Transform 3D Game To AR Multiplayer :Unity C# Vuforia Photon
What you'll learn
- Photon Unity Networking
- Augmented Reality Game Development
- Image Target Detection in AR
- Network Synchronization
- Multiplayer Battle vs Raid
- UML Architecture (Conception)
- 3D Game Development
- C# Coding
- Advanced Functions
- Unity Interface
- Game Mechanics
- Unity UI
- Vuforia configuration
- multiplayer concept
- Programming Fundamentals
- Vuforia Image Target
- Data Structures
- No Requirement
Multiplayer Augmented Reality Games are becoming popular with the latest improvement in AR technology. Augmented Reality now is very stable so we can use this experience and build awesome Games Also, AR experiences reached another level.
So, a new gaming experience has arrived! It is Multiplayer AR Games Using Vuforia Engine.
There are already very successful Multiplayer Games out there such as Pokemon GO, Harry Potter: Wizards Unite and Mini Guns - Omega Wars...
If you are a game developer, there can't be a better time to develop and publish your Own multiplayer game to the stores(AppStore or PlayStore And more ...Because there are really a few games and the potential is huge! That's why I created this unique online course on Multiplayer Augmented Reality to help game developers publish their own Multiplayer AR Games.
In this course, you will learn the basics of Multiplayer Augmented Reality game development.
Once we completed the single-player mode, we will implement Multiplayer using Photon Unity Networking 2 package as the multiplayer engine.
For the Multiplayer side of the game, you will learn:
Connecting to Photon servers
Joining random rooms
Automatic Player Spawning After Death
Writing your own Synchronization script to synchronize player movement also Health Bar And Animations.
Killing and re-spawning mechanism.
Then, we will implement Augmented Reality into the multiplayer game we've built. We will use the top AR SDKs which are Vuforia. And with Unity's AR Foundation, we will develop only once and deploy the game to both Android and IOS devices. That will definitely save you some development time...
For the Augmented Reality side of the game, you will learn:
Test The Multiplayer And AR Game With Different Solutions.
Implementing AR to a Unity Scene
Implementing Vuforia to the Project with AR Foundation
Detecting image Target and Put Map On it
Placing the Game Arena to Flat Surfaces
Health Bar for All Players synchronization
Movement Synchronization in Augmented Reality
Support for Unity 2019.3!
Come and join me if you want to be part of this new, awesome Gaming platform which is Multiplayer Augmented Reality.
Let's build together!
Who this course is for:
Unity developers who want to build Multiplayer Augmented Reality ( AR ) games
Unity developers who want to learn building AR Games
Unity developers who want to Learn how to make a game from Single Player To Multiplayer
Who this course is for:
- Unity beginners
- Unity pro
- Unity medium developers
- Photon Pun 2 Lovers (Multiplayer Developer)
- 3D Game Developer
Hi, I'm Hamza Brinis. I'm A Full Stack Developer Unity Engine With A True Passion For Teaching. I've Been Teaching Others About 2d, 3d,ar And Vr Games Development, Apps, Computer Graphics.
I'm A Unity Developer, I've Worked Over 5 Years On 2d, 3d Ar, Vr Games And Mobile Applications,recently I'm Working On Augmented Reality And Virtual Reality Applications! I Can Solve Complex Functionality Due To My Expert Experience,i Work Friendly With Clients And Make Them Satisfied.
I Want You To Leave My Virtual Classroom Fully Armed With A Toolkit Of Skills For Life-long Learning. I'm Excited To Now Be Focusing My Efforts Full-time On Udemy To Bring My Years Of Knowledge And Experience To Those Eager To Learn About Technology.
If You Have Any Question Just Text Me And I Will Response As Soon As I Can.
Hi, I'm Abderrahme Brinis. I'm an IT engineer and a game developer of with a true passion for teaching. I've been teaching others about games development, programming and computer graphics over 5 years in universities in Tunisia at the full professor level. I've also consulted for Unity3D.
My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.
I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning. I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.