
Create a 12-inch mecha in Rhino v7 using subdivision surfacing, learn to build with construction planes, apply decals and texture maps, and perform boolean operations toward a watertight solid.
Position and scale background images in a Rhino v7 3d workspace, set inches units, align top, front, side, and back views to origin, and organize layers with transparency.
Develop and refine 3D curves in Rhino v7 by constructing a cage from two views, using single-span curves, curvature graphs, rebuild, and tools like mirror, trim, and join.
Create and refine profile curves to build The Cage in Rhino V7, using rebuild, curvature graphs, tangent and geometric continuity, and adjustable blend curves.
Build a mecha in Rhino V7 by trimming and mirroring curves, creating an auxiliary construction plane, projecting to seaplane, and refining with adjustable blend curves.
Learn Rhino v7 surfacing for a mecha nose by managing topology with three or four border curves, using surface sweep, tangency and curvature controls, and mirror-join workflows, plus analysis.
Explore two Rhino V7 surfacing approaches: build edge connections with adjustable blends and sweeps, then refine continuity with match surface and chain edges to produce a smooth, watertight mecha canopy.
Add nose detail by creating a construction line and duplicating the section with orient two points and scaling in 3-D. Trim, mirror, and sweep or loft to form a solid.
Create a seamless canopy by modeling with patch and network curves, rebuilding and aligning input curves, and joining surfaces into a closed Rhino V7 solid.
Discover how to fillet edges in Rhino V7 by dividing along creases, rebuilding surfaces with adjusted control points, and joining or subtracting parts to form a clean solid.
Model a hexagon-based shoulder in Rhino v7, mirror arcs for symmetry, sweep rails to form curves, and trim and fill edges to create a hollow, polished shoulder surface.
Create an arm profile in Rhino v7 by drawing an axis, using perpendicular lines, offsetting a curve, and revolving the profile to form a 360-degree solid.
Learn to model a ball-and-socket joint between shoulder and arm in Rhino V7 by using boolean differences, trimming, and filleted edges to create solid articulation.
Model the main gun in Rhino v7 by creating a symmetric section, extruding to a solid, trimming and joining surfaces, then subtract inner features with a difference.
Create the forearm connector with a trapezoidal profile, using arc and line tools, align midpoints for symmetry, extrude to solid, trim, and apply fillets, taper, and final adjustments.
Model complex mecha details in Rhino v7 by shaping with spheres and cylinders, refining curves with rebuild and match curve, then trim, merge edges, and mirror to assemble a solid.
In this Rhino 7 course, learn to design a vertical booster by creating planes, extruding curves, using the loft function, and turning shapes into a solid via trimming and joining.
Create construction geometry to establish leg proportions, loft between sections, apply fillet edges, perform a boolean union to solidify the leg, then mirror and taper for a symmetrical mecha leg in Rhino v7.
Create the leg articulation for the mecha by extracting a surface, applying a draft angle with taper, and extruding to form a polished joint between the thigh and lower leg.
Model the lower leg as a single solid, split into two parts, and refine curves with interpolate points and curve rebuilds, then join and fillet for a realistic mecha leg.
Apply the universal deformation tools under the transform toolbar to deform the leg into an organic shape using a cage with eight by eight by eight control points.
Learn to model the feet of a mecha in Rhino v7 by building and refining curves and surfaces, using sweep, adjustable blend curves, match surface, and fillet techniques.
Master mecha leg modeling with Rhino v7 primitives, starting from ellipsoid by diameter and other shapes. Trim, project, mirror, and boolean difference to refine the surface and add fillets.
Create detailed mecha leg features in Rhino v7 by sculpting a spherical cavity, applying mirror and boolean difference for symmetry, then projecting curves and extruding with taper for added detail.
Project curves on surfaces in Rhino v7 using end-point snapping, tangency, and curvature; then create mirrored, offset patterns and finalize with trimming, joining, extrusion, and boolean operations to a solid.
Learn to add detailed geometry to a mecha model by creating grooves and embedded spheres, projecting curves onto surfaces, and building banded patterns with polar arrays on cylindrical limbs.
