
Explore augmented reality concepts, including marker-based, markerless, projection-based, and superimposition AR, and learn how smartphones, headsets, and AR foundation enable real-world overlays.
Learn how AR Foundation unifies ARKit and ARCore into a single cross-platform API, enabling you to build and deploy AR apps for iOS, Android, and supported devices with shared features.
Install Unity Hub and Unity 2019.1.11 on Windows or Mac, adding Android support, Android SDK, Visual Studio, and augmented reality modules. Create a Unity account and activate a personal license.
Master Unity basics by moving, rotating, and scaling objects, adding colors and textures, and using prefabs, then get introduced to scripting to rotate objects in Unity.
Learn about the key Unity panels - hierarchy, scene, game, inspector, assets, project, and console - and how they organize scenes, assets, and the asset store within a Unity project.
Move, rotate, and scale game objects in Unity using the move, rotate, and scale tools, including 3D and 2D scale modes, pivot points, and inspector values.
Utilize the Unity game panel to view the main camera output, understand field of view, switch game and scene layouts, and adjust gizmos for AR testing.
Learn to add a rigidbody with gravity in Unity and see a spear fall, while mastering how to reset a game object's transform and test changes outside play mode.
Learn to increase scene lighting in unity by opening Windows > Rendering > Lighting Settings and generating lighting, so the cube and sphere appear correctly lit.
Create and organize materials in Unity, assign colored materials to a cube, and adjust colors in real time using the color picker, with drag-and-drop to scene or hierarchy.
Learn two ways to apply textures in Unity: create and assign a texture material, or drag the image onto a game object to auto-create a texture material.
Explore parent and child relationships in Unity, using a cube as the parent and a spear as the child, and organizing with an empty holder object to group objects.
Explore the pivot center tool and local and global options in Unity to view and set pivots for objects with their child objects, and learn global versus local movements.
Learn how Unity prefabs function as blueprint assets that create reusable game objects and instances, allow changes to reflect across all instances, and help organize prefabs in the assets folder.
Create and organize C# scripts in Unity, using folders, naming rules, and editing. Learn MonoBehaviour basics, including start and update hooks, and understand inheritance for accessing Unity functions.
Rotate spheres in Unity by coding a movement vector and using transform.Rotate with Time.deltaTime, exposing X, Y, Z rotation in the inspector for uniform Y-axis rotation.
Attach a rotation script to the spear holder and observe how the spear and its child spears rotate around the holder, illustrating pivot-based rotation in Unity.
Start a foundational AR Foundation project in Unity by importing AR Foundation packages, exploring key game objects, placing a water fountain, and setting up for Android and iOS.
Identify the main AR Foundation plane tracking objects, including AR session origin, AR camera, plane manager, and plane debugger visualizer, and learn to place objects on detected planes via touch.
Understand why building augmented reality foundation projects via the package manager can fail due to missing prefabs, lack of demo scenes, update drift, and version differences.
Set up Unity for Android by installing Judy key and the SDK modules, switch to Android build, configure player settings, and prepare ARF1 with min 7.0 and target API 29.
Test the output on an Android smartphone by transferring AR Foundation project files from Windows or Mac to Android via USB or a SanDisk SD card.
Build and run an ar foundation app on an iOS device with unity and xcode. Configure platform settings, bundle id, camera permission, orientation, and Apple sign-in to deploy to iPhone.
Import and customize a fountain AR model in Unity using AR Foundation; add the Valencia fountain asset, scale to 0.3, and enable water particle effects for real-world testing.
Enable and disable generated planes in an AR scene using a toggle button linked to the plane detection controller, updating the button text to reflect the current state.
Build a foundation memory portal in AR using ARFoundation and Unity, featuring a memory portrait, shadows, and multiple pictures to view inside the portal on Android and Iris devices.
Design a memory portal entrance in a foundation memory portal project by assembling cubes and a plane, organizing assets in data files, and applying portal entrance materials.
Move and rotate the main camera in Unity with a script, translating on z with up/down and rotating on y with left/right.
Explore shader programming in Unity, covering shadows, materials, and stencils. Learn to make the portal door transparent and write a pixel value with a stencil test.
Explore creating a portal door shader in Unity using an unlit shader, transparency, shadows, and stencil concepts to prevent distortion in portal rendering.
Learn how to use a stencil test to view objects through a portal by configuring a stencil comparison shader and reference values so objects appear only when the test passes.
Implement a stencil comparison shader via a sensor test enumeration with equal and not equal options to control visibility through a portal via a stencil mask.
