Build Location Based Augmented Reality Apps with Mapbox
4.5 (300 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,405 students enrolled

Build Location Based Augmented Reality Apps with Mapbox

Learn ARKit&ARCore by creating location based AR apps using Unity's AR Foundation& Mapbox Unity SDK &Instagram API
Bestseller
4.5 (300 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,405 students enrolled
Last updated 5/2020
English
English
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 4 hours on-demand video
  • 4 articles
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Build Location Based ARCore/ARKit apps that displays geo-located data on 3D maps.
  • AR Foundation Basics
  • Placing 3D Objects to Real-World Locations on Table Top Maps
  • Mapbox Unity SDK Fundamentals
Course content
Expand all 42 lectures 03:55:34
+ Introduction
3 lectures 12:11

Introduction to what we will build in this course

Preview 03:14
Hello AR App
06:38
+ Your First Location-Based AR app: 3D Map on your coffee table
10 lectures 01:10:54
Read This Before Proceed To The Course
00:40
Introduction to Mapbox Unity SDK
07:26
Build Your First Mapbox Map
10:48
Using GPS To Load The Map
10:48
Upgrading Project From Unity 2018.3 to 2019.1+ (Skip lecture, if you use 2019.1)
02:35
Implementing AR Foundation and Building Your Location Based AR App(ARCore&ARKit)
09:40
Placing 3D Map to the Ground with ARPlacer Script
12:10
Writing PlaneController Script
09:31
+ InstaAR: Your Instagram pictures placed to 3D AR Map (INSTAGRAM API DEPRECATED)
11 lectures 01:06:28
Registering InstaAR to Instagram and Getting Access Token
04:19
Integrating Instagram Into Unity
08:28
Displaying Instagram Pictures as Gameobjects in Unity
11:08
Placing Instagram Pictures to The Places They Are Taken On 3D AR Map
09:16
Calculating Location Radius For Instagram Pictures
05:56
Making Instagram post in Unity: Adding profile picture, username,likes etc.
13:23
Preparing InstaAR Build Scene
03:57
Building InstaAR App For ARCore
03:47
Building InstaAR App For ARKit
03:40
+ LOCATION BASED AR DRONE NAVIGATION
14 lectures 01:16:54
Read This Before Proceed
00:17
Creating AR Drone Navigation Project
04:14
Preparing Drone Prefab
04:05
Building 3D AR Map
08:02
Placing Drone on 3D AR Map (Anhoring to Real-Life Location)
06:22
Writing DroneMover Script
09:28
Adding Drone Navigation Points
08:01
Creating Drone Navigation UI
02:41
Modifying DroneMover Script
11:07
Upgrading Project From Unity 2018.3 to 2019.1+ (If you already use 2019.1, skip)
02:44
Implementing AR Foundation And Preparing The Build Scene
11:39
Building AR Drone Navigation App For ARCore
03:27
Building AR Drone Navigation App For ARKit
04:04
+ World-Scale AR (DEPRECATED) To check codes, Please open it with Unity 2017.4
3 lectures 08:52
READ BEFORE PROCEED
00:32
World Scale AR
04:46
Anchoring Objects To Real Life Locations And Of Course POIs
03:34
+ Bonus Section
1 lecture 00:14
Discounts On My Other Courses
00:14
Requirements
  • Intermediate Unity and C# experience
  • No ARCore/ARKit experience required.
  • At least one ARKit or ARCore supported phone.(For supported devices list, go to Goggle ARCore or Apple ARKit official website.)
  • Having an Instagram account
Description

[World Scale AR section is deprecated. Please, do not buy this course, if you want to build World Scale AR experiences with Mapbox.]

The World went crazy when we first played PokemonGo. It was the first Augmented Reality app that went viral. But PokemonGo was not just an AR app, it was a location-based AR app. The success of PokemonGO proved that the future of Augmented Reality lies in location-based applications.  As an Augmented Reality developer, my job was to create location-based AR apps using ARCore and Mapbox Unity SDK. For almost a year, I spent a lot of time on combining Mapbox Unity SDK and ARCore to create location-based AR apps. I learned all the stuff in this course by trial and error. So with this course, I give you what I learned in a hard way in an easy way. 

By enrolling this course, we will build very cool location-based AR apps:

  • In the first section,  we will build a location-based AR app that shows a 3D map in AR. It uses phone GPS to create a map of the user's location and shows the place of the user on this map with a Player. Building this app will teach you the basics of Mapbox Unity SDK, ARCore, and ARKit. It is our first step to World scale AR experience

  • In the Section 4, we will build an AR app called AR Drone Navigation. In this section, we will place a 3D Drone to a real-world location and try to move the Drone between real-world location points. It will be a good practice especially if you want to place objects to creation locations in Tabletop AR experiences.

This is the only AR course that teaches location-based AR implementations on Udemy.

See you at the lectures!

-Tevfik

Who this course is for:
  • Intermediate Unity developers who want to build location-based AR apps with ARCore/ARKit and Unity's AR Foundation framework