Master constructing inclined construction planes in Rhino 7, project and pattern rounded-rectangle cuts on complex surfaces using plan views, arrays, and mirrored groups, while comparing projection versus pool.
Add detailed gun features by projecting curves, creating rounded-rectangle profiles, and extruding them with booleans, then refine with fillets and a rectangular array pattern.
Learn to model the upper gun by aligning a sphere to the z symmetry axis, extruding a planar curve, and using booleans, trims, and fillets for open polished surfaces.
Construct the upper gun by placing circle diameters from front and right views, shape curves with curvature control, preserve curvature continuity when blending surfaces, and apply offset thickness.
Build the side booster in Rhino v7 by aligning circular profiles from front and back views, then craft curves with arc tools and adjustable blend curves for smooth surface tangency.
Master detailing techniques in Rhino v7 by mirroring spheres, applying boolean operations, projecting curves, creating louvres, and adding fillets, arrays, and taper to enhance a mecha model.
Group and organize geometries in Rhino v7 by creating groups, sub objects, and matching properties to preview unified materials and colors. Then apply subdivision surfacing to add organic detail.
Learn to work with untrimmed surfaces and the pipe function to create clean transitions, while mastering trimming, edge merging, boolean difference, and blend surface techniques in Rhino V7.
Explore subdivision surfacing in Rhino 7 to craft an organic armor sleeve using quad-based subdivisions, adding edges and refining vertices for a Kevlar-like fabric look around the shoulder.
Bridge the upper and lower edge rings to form a seamless subdivision surface, then insert edges and move vertices to refine curvature along the arm.
Explore subdivision surfacing in Rhino 7 by shaping an organic sleeve with edge loops, bevels, creases, and bridges, then convert to NRPs for detailed hard and organic surfaces.
Apply materials and lighting in rhino v7, choosing legacy or render for shaded previews. Set up ground plane, sun, and hdr environments; define materials with reflectivity, transparency, and emissive properties.
Leverage match to assign colors and materials across the mecha, create physically based and metallic finishes, adjust roughness and color, and use grouping, mirroring, and extraction to finalize surfaces.
Create and visualize panel lines on a mecha model by projecting 3D curves onto surfaces, offsetting them for thickness, and refining with display, shading, and edge techniques in render mode.
Master texture mapping in Rhino 7, covering planar and UV mapping, unwrap workflows, texture maps, and painting schemes in Photoshop to enhance a mecha's surface realism.
Explore camouflage texture mapping for a mecha in Rhino V7, building patterns with triangles, organizing layers, and switching from planar to box mapping using texture maps.
Learn to apply decals in Rhino V7 using planar decal projections and PNG textures, and refine texture mapping with box or cylindrical mapping on boosters and body armor.
Create a text object in Rhino V7, convert it to curves, and project it onto a surface using an auxiliary construction plane, then split and group for rendering.
Add decals and projections to the mecha model for detail; render with Rhino v7 using cycles, capture transparent background viewport images, and save named views.
In this latest Rhino 3D Tutorials we'll learn, step by step, in creating a 3D Mecha. We'll learn to use the extensive NURBS surfacing tools as well as getting a quick introduction to Subdivision surfacing available on Rhino V7.
This tutorial comes with background images to be used as reference files for you to download and follow along.
This course is addressed for beginner level as well as intermediate level. It 's purpose is to expand even more your 3D know-how based on my previous Rhino 3D tutorials.
There are no prerequisites to do this course, even though learning the very basic tools on my Rhino 3D from beginner to advanced level can prove beneficial.
Whether you are an engineer, industrial designer, interior designer, architect or a hobbyist you will find this course useful.
If you don't own a license of Rhino V7 and wish to learn, you can go to Rhino 3D's official website and download a free trial version for you to follow along.
This course has 45 lessons and is 16hr 55 min long.
We will learn on how to create auxiliary construction planes, save them and retrieve them.
Finally, we will learn on how to create basic Rhino materials as well as explore the new PBR ( Physically Based Rendered ) materials only available in V7 version.
If you wish to follow along either using V6 or V5 version of Rhino feel free to do so.