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Building Reusable Character Actions in Moho Pro 13
Rating: 4.8 out of 5(63 ratings)
538 students

Building Reusable Character Actions in Moho Pro 13

Create reusable walk cycles, poses and more for any Moho character rig!
Last updated 11/2019
English

What you'll learn

  • How to use the Actions panel
  • Build step based actions which can be linked with others
  • Learn how to create walk cycles and other character animations

Course content

5 sections21 lectures2h 44m total length
  • What You Will Learn in this Course2:35

    An overview of this course.

  • Prerequisites for this Course1:47

    Learn what you need before diving into the course. It's recommended you have a copy of Moho Pro 13 and basic rigging knowledge before taking on these lessons.

  • Explanation of Exercise Files1:16

    An overview of the exercise files included with the course.

Requirements

  • A copy of Moho Pro 13 is required to open the project files
  • Basic bone rigging knowledge

Description

Moho's robust bone system is great for creating quick, eye pleasing animations. And with the Actions panel, you can save, edit and reuse these actions at any time. You can even transfer the animation to other rigs with a similar makeup. This process is great for larger projects with reusable actions or multi-episode series that rely on the same actions.

In this course you will learn how to set up the three main action types: Smart, Morph and Regular. In addition, we will go over various tips and tricks to ensure your workflow is being maximized with this feature.

This also acts as a crash course in character animation as we will be applying anticipation, follow-through, and other animation principles to help solidify our library.

More specifically in this course you will learn:

  • How to create the three action types: Morph, Regular and Smart

  • Enhance rigs further with additional Smart Dials

  • The differences between Copies and References

  • The importance of grouping and action organization

  • Build an actions library which can be used for multiple projects and rigs

  • Build up isolated one step actions which can be linked together with others to create unique animations

  • Setup robust motions such as a walk cycles and learn what it takes to create eye catching results

  • Create an action dial that acts as an alternative to the Actions Panel

  • Import and export actions from and to Moho documents

Who this course is for:

  • Animators looking to build a resuable library of character actions
  • Animators looking to bolster their animation skills