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Building an Architectural Walkthrough Using Unity
Rating: 4.0 out of 5(84 ratings)
620 students

Building an Architectural Walkthrough Using Unity

Walk around in your own architectural design with the Unity Game Authoring system
Last updated 8/2015
English

What you'll learn

  • Export CAD and BIM models into a format that Unity can use
  • Optimize the geometry and import settings for clean and reliable results
  • Adjust the materials to add bump maps and transparent or reflective effects
  • Add a Sun light with shadows and ensure even lighting
  • Improve interior lighting with additional lights
  • Bake the lighting onto the model with Lightmapping
  • Add a character to freely walk around your model
  • Use animations to apply interactive features such as opening doors
  • Build a complete standalone application that can be shared online
  • Gain control over your model with Unity scripts

Course content

8 sections42 lectures2h 51m total length
  • Introduction and Workflow Overview3:04

    What this course entails

  • From SketchUp to Unity3:45

    Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.

  • From ArchiCAD to Unity (Step 1)2:50

    ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.

  • From ArchiCAD to Unity (Step 2)2:38

    Unity integrates directly with Cinema 4D.

  • Updating Models3:49

    Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.

  • Improving Performance3:46

    Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.

Requirements

  • A quick brush up on the basics of Unity and you will be ready to go.
  • This video tutorial takes an illustrative approach, with attention to how and why you need to do things. Each step leads you to the final walkthrough and, what’s more, the concepts can be applied to other architectural software too.

Description

Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.

This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.

About the Author

Stefan Boeykens is an architect-engineer from Leuven (Belgium). After graduation, he was involved in architectural practice for about 4 years, before returning to the KU Leuven for his PhD in 2007 on the integration of Building Information Modeling (BIM) in the design process. He worked on a variety of research and education projects, ranging from CAD and BIM to metadata for architectural archives and cost simulations. His main research interests are BIM, 3D modeling and visualization, digital historical reconstruction, parametric design, programming, and interoperability between a variety of software tools, with a special focus on openBIM.

Who this course is for:

  • This video course is meant for architects, designers, engineers, students, or in a nutshell, anyone interested in developing interactive environments with Unity.