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Building Games with Scratch 2.0
Rating: 4.6 out of 5(70 ratings)
400 students

Building Games with Scratch 2.0

Develop fun and engaging games using Scratch 2.0
Last updated 8/2015
English

What you'll learn

  • Create and control objects for your game, and write the code for these objects using code blocks
  • Make in-game objects interact with each other, such as shooting, eating, bouncing, breaking, and much more
  • Create artwork by importing graphics, using your webcam, or using the in-game graphic editors
  • Implement score and health attributes for your game/characters
  • Ramp up the difficulty in a game by carefully introducing new threats in order to keep the game interesting for the player
  • Learn animation tricks that will give a bouncing ball more convincing weight, or synchronize an animated character’s mouth with recorded speech
  • Develop your skill at fundamental computer programming concepts, such as if-then loops, iteration, and debugging
  • Share your games with your friends

Course content

6 sections29 lectures2h 42m total length
  • Getting Started: What It Is6:10

    Get started by making fun games and multimedia projects. Even if you've never coded before, you'll love what you can create and share with Scratch.

  • Animating and Controlling a Sprite with the Keyboard11:38

    Start customizing your Scratch project by making an animated character print out a message and then by controlling the character with the keyboard. Along the way, you'll begin to appreciate how the Scratch programming environment encourages exploration and discovery.

  • Adding Treasures to Collect and Threats to Avoid9:36

    What's a game without a goal? Add treasures to collect and threats to avoid.

  • Publishing Your Work on the Scratch Website1:14

    Publishing your work on the Scratch website makes you part of a community. Find projects to remix and build on, and share your own work with other Scratchers.

Requirements

  • A comprehensive and easy-to-understand set of videos that demonstrate the best practices of game development and designing by showing you how to create five engaging games using Scratch 2.0.

Description

This video course shows you how to design and build several short games, then code and debug them, and finally publish and share them with the world. This course is a beginner’s guide to learning the basics of computer science and creating your own engaging and interactive games.

You will learn how to make a character respond to input from your computer keyboard, and how to get onscreen objects to interact with each other in increasingly complex ways. Along the way, you will create more visual variety, more interactive possibilities, and have more fun.

Following on from this, you’ll learn how to create a simple catch-and-avoid game, a ball-and-paddle “Breakout” game, a base-defence game, a point-and-click “escape the room” adventure game, and a maze game. You’ll learn to upload or create the artwork, how to control an onscreen object with a mouse, keyboard, or even by waving your hand in front of a webcam. We’ll also cover how to create some animation tricks, such as making a falling ball squish when it hits the floor, and making a character’s mouth move in synch with your own voice. Along the way, you’ll learn important computer science principles, such as if-then loops, iterative design, object-oriented programming, and debugging strategies.

Whether you are looking for a gentle introduction to computer science, a first step towards learning about the profession of computer programming, or you just want to have fun making games, this video course is here to help you at every step of the way.

About the Author

Dennis G. Jerz, who holds a Ph.D. from the University of Toronto, is a new media practitioner and digital humanities scholar. He has maintained “Jerz’s Literacy Weblog” since 1999. He is an associate professor in the Humanities Division at Seton Hill University, a small liberal arts school near Pittsburgh. He teaches courses in game studies, digital storytelling, new media, journalism, literature, and writing. His professional publications include a study of the Fortran source code for William Crowther’s original “Colossal Cave Adventure” (thought to be lost for 30 years) and a computer simulation of the York Corpus Christi Cycle (a 20-hour medieval religious pageant). He also edited The Inform Beginner’s Guide, a guide to the programming language Inform 6. He has published papers on the history of blogs, teaching with weblogs, and theatrical representations of technology in American literature.

Who this course is for:

  • Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination.