
Explore location-based augmented reality apps with Mapbox to build a Pokemon Go style game on iOS and Android, including Unity, C#, ARKit, and ARCore.
Download the Mapbox SDK, sign in, and import the Unity package to start building location based augmented reality apps using Mapbox maps, tokens, and example scenes.
Explore building a location-based game in unity using location providers to fetch device latitude and longitude, drive map initialization, and test on android or ios.
Explore a city simulator that renders 3d buildings for each location, like New York, using an abstract script to adjust building and road sizes and customize components in the project.
Explore zoomable maps and a globe scene built with Mapbox, spawning markers at exact globe coordinates, and switching between scenes using real-world data.
Explore location based Minecraft scenes using Mapbox, adjusting zoom and location parameters in TypeScript to visualize satellite imagery and searchable places.
Set up the canvas by creating a new scene, importing images and fonts, and transforming them into sprites; configure text, images, and buttons for a starter game.
Learn how to import Pokémon assets, create and position game objects, and configure animation controllers for a location-based augmented reality app with mapbox.
Implement Pikachu and Charizard interactions in a Unity scene with box colliders, collision scripts, movement logic, and animations, then test on-collision responses and position syncing.
Learn to implement a game controller script that manages game status, enemy actions, and UI interactions in Unity, using switch logic, randomization, and in-game buttons.
Implement a flying attack for Shahrizat by configuring flight booleans, moving the game object with vector3 speed, handling collisions, and integrating animation and control scripts.
Program logic for a select option box demonstrates enabling and disabling fight and stop buttons, wiring item and fight actions, and updating ui in a location-based ar app.
Trigger a thundershock sequence by coordinating a shock animation, lightning effects, particles, and a sound within the cultural control script for a location-based AR app.
Fix collision logic to enable the flame thrower, trigger its animation and sound, and coordinate with a coroutine and control script for proper position and rotation.
Create a health bar for Charizard in Unity, decrease health on collisions, and update the health display on the associated image object.
Implement a health bar for Pikachu by updating the health value on collisions and displaying the new health.
Implement conditional logic for pokemon death in a location-based augmented reality app with Mapbox, transitioning to the load location scene when health is zero and enabling the confirm button.
Learn to implement a black screen transition in a Unity AR game, using a UI image, a fight start coroutine, random image selection, and sound cues.
Spawn Pikachu by creating a new items object, enabling the pokeball, and triggering the spawn animation via the animator. Update the game status in the controller and test the flow.
Implement catch enemy gameplay by creating a movable ball, guiding it toward Shahrizat, and triggering collisions, animations, and scene loading to complete the catch sequence.
Create an audio manager that initializes audio sources for click, flame throw, and enemy sounds, then trigger these sound effects from the game controller, start game, and collision scripts.
Explore the AR interface in Unity by loading the interface prefab, disabling the main camera, and visualizing AR points and planes, then run on mobile with build settings.
Build a Mapbox-based scene by adjusting a location provider to New York, customize extrusion height, roofs, textures, and materials, and visualize buildings in a location-based game scene.
spawn random pokemon on a location-based map by instantiating prefabs at trainer positions, using distance checks to trigger fight scenes and manage Unity scenes.
Trigger the trainer's walk animation in the update loop when position changes, run it for at least one second, then stop when unchanged, and set the main camera to follow.
Build your own Augmented Reality Pokemon-Go Clone!
Why should you learn Augmented Reality & Mapbox?
This course is about creating a complete Pokemon GO - Clone from scratch! In order to create a Pokemon-GO Clone, we gonna have a look at numerous basics of the Gameengine Unity3D and the programming language C#.
For the GPS-based Part we will use Mapbox. Mapbox is an excellent tool in order to effectively create GPS-based Maps and accessing to datas of the real world.