
Build a complete, scalable menu system in Unreal Engine 5 with blueprints and UMG, covering start page, main menu, difficulty, animated credits, and settings for controls, display, graphics, and audio.
This course was created using unreal engine 5.6. If you choose to follow along with a newer version of Unreal Engine, you may encounter some differences in some areas. To ensure the best learning experience and avoid unnecessary issues, I strongly recommend using Unreal Engine 5.6 while taking this course.
After learning the basics and the fundamentals you can transfer the knowledge to the newer versions of unreal.
Learn how layout panels in widget blueprints organize and control the positioning, sizing, and alignment of UI elements in game menus using canvas, grid, horizontal box, and vertical box panels.
Bridge a widget and in-game actors by passing data from the first person character to a hud text, using a cast, a jumpCounter variable, and a binding.
Design the main hud in Unreal Engine 5 blueprints with weapon icons, health, ammo, a game timer, wave and zombie stats, and a centered crosshair.
This course was created using unreal engine 5.6. If you choose to follow along with a newer version of Unreal Engine, you may encounter some differences in some areas. To ensure the best learning experience and avoid unnecessary issues, I strongly recommend using Unreal Engine 5.6 while taking this course.
After learning the basics and the fundamentals you can transfer the knowledge to the newer versions of unreal.
Design and implement a main menu level in Unreal Engine 5 using blueprints, teaching complete game menu creation and integration for polished user interfaces.
Design a difficulty page in Unreal Engine 5 blueprints with a select difficulty header, three option boxes (easy, normal, hard), hover effects, and start button to spawn zombies by difficulty.
A polished menu system is one of the most important parts of any game. It is often the first thing players see, and it plays a major role in creating a professional user experience.
In this course, you will learn how to create a complete game menu system in Unreal Engine 5 using Blueprints. We will build everything step by step, allowing you to understand not only how each feature works but also why it is designed that way.
In Section 1 We'll start by exploring the fundamentals of Unreal Engine's UMG system and then put that knowledge into practice by creating a fully functional HUD for a first-person shooter game from scratch.
In section 2, we will start building the main menu system, including navigation, button interactions, and linking the menu to different gameplay levels.
Throughout the course, we focus on practical implementation rather than theory. Every feature is built from scratch using Unreal Engine 5's tools and Blueprint visual scripting system, making the course accessible even if you have little or no programming experience.
By the end of this course, you will have a professional menu framework that can be integrated into your own games and expanded to fit your project's specific needs.
Whether you are creating indie games, prototypes, or commercial projects, the skills taught in this course will help you build menu systems that look polished, feel professional, and provide a better experience for your players.
Collaborations
This course includes several systems that were designed in collaboration with Amirali Ahangari, whose valuable input and technical insight played an important role in their development.