Build a Space Shooter game in Clickteam Fusion 2.5
4.4 (51 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
241 students enrolled

Build a Space Shooter game in Clickteam Fusion 2.5

Design and Build a cool Space Shooter game with Clickteam Fusion 2.5
4.4 (51 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
241 students enrolled
Created by Danny James
Last updated 10/2017
English [Auto]
Price: $49.99
30-Day Money-Back Guarantee
This course includes
  • 4 hours on-demand video
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build your very own custom Space Shooter game in Clickteam Fusion 2.5
  • How to write a custom movement engine
  • How to design a one-frame game engine
  • How Fast Loops and ForEach Loops work
  • How to Save and Load games
  • Build a cross-platform compatible space shooter game
Course content
Expand all 38 lectures 04:13:01
+ Course Introduction
3 lectures 07:02

A brief introduction to this Clickteam Fusion 2.5 course, what you will be learning along the way and what goals you will achieve ultimately ending up with your own Space Shooter game.

Preview 02:13

In this video lecture we will learn how to prepare your content, ready for the design and development.

Preview 01:58

This is a more in-depth introductory lecture to better prepare you for what lies ahead. This course contains mixed beginner and intermediate techniques but you can learn at your own pace.

Preview 02:51
+ Preparing the Game Assets
3 lectures 07:30

In this video lecture we will look at importing the player space ship and take a look at the properties.

Importing your Player Character and Looking at the Properties

In this lecture we will prepare a nice looking space level design

Preview 02:44
+ Preparing the Playarea
3 lectures 35:49

In this lecture we will create a star field in which we can move stars relative to our ship's speed.

Creating a Star Field

In this video lecture we will learn how to import nebula and create patterns of nebulae at random for an even cooler space effect.

Spawning Nebulae

Let's review what we have learnt in this section.

Section Review
+ Creating the HUD
2 lectures 06:54

Here we will take a look at what exactly a layer is, in Clickteam Fusion 2.5

What is a Layer in Fusion 2.5?

In this lecture we will import all of our HUD assets, set them up accordingly in the playarea using Layers.

Importing the HUD Assets and Designing the HUD
+ The Basic Implementation
7 lectures 45:52
Custom Spaceship Movement
Shooting Bullets
Enemy Movement - Part 1
Enemy Movement - Part 2
Enemy Eyes - Part 1
Enemy Eyes - Part 2
Finishing Up the Basics
+ Implementing the Gameplay
4 lectures 17:38
Destroying an Enemy Ship
Destroying our Ship
Our Health System
Individual Enemy Health
+ Special Effects
9 lectures 40:14
Player Hit - Flash
Enemy Hit - Flash
Respawn Our Ship
Player Explosion
Enemy Explosion
Display Scores on Hit
Importing Custom Sprites for Score
Importing Sound Effects
Importing Music
+ Gameplay Implementation
6 lectures 01:27:56
Alternate Controls
Creating the Gameplay System
Designing and Spawning Powerups
Adding a Second Weapon
Putting the game together
Implementing a Save and Load system
  • Clickteam Fusion 2.5 Free
  • Clickteam Fusion 2.5 Standard
  • Clickteam Fusion 2.5 Developer

Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.

In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter game using custom movements, custom firing modes and a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered.

This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.

If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.

By the end of this course you will have developed the ability to:

  • Import a Player Character and Enemies
  • Create a custom player movement engine
  • Create enemies on the fly with their own targets and ship controllers
  • Learn to create a dynamic playarea (ie: starfield / nebula clouds)
  • Learn Fastloops
  • Learn ForEach Loops (pairing of objects - ie: individual enemy health)
  • Professional looking Level Design
  • Title Screen Design
  • A Basic Save and Load System

And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.

Start learning more about Game Development today with this course from OneClick Training!

Who this course is for:
  • Anyone who wants to build a Space Shooter game
  • Anyone who wants to learn Game Design
  • Anyone who wants to learn Game Development
  • Anyone who wants to learn Mobile Game Development