
Learn to build a Unity 2D platformer from scratch, implementing movement, jumping, shooting, enemy encounters, health and hit feedback, tile palettes, tile maps, and camera follow with cinema machine.
Learn to add and wire run, idle, jump, and fall animations for a Unity 2D platformer, using speed and jump booleans to drive transitions.
Create a 2D Unity skeleton patrol that moves left and right, detects the player, and switches walking animations using a separate script, boundary ranges, and walking sprites.
build a skeleton attack in a unity 2d platformer by creating attack animation clips, wiring transitions, and implementing patrol, detection, and damage logic with a dedicated player health script.
Create a dragon enemy in a Unity 2D platformer, implement idle and attack animations, enable vertical movement, face the player, and shoot fireball projectiles with a cooldown tied to animations.
Create and attach a gameplay manager to track remaining enemies, trigger level completion when all enemies die, and load the next scene or level, with optional reward and ending screens.
The main point you will learn in this course is the fundamentals of Game Development and how to make an amazing 2D Platformer.
We will start strong off with learning a bit of Unity and its interface, one of the most popular game engines for game development, so if you have never used Unity before I got you covered.
This is course is friendly familiar with those who have never used Unity before, but if you have ever used it before or did some programming it will help you out to understand better, but without fear come and step inside into the course even if you have only wished to learn Game Development.
So what is you waiting for, come inside and let's start learning on how to make an amazing 2D Platformer.