
Explore the Roblox Studio interface, including the top bar, explorer, properties, and output windows; learn basic tools, keybindings, and how to save and test your GUI projects.
Explore the Roblox Studio explorer window, showing what lives in the workspace versus starter GUI, and learn the parent and child relationships that organize items and UI components.
Explore the properties window to view and adjust color, material, transparency, and transforms of a selected item, and learn saving to file or Roblox servers with team create.
Explore Roblox Studio GUI basics by using starter GUI and screen GUI, then work with frames, text buttons, labels, and image elements, and apply UI modifiers.
learn the basics of Roblox Studio UI elements such as frames, buttons, and labels, and customize their appearance and behavior by adjusting color, transparency, size, and text.
Learn to design and position Roblox GUI elements by using UI modifiers and properties to control text labels, colors, and gradients, and master scale versus offset for consistent cross-device layouts.
Master basic Roblox GUI scripting by creating a text button, modifying properties, handling events with local scripts, and using built-in functions like wait for child and find first child.
Explore detecting user input with Roblox's user input service, filter the m key, and trigger a GUI change by setting a button's font to a random font.
Explore server-to-client and client-to-server communication using Roblox remote events in replicated storage, fire server or fire all clients, and handle on server event and on client event with data passing.
Master Roblox GUI modifiers such as UI scale, aspect ratio, padding, corners, and UI stroke, and learn how grid and list layouts organize multiple UI items.
Explore all Roblox Studio GUI elements, including frames, text and image labels and buttons, text boxes, scrolling frames, video frames, and the viewport frame with an integrated camera.
Explore Roblox GUI types—screen, surface, billboard, and ad guys—and learn how to place and size them on parts or screens, with always-on-top and camera-facing awareness for future tweening.
Explore the basics of tweening in Roblox GUI, from simple built-in tweens to the advanced use of TweenService, detailing properties, duration, easing, overshoot, and loops.
Learn advanced tweening with Roblox TweenService to endlessly rotate a UI gradient using a custom tweenInfo and property table, then control playback with play, pause, and the completed event.
Explore built-in tweens in Roblox Studio, including tween size, tween position, and tween size and position, and configure end size, easing direction and style, and time for smooth, customizable animations.
Create a unique Roblox gui by combining a scrolling frame with buttons, styling via UI stroke and gradient, and add a toggle visibility with a button or the M key.
Create and script a Roblox Studio GUI that spawns shapes above the player's head by clicking dynamically generated buttons, leveraging part type enums, remote events, and server-side part creation.
As a beginner, I struggled heavily with Roblox GUI. Even though it seems simple to me now, back then I had to learn what EVERY single GUI item does, how to properly script them, how to animate them, do client-to-server communication, etc
My goal with this course is to fully teach you about how Roblox GUI works. Instead of spending 2 years barely understanding GUI as I have, I will hold your hand throughout this entire process and guide you, step by step, to become an expert on Roblox GUI (and just on the concept of UI in general)
And don't worry, I won't just barrage you with information out of nowhere. I've consumed many guides in the past which did this, and that's an issue because I never remembered anything they would teach me. The ONLY method that would actually work for me was learning GUI when I actually needed the GUI. And bit by bit, I was able to fully grasp how Roblox GUI works
I have taken every little bit that I've learned about GUI over the years and stuffed them into this organized course. This course is meant to lead you to an expert level knowledge on GUI, avoiding all the mistakes that have slowed me down. If that sounds like a good offer, I hope to see you inside this course