
A brief introduction to this Clickteam Fusion 2.5 course, what you will be learning along the way and what goals you will achieve ultimately ending up with your own Space Shooter game.
In this video lecture we will learn how to prepare your content, ready for the design and development.
This is a more in-depth introductory lecture to better prepare you for what lies ahead. This course contains mixed beginner and intermediate techniques but you can learn at your own pace.
In this video lecture we will look at importing the player space ship and take a look at the properties.
In this lecture we will prepare a nice looking space level design
In this lecture we will create a star field in which we can move stars relative to our ship's speed.
In this video lecture we will learn how to import nebula and create patterns of nebulae at random for an even cooler space effect.
Let's review what we have learnt in this section.
Here we will take a look at what exactly a layer is, in Clickteam Fusion 2.5
In this lecture we will import all of our HUD assets, set them up accordingly in the playarea using Layers.
Learn how to create your very own Space Shooter game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.
In this game development course you will learn a lot of cool space shooter game development concepts but will also learn how to implement these concepts into your very own space shooter game using custom movements, custom firing modes and a whole new game design approach. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered.
This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. However, this course is geared more towards a whole new design approach with Clickteam Fusion 2.5 that beginners may not be familiar with. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate.
If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating an epic Space Shooter game where the entire game consists of just one frame, with potential for unlimited levels.
By the end of this course you will have developed the ability to:
And so much more. This course also contains an additional curriculum section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed game and add new ideas and polish to your Space Shooter game.
Start learning more about Game Development today with this course from OneClick Training!