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Building a Mecha using Rhino V7
Rating: 4.8 out of 5(60 ratings)
409 students

Building a Mecha using Rhino V7

Level 1 & Level 2 Beginner and Intermediate Levels
Created byAlexandre Galin
Last updated 8/2021
English

What you'll learn

  • Learn to use Rhino V7 through a hands on type of project.
  • You will learn to use Rhino's latest toolsets, mostly NURBS surfacing tools as well as an introduction to Subdivison surfacing
  • If you want to follow along using V5 or V6 versions of Rhino feel free to do so.
  • From surfacing to rendering.

Course content

1 section45 lectures16h 55m total length
  • Introduction5:28

    Create a 12-inch mecha in Rhino v7 using subdivision surfacing, learn to build with construction planes, apply decals and texture maps, and perform boolean operations toward a watertight solid.

  • 2- Placing Background Images32:03

    Position and scale background images in a Rhino v7 3d workspace, set inches units, align top, front, side, and back views to origin, and organize layers with transparency.

  • 3- Creating 3D Curves50:08

    Develop and refine 3D curves in Rhino v7 by constructing a cage from two views, using single-span curves, curvature graphs, rebuild, and tools like mirror, trim, and join.

  • 4- Building Up ''The Cage''37:09

    Create and refine profile curves to build The Cage in Rhino V7, using rebuild, curvature graphs, tangent and geometric continuity, and adjustable blend curves.

  • 5- Project To Cplane12:09

    Build a mecha in Rhino V7 by trimming and mirroring curves, creating an auxiliary construction plane, projecting to seaplane, and refining with adjustable blend curves.

  • 6- Surfacing27:49

    Learn Rhino v7 surfacing for a mecha nose by managing topology with three or four border curves, using surface sweep, tangency and curvature controls, and mirror-join workflows, plus analysis.

  • 7- Surfacing Part 221:12

    Explore two Rhino V7 surfacing approaches: build edge connections with adjustable blends and sweeps, then refine continuity with match surface and chain edges to produce a smooth, watertight mecha canopy.

  • 8- Completing The Body12:18

    Add nose detail by creating a construction line and duplicating the section with orient two points and scaling in 3-D. Trim, mirror, and sweep or loft to form a solid.

  • 9- The Canopy23:10

    Create a seamless canopy by modeling with patch and network curves, rebuilding and aligning input curves, and joining surfaces into a closed Rhino V7 solid.

  • 10-Rebuild Surface and Fillet Edges21:54

    Discover how to fillet edges in Rhino V7 by dividing along creases, rebuilding surfaces with adjusted control points, and joining or subtracting parts to form a clean solid.

  • 11- The Shoulders17:09

    Model a hexagon-based shoulder in Rhino v7, mirror arcs for symmetry, sweep rails to form curves, and trim and fill edges to create a hollow, polished shoulder surface.

  • 12- The Arm8:49

    Create an arm profile in Rhino v7 by drawing an axis, using perpendicular lines, offsetting a curve, and revolving the profile to form a 360-degree solid.

  • 13- Boolean Differences15:41

    Learn to model a ball-and-socket joint between shoulder and arm in Rhino V7 by using boolean differences, trimming, and filleted edges to create solid articulation.

  • 14- The Main Gun14:19

    Model the main gun in Rhino v7 by creating a symmetric section, extruding to a solid, trimming and joining surfaces, then subtract inner features with a difference.

  • 15- Completing The Arm12:40

    Create the forearm connector with a trapezoidal profile, using arc and line tools, align midpoints for symmetry, extrude to solid, trim, and apply fillets, taper, and final adjustments.

  • 16- Adding Details16:09

    Model complex mecha details in Rhino v7 by shaping with spheres and cylinders, refining curves with rebuild and match curve, then trim, merge edges, and mirror to assemble a solid.

  • 17- The Vertical Booster42:50

    In this Rhino 7 course, learn to design a vertical booster by creating planes, extruding curves, using the loft function, and turning shapes into a solid via trimming and joining.

  • 18- The Leg Part 115:27

    Create construction geometry to establish leg proportions, loft between sections, apply fillet edges, perform a boolean union to solidify the leg, then mirror and taper for a symmetrical mecha leg in Rhino v7.

  • 19- The Leg Articulation8:49

    Create the leg articulation for the mecha by extracting a surface, applying a draft angle with taper, and extruding to form a polished joint between the thigh and lower leg.

  • 20- The Leg Part 230:05

    Model the lower leg as a single solid, split into two parts, and refine curves with interpolate points and curve rebuilds, then join and fillet for a realistic mecha leg.

  • 21- Cage Edit9:35

    Apply the universal deformation tools under the transform toolbar to deform the leg into an organic shape using a cage with eight by eight by eight control points.

  • 22- The Feet29:12

    Learn to model the feet of a mecha in Rhino v7 by building and refining curves and surfaces, using sweep, adjustable blend curves, match surface, and fillet techniques.

  • 23- Using Primitives23:43

    Master mecha leg modeling with Rhino v7 primitives, starting from ellipsoid by diameter and other shapes. Trim, project, mirror, and boolean difference to refine the surface and add fillets.

  • 24- Adding Details18:48

    Create detailed mecha leg features in Rhino v7 by sculpting a spherical cavity, applying mirror and boolean difference for symmetry, then projecting curves and extruding with taper for added detail.

  • 25- Projecting Curves32:19

    Project curves on surfaces in Rhino v7 using end-point snapping, tangency, and curvature; then create mirrored, offset patterns and finalize with trimming, joining, extrusion, and boolean operations to a solid.

