
Explore a city simulator that renders 3d buildings for each location, like New York, using an abstract script to adjust building and road sizes and customize components in the project.
Learn to implement a game controller script that manages game status, enemy actions, and UI interactions in Unity, using switch logic, randomization, and in-game buttons.
Program logic for a select option box demonstrates enabling and disabling fight and stop buttons, wiring item and fight actions, and updating ui in a location-based ar app.
Implement a health bar for Pikachu by updating the health value on collisions and displaying the new health.
Learn to implement a black screen transition in a Unity AR game, using a UI image, a fight start coroutine, random image selection, and sound cues.
Create an audio manager that initializes audio sources for click, flame throw, and enemy sounds, then trigger these sound effects from the game controller, start game, and collision scripts.
Trigger the trainer's walk animation in the update loop when position changes, run it for at least one second, then stop when unchanged, and set the main camera to follow.
Build your own Augmented Reality Pokemon-Go Clone!
Why should you learn Augmented Reality & Mapbox?
This course is about creating a complete Pokemon GO - Clone from scratch! In order to create a Pokemon-GO Clone, we gonna have a look at numerous basics of the Gameengine Unity3D and the programming language C#.
For the GPS-based Part we will use Mapbox. Mapbox is an excellent tool in order to effectively create GPS-based Maps and accessing to datas of the real world.