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30-Day Money-Back Guarantee
IT & Software Hardware Unity

Building an Architectural Walkthrough Using Unity

Walk around in your own architectural design with the Unity Game Authoring system
Rating: 4.1 out of 54.1 (68 ratings)
507 students
Created by Packt Publishing
Last updated 8/2015
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Export CAD and BIM models into a format that Unity can use
  • Optimize the geometry and import settings for clean and reliable results
  • Adjust the materials to add bump maps and transparent or reflective effects
  • Add a Sun light with shadows and ensure even lighting
  • Improve interior lighting with additional lights
  • Bake the lighting onto the model with Lightmapping
  • Add a character to freely walk around your model
  • Use animations to apply interactive features such as opening doors
  • Build a complete standalone application that can be shared online
  • Gain control over your model with Unity scripts

Requirements

  • A quick brush up on the basics of Unity and you will be ready to go.
  • This video tutorial takes an illustrative approach, with attention to how and why you need to do things. Each step leads you to the final walkthrough and, what’s more, the concepts can be applied to other architectural software too.

Description

Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.

This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.

About the Author

Stefan Boeykens is an architect-engineer from Leuven (Belgium). After graduation, he was involved in architectural practice for about 4 years, before returning to the KU Leuven for his PhD in 2007 on the integration of Building Information Modeling (BIM) in the design process. He worked on a variety of research and education projects, ranging from CAD and BIM to metadata for architectural archives and cost simulations. His main research interests are BIM, 3D modeling and visualization, digital historical reconstruction, parametric design, programming, and interoperability between a variety of software tools, with a special focus on openBIM.

Who this course is for:

  • This video course is meant for architects, designers, engineers, students, or in a nutshell, anyone interested in developing interactive environments with Unity.

Course content

8 sections • 42 lectures • 2h 51m total length

  • Preview03:04
  • From SketchUp to Unity
    03:45
  • From ArchiCAD to Unity (Step 1)
    02:50
  • Preview02:38
  • Updating Models
    03:49
  • Improving Performance
    03:46

  • Adding a First-person Controller
    05:27
  • Preview04:16
  • Adding a Third-person Controller
    03:47
  • Loading a Different 3D Character
    05:48
  • Adding a Mini-map
    04:24

  • Textured Materials with Bump and Specular Mapping
    05:27
  • Preview02:56
  • Using a Better Glass Shader
    04:53
  • Procedural Materials Using Substances
    04:10
  • Cutout Textures Using Alpha Maps
    03:27

  • Preview02:51
  • Adding a Sun with Shadows
    02:30
  • Interior Lights Using Point and Spot Lights
    03:50
  • Lightmapping (Preparation)
    02:24
  • Lightmapping (Calculation)
    03:29

  • Understanding Animation in Unity
    02:53
  • Preview03:29
  • Keyframing an Opening Door
    02:38
  • Opening and Moving an Elevator
    06:42
  • Setting Up a SunStudy Animation
    04:25

  • Creating Your First Script
    02:49
  • Editing a Script in Monodevelop
    03:33
  • Triggering the Rotation of GameObject
    05:31
  • Switching a Material with a Script
    05:51
  • Adding a GUI to the Material Switcher
    03:42

  • Preview04:09
  • Switching between Cameras
    07:23
  • Resetting the Player
    06:13
  • Picking Objects
    05:56
  • Displaying Object Information
    06:43

  • Bringing Everything Together – The Build Settings
    03:35
  • Building the Result and Play
    03:24
  • Building for other Platforms – Example iOS
    03:02
  • Compiling and Running the iOS App
    02:48
  • Adding a Mobile Controller
    01:46
  • Some Final Refinements
    05:13

Instructor

Packt Publishing
Tech Knowledge in Motion
Packt Publishing
  • 3.9 Instructor Rating
  • 57,948 Reviews
  • 349,712 Students
  • 1,418 Courses

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.



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