Build an Advanced 2D Platformer game in Unity 2021
What you'll learn
- By the end of this course you will know how to create a sophisticated 2D Character Controller in Unity ready for inclusion in a feature rich 2D or 2.5D style platform game.
- Prior experience of Unity and/or knowledge of programming are desirable. You will also need a copy of Unity to follow along with the tutorials.
UPDATE: Sections marked ARCHIVE are now obsolete and should be disregarded if you are starting the course from scratch. They are there purely for people still working through the old code as reference and will be replaced with the new codebase over the coming weeks.
Have you ever wondered how games like Hollow Knight, Ori and the Blind Forest and Super Meat Boy are made? Have you wanted to create your own advanced platformer style game?
In this course we will build a feature rich Player Controller in Unity 3D for use in a 2D platformer style game. The aim of the course is to take you step-by-step through building a player character with multiple abilities that can be easily enabled or disabled to create Metroidvania style gameplay.
We will create a platform game in which the player can:
Crouch and Creep
This course will be further developed over the coming months and further down the line videos on Enemy AI, game logic, environmental effectors, 2.5D graphics, shooting and melee mechanics will all be added to the course.
Also I will be taking on board requests from participants for particular features they would like to see added to the project.
Some prior experience with Unity and/or programming is desirable as we hit the ground running in this course and dive straight into building our own custom scripts.
Course files are included which will allow you to follow along at your own pace and help you create your own amazing games!
Who this course is for:
- This course is aimed at those with prior experience of Unity and/or programming principles who wish to develop their skills beyond the basics.
Hi, my name is Gary and I am managing director of Strange High House Ltd. a computer game development company in Moray, Scotland. I deliver face-to-face training sessions focussing on a wide variety of digital skills from animation, 3D modelling, web design and game development. Many of my classes are delivered face-to-face as evening classes and I work directly with young people not in education or employment to provide digital skills training.
I also lecture part time in Interactive Media at Moray College UHI specialising in game development, 3D modelling and animation.