Apply textures to a plane and a cube behind a portal in Unity to create a memory portal, with a cube-based picture frame and custom materials sourced from pixels.com.
Learn to implement stencil comparison within plane and cube shaders to control portal visibility in Unity, using a modified standard shader and built-in shaders for AR applications.
Build a photo gallery around the portal with six wall planes. Apply wooden wall material and group walls under a photo gallery object for viewing through portal.
Create a portal door script in Unity that reveals a photo gallery through portal when the main camera passes through, by toggling the sensor test between equal and not equal.
Programmatically synchronize the stencil test across materials at startup to reveal the photo gallery through the portal, and adjust the portal door shader color mask to see through when inside.
Discover how calling controls which sides of three-dimensional objects render in Unity, and learn how setting it to off lets you see through portals.
Add four photo frames inside the portal by creating cubes with image textures, scaling and placing them on the back wall of the photo gallery.
Create a portal prefab in ARFoundation by grouping the photo gallery and photo frames as portal children, scale to a realistic size. Save the prefab and prepare the AR scene.
Deactivate the canvas, switch to iPhone, add the foundation memory portal scene, and configure player settings like bundle identifier and camera usage; then test and export ARFoundation app.
Explore how to view a 360-degree video inside a portal in Unity using AR Foundation, including duplicating the foundation memory portal scene, unpacking the prefab, and removing photo gallery components.
demonstrates rendering a 360 video inside a portal in Unity using AR Foundation, with a scaled sphere and a stencil shader to confine playback to the portal.
Disable and toggle AR planes in Unity using the plane detection control script and a UI button, ensuring the 360 video output displays correctly in portrait mode.
Detect an image marker and place a dragon 3D model on it, importing ar foundation and ar kit. Create animations and flame effects using Unity's particle system.
Create a new Unity 3D project and install the XR plugin management, AR Foundation, and ARCore/ARKit to enable cross‑platform AR development.
Capture an image marker by cropping a captured image and saving it as png. Transfer the file to your computer for ARFoundation to recognize and project a 3d model.
Create a reference image library and display a dragon prefab on top of a marker in a Unity AR Foundation scene, then adjust scale for precise alignment.
Build the RF Dragon AR app for iOS by configuring Unity build settings, switching to iOS, setting orientation and camera usage, and deploying via Xcode to an iPad or iPhone.
Build an ARCore–enabled Android app in Unity, configure Android settings (min API 24, disable vulkan, 64‑bit), build, transfer the APK, and verify the image marker with the dragon animation.
Create a dragon animator controller to play three animations—idle, defend, and scream—in a loop. Attach it to the dragon prefab and test the output on android and iOS devices.
Attach a flame thrower from the Unity Particles Pack to the dragon's jaw, scale and position it, then disable the ember and have flames follow the dragon's mouth movement.
Synchronize a dragon's flame thrower with its scream in Unity using animation events at keyframes 24 and 94, via a flame thrower script controlling the particle system.
Curious about ARFoundation, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional AR Foundation apps. For this course you will need an ARCore supported Android smartphone or an ARKit supported iOS device along with a Windows or Mac PC for building the applications
So what is Augmented Reality?
According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.
In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,
Eg : Displaying live scores and statistics inside a live video of a sporting event
Power of Augmented Reality & AR Foundation
I came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.
Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.
Course Content and Overview
This course is designed for students interested in creating Augmented Reality application’s using AR Foundation & Unity. We will start from basics of Unity, C# platform and then move to higher topics
Intro & Basics of Augmented Reality
In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this we look at the Hardware & software requirement for building AR Foundation applications.
Basics of Unity
Are you a beginner in C# programming?
No PROBLEM, In this course students will first understand the basics of Unity platform so that they can used to Unity toolsets before we dive in to the core Augmented Reality platform
AR FOUNDATION ONE
ARFOUNDATIONONE is the first ARFOUNDATION application which you are going to create. In this application you will
Import ARFoundation packages inside Unity
Understand the fundamentals of Plane Tracking
Add a Life Size Foundation 3D model and scale it according to real world dimension’s
Install the Xcode & Android sdk software
Build the ARFoundation One app and run it on an ARKit supported iOS device or ARCore supported Android smartphone
AR FOUNDATION MEMORY PORTAL
In this AR FOUNDATION Memory Portal application you will
Design the Portal Entrance
Write Shader programs for viewing Gameobjects inside the portal
Build a PhotoStudio surrounding the Portal
Integrate AR Foundation and place the Portal in Real World