
Explore augmented reality concepts, including marker-based, markerless, projection-based, and superimposition AR, and learn how smartphones, headsets, and AR foundation enable real-world overlays.
Learn about the key Unity panels - hierarchy, scene, game, inspector, assets, project, and console - and how they organize scenes, assets, and the asset store within a Unity project.
Move, rotate, and scale game objects in Unity using the move, rotate, and scale tools, including 3D and 2D scale modes, pivot points, and inspector values.
Learn to increase scene lighting in unity by opening Windows > Rendering > Lighting Settings and generating lighting, so the cube and sphere appear correctly lit.
Create and organize C# scripts in Unity, using folders, naming rules, and editing. Learn MonoBehaviour basics, including start and update hooks, and understand inheritance for accessing Unity functions.
Identify the main AR Foundation plane tracking objects, including AR session origin, AR camera, plane manager, and plane debugger visualizer, and learn to place objects on detected planes via touch.
Test the output on an Android smartphone by transferring AR Foundation project files from Windows or Mac to Android via USB or a SanDisk SD card.
Build and run an ar foundation app on an iOS device with unity and xcode. Configure platform settings, bundle id, camera permission, orientation, and Apple sign-in to deploy to iPhone.
Implement a stencil comparison shader via a sensor test enumeration with equal and not equal options to control visibility through a portal via a stencil mask.
Learn to implement stencil comparison within plane and cube shaders to control portal visibility in Unity, using a modified standard shader and built-in shaders for AR applications.
Programmatically synchronize the stencil test across materials at startup to reveal the photo gallery through the portal, and adjust the portal door shader color mask to see through when inside.
Discover how calling controls which sides of three-dimensional objects render in Unity, and learn how setting it to off lets you see through portals.
Capture an image marker by cropping a captured image and saving it as png. Transfer the file to your computer for ARFoundation to recognize and project a 3d model.
Build an ARCore–enabled Android app in Unity, configure Android settings (min API 24, disable vulkan, 64‑bit), build, transfer the APK, and verify the image marker with the dragon animation.
Attach a flame thrower from the Unity Particles Pack to the dragon's jaw, scale and position it, then disable the ember and have flames follow the dragon's mouth movement.
Synchronize a dragon's flame thrower with its scream in Unity using animation events at keyframes 24 and 94, via a flame thrower script controlling the particle system.
Curious about ARFoundation, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional AR Foundation apps. For this course you will need an ARCore supported Android smartphone or an ARKit supported iOS device along with a Windows or Mac PC for building the applications
So what is Augmented Reality?
According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.
In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,
Eg : Displaying live scores and statistics inside a live video of a sporting event
Power of Augmented Reality & AR Foundation
I came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.
Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.
Course Content and Overview
This course is designed for students interested in creating Augmented Reality application’s using AR Foundation & Unity. We will start from basics of Unity, C# platform and then move to higher topics
Intro & Basics of Augmented Reality
In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this we look at the Hardware & software requirement for building AR Foundation applications.
Basics of Unity
Are you a beginner in C# programming?
No PROBLEM, In this course students will first understand the basics of Unity platform so that they can used to Unity toolsets before we dive in to the core Augmented Reality platform
AR FOUNDATION ONE
ARFOUNDATIONONE is the first ARFOUNDATION application which you are going to create. In this application you will
Import ARFoundation packages inside Unity
Understand the fundamentals of Plane Tracking
Add a Life Size Foundation 3D model and scale it according to real world dimension’s
Install the Xcode & Android sdk software
Build the ARFoundation One app and run it on an ARKit supported iOS device or ARCore supported Android smartphone
AR FOUNDATION MEMORY PORTAL
In this AR FOUNDATION Memory Portal application you will
Design the Portal Entrance
Write Shader programs for viewing Gameobjects inside the portal
Build a PhotoStudio surrounding the Portal
Integrate AR Foundation and place the Portal in Real World