
This video will introduce the course. By the end of this lecture you will have an understanding of the project we will build in the course as well as the learning objectives.
This video will introduce Section 2: Downloading and Installing Unity. By the end of this lecture you will have an overview of what we will do in this section and an understanding of this section's learning objectives.
In this video we will go through the process of downloading and installing Unity Hub. By the end of this lecture you will have Unity Hub on your computer and be ready to download Unity in the next lecture.
In this video we will download Unity. By the end of this lecture you will have Unity up-and-running on your computer and be ready to start building our game project in it.
In this video we will create the Unity project. I will walk you step by step through the process of creating a new project in Unity.
In this video we will go over some basic UI and navigation of the Unity Editor. By the end of this lecture you will be familiar with Unity's interface and understand how to navigate the basics of this powerful game engine.
In this video we will look at an overview of the project we are going to create in this course. By the end of this lecture you will understand the game mechanics we are going to implement and be ready to jump into developing the game.
In this video we will import the art assets for the project we are going to create in this course into Unity. We will also optimize the 2D graphics and learn about some import settings we can use when working with 2D images in Unity.
This video will summarize and wrap-up Section 2: Downloading and Installing Unity. By the end of this lecture you will be ready to smoothly transition into the next section of the course.
This video will introduce Section 3: Start Developing the Game. By the end of this lecture you will have an overview of what we will do in this section and an understanding of this section's learning objectives.
This video will cover how to create the start screen for our game. By the end of this lecture you will have a start screen that advances on click of the keyboard and takes you to the main screen for the game.
This video will cover laying out the UI for the main part of the game. By the end of this lecture you will be ready to start building upon this foundation and getting things functioning.
This video will cover adding colliders to the walls of the maze. By the end of this lecture you will have a maze complete with colliders to block movement through the walls of the maze.
This video will cover adding the dots and power-ups to the maze. By the end of this lecture the maze will be filled with dots and power-ups for the player to consume.
This video will cover creating the player chomp animation. By the end of this lecture you will have an animation that makes the player repeatedly open and close its mouth on loop.
In this video we will learn how to make the player move through code. By the end of this lecture we will be able to move the player around the maze!
In this video we will create an Eatable base class that all of the different eatable objects in the game will inherit from. By the end of this lecture you will have the code for this base class ready.
In this video we will create a Dot class and a Power-Up class, both of which will be of the Eatable type that we created in the last video.
This video will cover how to make the player eat the dots through code. By the end of this video, the player will be able to eat the dots and power-ups in the maze to clear boards!
In this video, we will code the score logic for the game. By the end of this lecture we will see the score increase every time we eat a dot or power-up.
In this video we will write the high score logic using PlayerPrefs. By the end of this lecture you will understand what PlayerPrefs are and how to use them to save game data.
In this video we will code the side portal logic for our game to allow the user to teleport to the other end of the maze. By the end of this lecture the side portal logic for the game will be fully functional, and the player will be able to jump back and forth in the maze by going through these portals!
This video will summarize and wrap-up Section 3: Start Developing the Game. By the end of this lecture you will be ready to smoothly transition into the next section of the course.
This video will introduce Section 4: Coding the Core Game Logic. By the end of this lecture you will have an overview of what we will do in this section and an understanding of this section's learning objectives.
In this video we will set up a level progression system that will change the boards to different colors each time we clear a board. By the end of this lecture you will understand how to keep track of levels in the games that you build and do useful things with the level information.
In this video we will create an animated cutscene for our game using Unity's Timeline editor. By the end of this lecture you will understand how to use the Timeline Editor as well as some of Unity's other animation tools to build animated cutscenes.
In this video we will create the settings screen that lets the user choose the number of lives and also the amount of points to get an extra life. By the end of this lecture you will understand how to create a settings screen and link it to the internal workings of the game to let the user input custom data into the game.
In this video we will code the enemy AI logic. This will allow the enemies to move across the maze and defeat the player on contact. By the end of this lecture you will understand how to write basic AI for games.
In this video we will create the player caught animation. By the end of this lecture you will have a deeper understanding of how to work with the Animation window in Unity to create sprite animations.
In this video we will code the player power-up logic. By the end of this lecture the player will be able to eat the ghosts after getting the power-up that turns them blue.
In this video we will program the snack bonus points logic that will spawn a snack to the screen. By the end of this lecture snacks will appear in the maze that the user can eat for bonus points.
In this video we will wrap up the logic for our game. We will add any last minute necessary code in order to make sure that it works properly when we play through it in the next lecture.
In this video we will play through the final product. By the end of this lecture you will enjoy the full game that we built in this tutorial.
This video will summarize and wrap-up Section 4: Coding the Core Game Logic. By the end of this lecture you will be ready to smoothly transition into the next section of the course.
This video will recap and summarize what we learned in the course. Congratulations on completing the course!
Here is the full game project as a .zip file.
This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.
Are you a fan of classic arcade dot-eater games? Want to learn how to make a “Snac-Man” character that can go through a maze gaining points, evading enemies, and clearing boards? Are you motivated to take your Unity and C# skills to the next level? Then this course is for you.
As a beginner, one of the hardest things about game development is knowing where to start and building a full game project. Understandably, this process can be a bit overwhelming for beginners. This course is meant to give you a hands-on, beginner-friendly approach to building a fun arcade-style game that you will be proud of. By developing the project featured in this course, you will be learning techniques that you can apply to your own personal game projects. Some of the core game development techniques this course will teach you are:
Keeping track of current score
Saving high score permanently across play sessions
Creating power-ups
Writing code to make the character move
Developing enemy AI with pathfinding capabilities
Building a progressive level system
Keeping track of the game state internally
Event driven programming
Creating animated cut scenes
Making a settings screen that lets the user customize elements of the gameplay
Essential C# game development skills such as obtaining user input, invoking actions, listening for events, utilizing PlayerPrefs to save game data across multiple sessions, creating an Editor script, and more!
By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!