, you'll be able to work alongside the instructor as you work through each concept. This course can also be used effectively for understanding college- level C# or object-oriented programming. Students can utilize the course as a refresher or as a tutoring resource with great results!