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Build Complete Game Menus in Unreal Engine 5 Blueprints
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Rating: 4.6 out of 5(6 ratings)
121 students

Build Complete Game Menus in Unreal Engine 5 Blueprints

Create complete Main Menus, Settings Menus, Key Rebinding Systems, and more in Unreal Engine using blueprints
Created byAlireza Emami
Last updated 6/2026
English

What you'll learn

  • Understand Unreal Engine’s UMG system and how to use it to create interactive user interfaces with Blueprints.
  • Design and build a complete main menu system including navigation between different UI screens and game levels.
  • Create and implement functional settings menus such as graphics, audio, display, and control settings with player preferences.
  • Develop a reusable and professional UI framework that can be integrated into any Unreal Engine project or game.

Course content

2 sections58 lectures11h 53m total length
  • Course Introduction2:31

    Build a complete, scalable menu system in Unreal Engine 5 with blueprints and UMG, covering start page, main menu, difficulty, animated credits, and settings for controls, display, graphics, and audio.

  • Section Intro0:53
  • Unreal Engine 5 Version Notice0:17

    This course was created using unreal engine 5.6. If you choose to follow along with a newer version of Unreal Engine, you may encounter some differences in some areas. To ensure the best learning experience and avoid unnecessary issues, I strongly recommend using Unreal Engine 5.6 while taking this course.
    After learning the basics and the fundamentals you can transfer the knowledge to the newer versions of unreal.

  • Let's Take A Look At The Project File6:26
  • UMG and Widgets In Unreal Engine 53:19
  • Creating Your First Widget11:21
  • LayoutPannels Overview9:31

    Learn how layout panels in widget blueprints organize and control the positioning, sizing, and alignment of UI elements in game menus using canvas, grid, horizontal box, and vertical box panels.

  • Commonly Used Elements9:49
  • User Created Widgets4:02
  • Animating your UI6:07
  • Graph Edittng Mode3:52
  • Communication Between Widgets And Game7:03

    Bridge a widget and in-game actors by passing data from the first person character to a hud text, using a cast, a jumpCounter variable, and a binding.

  • Designing The Main HUD25:07

    Design the main hud in Unreal Engine 5 blueprints with weapon icons, health, ammo, a game timer, wave and zombie stats, and a centered crosshair.

  • Adding Functionality to the HUD23:56
  • Making a Damage Screen6:54
  • Making A Death Screen11:28

Requirements

  • Basic Understanding of Unreal engine 5 interface

Description

A polished menu system is one of the most important parts of any game. It is often the first thing players see, and it plays a major role in creating a professional user experience.

  • In this course, you will learn how to create a complete game menu system in Unreal Engine 5 using Blueprints. We will build everything step by step, allowing you to understand not only how each feature works but also why it is designed that way.

  • In Section 1 We'll start by exploring the fundamentals of Unreal Engine's UMG system and then put that knowledge into practice by creating a fully functional HUD for a first-person shooter game from scratch.

  • In section 2, we will start building the main menu system, including navigation, button interactions, and linking the menu to different gameplay levels.


    Throughout the course, we focus on practical implementation rather than theory. Every feature is built from scratch using Unreal Engine 5's tools and Blueprint visual scripting system, making the course accessible even if you have little or no programming experience.

    By the end of this course, you will have a professional menu framework that can be integrated into your own games and expanded to fit your project's specific needs.


    Whether you are creating indie games, prototypes, or commercial projects, the skills taught in this course will help you build menu systems that look polished, feel professional, and provide a better experience for your players.


Collaborations
This course includes several systems that were designed in collaboration with Amirali Ahangari, whose valuable input and technical insight played an important role in their development.

Who this course is for:

  • Beginner Unreal Engine Developers People who are new to Unreal Engine and want to learn how to build UI systems using UMG and Blueprints.
  • Indie Game Developers Developers working on their own games who need a professional, reusable menu system for their projects.
  • Aspiring UI/UX Game Designers Learners who want to understand how game menus, HUDs, and user interfaces are designed and implemented in real games.
  • Intermediate Unreal Engine Users Developers who already know the basics of Unreal Engine and want to improve their Blueprint and UI development skills by building a complete menu system.