Build A Multiplayer Augmented Reality (AR) Game With Unity
What you'll learn
- Multiplayer Game Development Basics
- Augmented Reality Game Development Basics
- Network Synchronization for Augmented Reality
- Unity Physics Basics
- Photon Unity Networking
- Effective Scene Loading
- Multiplayer Battle Basics
- Plane Detection in AR
- Scaling in AR
- Having an ARCore supported phone
- Having an ARKit supported iPhone or iPad
- Intermediate C# Experience
- Beginner-Intermediate Unity Experience
Multiplayer Augmented Reality Games are becoming popular with the latest improvement in AR tech. We have now very stable ARCore and ARKit SDKs to build immersive AR experiences. Also, with Magic Leap and Microsoft HoloLens, AR experiences reach to another level.
So, a new gaming experience has arrived! It is Multiplayer AR Games.
There are already very successful Multiplayer Games out there such as Pokemon GO, Harry Potter: Wizards Unite and Mini Guns - Omega Wars...
If you are a game developer, there can't be a better time to develop and publish a Multiplayer AR Game to the stores...Because there are really a few games and the potential is huge! That's why I created this unique online course on Multiplayer Augmented Reality to help game developers publish their own Multiplayer AR Games.
In this course, you will learn the basics of Multiplayer Augmented Reality game development.
Once we completed the single-player mode, we will implement Multiplayer using Photon Unity Networking 2 package as the multiplayer engine.
For the Multiplayer side of the game, you will learn:
Connecting to Photon servers
Joining random rooms
Manual Player Spawning
Writing your own Synchronization script to synch player movement.
Killing and respawning mechanism
Then, we will implement Augmented Reality into the multiplayer game we've built. We will use the top AR SDKs which are Google's ARCore and Apple's ARKit. And with Unity's AR Foundation, we will develop only once and deploy the game to both Android and IOS devices. That will definitely save you some development time...
For the Augmented Reality side of the game, you will learn:
Implementing AR to a Unity Scene
Implementing ARCore/ ARKit to the Project with AR Foundation
Detecting Flat Surfaces and Visualizing AR Planes
Placing the Game Arena to Flat Surfaces
Scaling in Augmented Reality
Movement Synchronization in Augmented Reality
Support for Unity 2019.3!
Come and join me if you want to be part of this new, awesome Gaming platform which is Multiplayer Augmented Reality.
Let's build together!
Who this course is for:
- Unity developers who want to build multiplayer augmented reality ( AR ) games
- Unity developers who want to learn building AR Games
Tevfik is a passionate game developer and an XR educator. Following his BS degree in Aerospace engineering, Tevfik self-taught himself software development through online education tools, and went on to create location-based AR apps with more than 2000 hours of experience on ARCore and Mapbox under his belt.
Driven by a belief in making technology education accessible to all, Tevfik developed the world's first online course on location-based AR applications in 2018. Since then, he has guided the XR learning journey of 27,000+ students worldwide and takes pride in providing the highest-rated online courses on AR/VR game development on Udemy.
IRONHEAD is an XR company that creates high-quality VR games, development courses, and assets; aiming to grow both the production and consumption capacities of the XR community.
Through its twofold approach of creating both the VR games and the educational tools for developing them, Ironhead's mission is to satisfy the pressing need for indie games and capable developers in the exponentially growing VR market.
Ironhead was founded by Tevfik Ufuk Demirbaş in Ankara, Turkey. With over four years of industry experience in the AR/VR field and over 24,000 students worldwide on Udemy, Ironhead is recognized for its leadership in the XR development community.
In the near future, Ironhead is poised to publish a Multiplayer VR Shooter game while continuing to produce resources for the XR community.