  • 26- Adding Details Part 217:17

    Learn to add detailed geometry to a mecha model by creating grooves and embedded spheres, projecting curves onto surfaces, and building banded patterns with polar arrays on cylindrical limbs.

  • 27- Working With CPLane16:36

    Master constructing inclined construction planes in Rhino 7, project and pattern rounded-rectangle cuts on complex surfaces using plan views, arrays, and mirrored groups, while comparing projection versus pool.

  • 28- Adding Details Part 327:33

    Add detailed gun features by projecting curves, creating rounded-rectangle profiles, and extruding them with booleans, then refine with fillets and a rectangular array pattern.

  • 29- Upper Gun15:58

    Learn to model the upper gun by aligning a sphere to the z symmetry axis, extruding a planar curve, and using booleans, trims, and fillets for open polished surfaces.

  • 30- Upper Gun Part 235:22

    Construct the upper gun by placing circle diameters from front and right views, shape curves with curvature control, preserve curvature continuity when blending surfaces, and apply offset thickness.

  • 31- Side Booster40:53

    Build the side booster in Rhino v7 by aligning circular profiles from front and back views, then craft curves with arc tools and adjustable blend curves for smooth surface tangency.

  • 32- Adding Details Part 429:12

    Master detailing techniques in Rhino v7 by mirroring spheres, applying boolean operations, projecting curves, creating louvres, and adding fillets, arrays, and taper to enhance a mecha model.

  • 33- Grouping Objects26:31

    Group and organize geometries in Rhino v7 by creating groups, sub objects, and matching properties to preview unified materials and colors. Then apply subdivision surfacing to add organic detail.

  • 34- Untrim and Pipe14:40

    Learn to work with untrimmed surfaces and the pipe function to create clean transitions, while mastering trimming, edge merging, boolean difference, and blend surface techniques in Rhino V7.

  • 35- Subdivision Surfacing Part 125:07

    Explore subdivision surfacing in Rhino 7 to craft an organic armor sleeve using quad-based subdivisions, adding edges and refining vertices for a Kevlar-like fabric look around the shoulder.

  • 36- Subdivision Surfacing Part 26:58

    Bridge the upper and lower edge rings to form a seamless subdivision surface, then insert edges and move vertices to refine curvature along the arm.

  • 37- Subdivision Surfacing Part 321:39

    Explore subdivision surfacing in Rhino 7 by shaping an organic sleeve with edge loops, bevels, creases, and bridges, then convert to NRPs for detailed hard and organic surfaces.

  • 38- Assigning Materials33:48

    Apply materials and lighting in rhino v7, choosing legacy or render for shaded previews. Set up ground plane, sun, and hdr environments; define materials with reflectivity, transparency, and emissive properties.

  • 39- Assigning Materials Part 217:20

    Leverage match to assign colors and materials across the mecha, create physically based and metallic finishes, adjust roughness and color, and use grouping, mirroring, and extraction to finalize surfaces.

  • 40- Panel Lines24:57

    Create and visualize panel lines on a mecha model by projecting 3D curves onto surfaces, offsetting them for thickness, and refining with display, shading, and edge techniques in render mode.

  • 41- Texture Mapping42:10

    Master texture mapping in Rhino 7, covering planar and UV mapping, unwrap workflows, texture maps, and painting schemes in Photoshop to enhance a mecha's surface realism.

  • 42- Texture Mapping Part 242:01

    Explore camouflage texture mapping for a mecha in Rhino V7, building patterns with triangles, organizing layers, and switching from planar to box mapping using texture maps.

  • 43- Applying Decals19:17

    Learn to apply decals in Rhino V7 using planar decal projections and PNG textures, and refine texture mapping with box or cylindrical mapping on boosters and body armor.

  • 44- Projecting Text Object9:25

    Create a text object in Rhino V7, convert it to curves, and project it onto a surface using an auxiliary construction plane, then split and group for rendering.

  • 45- Rendering9:34

    Add decals and projections to the mecha model for detail; render with Rhino v7 using cycles, capture transparent background viewport images, and save named views.

Requirements

  • This course is intended for beginner to intermediate level

Description

In this latest Rhino 3D Tutorials we'll learn, step by step, in creating a 3D Mecha. We'll learn to use the extensive NURBS surfacing tools as well as getting a quick introduction to Subdivision surfacing available on Rhino V7.

  • This tutorial comes with background images to be used as reference files for you to download and follow along.

  • This course is addressed for beginner level as well as intermediate level. It 's purpose is to expand even more your 3D know-how based on my previous Rhino 3D tutorials.

  • There are no prerequisites to do this course, even though learning the very basic tools on my Rhino 3D from beginner to advanced level can prove beneficial.

  • Whether you are an engineer, industrial designer, interior designer, architect or a hobbyist you will find this course useful.


  • If you don't own a license of Rhino V7 and wish to learn, you can go to Rhino 3D's official website and download a free trial version for you to follow along.

  • This course has 45 lessons and is 16hr 55 min long.


  • We will learn on how to create auxiliary construction planes, save them and retrieve them.

  • Finally, we will learn on how to create basic Rhino materials as well as explore the new PBR ( Physically Based Rendered ) materials only available in V7 version.


  • If you wish to follow along either using V6 or V5 version of Rhino feel free to do so.

Who this course is for:

  • Industrial Designers, Engineers, Architects, Interior Designers, Hobbyists.