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Build Location Based Augmented Reality Apps with Mapbox
Rating: 3.4 out of 5(108 ratings)
930 students

Build Location Based Augmented Reality Apps with Mapbox

Create your own GPS-based Pokemon GO - Clone! - using Mapbox, ARKit, ARCore & Unity3D
Created byARdeveloper TT
Last updated 1/2019
English
English [Auto],

What you'll learn

  • Basics of Mapbox
  • ARCore & ARKit
  • Basics of Augmented Reality
  • Learn how object oriented programming works in practice
  • Students will create AR apps by writing codes in C# programming language

Course content

3 sections • 28 lectures • 2h 30m total length
  • "Import Package" - Standard Assets0:11
  • Intro2:12

    Explore location-based augmented reality apps with Mapbox to build a Pokemon Go style game on iOS and Android, including Unity, C#, ARKit, and ARCore.

  • Introduction to Mapbox2:26

    Download the Mapbox SDK, sign in, and import the Unity package to start building location based augmented reality apps using Mapbox maps, tokens, and example scenes.

  • Location Based Scene5:46

    Explore building a location-based game in unity using location providers to fetch device latitude and longitude, drive map initialization, and test on android or ios.

  • City Simulator1:27

    Explore a city simulator that renders 3d buildings for each location, like New York, using an abstract script to adjust building and road sizes and customize components in the project.

  • Zoomable & Globe1:45

    Explore zoomable maps and a globe scene built with Mapbox, spawning markers at exact globe coordinates, and switching between scenes using real-world data.

  • Minecraft - Location Based1:30

    Explore location based Minecraft scenes using Mapbox, adjusting zoom and location parameters in TypeScript to visualize satellite imagery and searchable places.

Requirements

  • For ARKit (IOS) a Mac with XCode and one of the following devices:
  • iPhone 6s; 6s Plus; iPhone 7; 7 Plus; iPhone SE; iPad Pro (9.7, 10.5 oder 12.9); iPad (2017); iPhone 8 oder 8 Plus; iPhone X
  • For ARCore (ANDROID) one of the following devices:
  • Google Pixel ; OnePlus 5; Samsung Galaxy Note8; Samsung Galaxy S8+; Samsung Galaxy S8; Samsung Galaxy S7; Samsung Galaxy S7 Edge
  • Basic programming knowledge, you should familiar with basics of C# and Unity

Description

Build your own Augmented Reality Pokemon-Go Clone! 

  • Create a GPS-based Pokemon GO Clone (with Mapbox)
  • We will use the ARInterface that combines ARKit and ARCore in one Scene 
  • All Apps are running on IOS & on Android 
  • Learning by Doing, we will code all from scratch

Why should you learn Augmented Reality & Mapbox?

  • Mapbox handels the mapping, so you’re free to focus on designing, building, and developing your application.
  • Augmented Reality is in it's early stages. 
  • There is still much potential to create awesome Applications.  
  • The demand for Augmented Reality apps is bigger than ever before   
  • Break into a brand new industry expected to be worth $165 billion by 2024


This course is about creating a complete Pokemon GO - Clone from scratch! In order to create a Pokemon-GO Clone, we gonna have a look at numerous basics of the Gameengine Unity3D and the programming language C#.
For the GPS-based Part we will use Mapbox. Mapbox is an excellent tool in order to effectively create GPS-based Maps and accessing to datas of the real world.

Who this course is for:

  • Those interested in learning GPS-based Maps combined with Augmented Reality
  • People who are looking to create engaging Augmented Reality games
  • Android & IOS Developers looking for the next big thing