Build Location Based Augmented Reality Apps with Mapbox
- 4 hours on-demand video
- 4 articles
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Build Location Based ARCore/ARKit apps that displays geo-located data on 3D maps.
- AR Foundation Basics
- Placing 3D Objects to Real-World Locations on Table Top Maps
- Mapbox Unity SDK Fundamentals
- Intermediate Unity and C# experience
- No ARCore/ARKit experience required.
- At least one ARKit or ARCore supported phone.(For supported devices list, go to Goggle ARCore or Apple ARKit official website.)
- Having an Instagram account
[World Scale AR section is deprecated. Please, do not buy this course, if you want to build World Scale AR experiences with Mapbox.]
The World went crazy when we first played PokemonGo. It was the first Augmented Reality app that went viral. But PokemonGo was not just an AR app, it was a location-based AR app. The success of PokemonGO proved that the future of Augmented Reality lies in location-based applications. As an Augmented Reality developer, my job was to create location-based AR apps using ARCore and Mapbox Unity SDK. For almost a year, I spent a lot of time on combining Mapbox Unity SDK and ARCore to create location-based AR apps. I learned all the stuff in this course by trial and error. So with this course, I give you what I learned in a hard way in an easy way.
By enrolling this course, we will build very cool location-based AR apps:
In the first section, we will build a location-based AR app that shows a 3D map in AR. It uses phone GPS to create a map of the user's location and shows the place of the user on this map with a Player. Building this app will teach you the basics of Mapbox Unity SDK, ARCore, and ARKit. It is our first step to World scale AR experience
In the Section 4, we will build an AR app called AR Drone Navigation. In this section, we will place a 3D Drone to a real-world location and try to move the Drone between real-world location points. It will be a good practice especially if you want to place objects to creation locations in Tabletop AR experiences.
This is the only AR course that teaches location-based AR implementations on Udemy.
See you at the lectures!
- Intermediate Unity developers who want to build location-based AR apps with ARCore/ARKit and Unity's AR Foundation framework