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Build a Idle Clicker Business Sim: Unity C# Game Development
Rating: 4.4 out of 5(533 ratings)
3,265 students

Build a Idle Clicker Business Sim: Unity C# Game Development

Learn Unity and C# Design Patterns by building a fun Idle Business Game Similar to ADVenture Capitalist!
Last updated 12/2022
English

What you'll learn

  • Create an Idle Business Tycoon Game in Unity3D Using C#
  • Improve Game Development Skills by Using Important Design Patterns
  • Create a Game User Interface in Unity 3D UI Tools
  • Extend the Tycoon Game with Additional Features such as Managers & Store Upgrades
  • Complete 100% Source Code with Tons of Comments
  • BONUS: Idle Game Data Generator and Custom Inspector for Advanced Students!
  • Using Scriptable Objects to Structure Game Data

Course content

9 sections68 lectures14h 2m total length
  • Introduction to the Business Tycoon Course and Example Gameplay1:58

    NEW UPDATE NOV 23, 2021 BLACK FRIDAY RELEASE of  Unity Idle Business Tycoon 2.0!

    I just completed an entire re-write of the entire idle data generator using Scriptable Objects! The entire system as been re-factored to use scriptable objects. I've uploaded a BETA build of the code already and will be preparing a detailed lecture on the re-design.

    You can go ahead and download the code for yourself from this lecture under resources.


    Game Design Document

    Now attached to this lecture is a GDD (Game Design Document). It is very simple but as was pointed out in the comments it is a good idea to have a GDD when building out any game.


    Introduction

    This short introduction lets you see the finished game with some simple creative common graphics. Attached to this lecture is a zip file of the final Unity Tycoon project for the game.

  • Creating Your Unity3D Project4:15
    • Make a new 2D project file.
    • Place your first object upon the canvas.
    • Learn how to restore Unity's default workspace layout.
    • Apply colors and alignment to your text object.
  • Create Your First Tycoon Store10:08
    • Save your scene within the project.
    • Create a panel for your store and control its relative size to its container.
    • Add a "Buy" button to your store.
    • Display a name and numeric counter for your store.
  • Create Your First C# Script12:40
    • Organize your game scripts and scenes into folders.
    • Create a new "store" C# script.
    • Edit your script within your integrated development environment (IDE), such as Visual Studio or MonoDevelop.
    • Learn how the Start() and Update() functions fire.
    • Initialize your first integer-type variable for counting your stores.
    • Make a custom function for your "Buy" button that increments your StoreCount variable.
    • Discover how to use the Debug object to monitor your variable values.
    • Link your script to the panel and link your panel's button to the script's function.
  • Update Your User Interface with Script Output6:52
    • Illustrates how the "using" directive gives you access to built-in C# class for creating objects for your UI.
    • Learn the preferred technique for converting numbers into strings.
    • Link your UI to a public script variable.
  • Tracking Money With Your First IF Statement in C#7:40
    • Designate float-type variables to hold currency amounts.
    • Learn how to store whole numbers and decimals.
    • Design our tycoon game so that the initial purchase price of each store may vary. (Unlike real life, in the game world, the cost of opening each new store should rise over the course of time; this helps to keep the game challenging!)
    • Recalculate your player's current balance whenever a store is purchased.
    • Limit purchases when the balance falls too low.
  • EXERCISE: Show us the Money! Update the UI7:13

    In this exercise course you are asked to attempt to tie the current balance of your company to the Unity UI interface. You will need to incorporate many of the skills you have learned so far. This is a great exercise for those who have some experience programming and are confident that the material up to this point has been easy.

  • Time To Make Money! Create a Basic Timer to Track the Time of your Store Income16:32

    A core part of Business Tycoon Simulations such as this one is the timer that determines when a store's income should be added to the current balance. Timers are also very valuable in many game designs so learning how to use them early on in useful.

  • Looking at the New Game Manager - Namespaces, Constants, Setters & Getters18:56

    In this lecture we begin walking through some of the upgrades that have been made to the game manager. Specifically we begin with namespaces and we have included them throughout the project to better encapsulate our scripts and prevent them from conflicting with other modules or code you would bring into the project. Then we look at some basic uses of constants and how they are use much like variables... but cannot be changed at runtime.

    Finally we look at how we can improve our overall design to protect the properties in our classes using setters & getters. 

  • New Game Manager Methods and Understanding the basics of Coroutines10:25

    In this lecture we begin walking through some of the upgrades that have been made to the game manager. Specifically we begin with namespaces and we have included them throughout the project to better encapsulate our scripts and prevent them from conflicting with other modules or code you would bring into the project. Then we look at some basic uses of constants and how they are use much like variables... but cannot be changed at runtime.

    Finally we look at how we can improve our overall design to protect the properties in our classes using setters & getters. 

  • Resetting our game and understanding static methods and properties18:54
  • Loading and Managing BIG NUMBER Descriptions19:59

    In this lecture we will review how we used a CSV file to store hundreds of big number descriptions and load it into an arraylist. We then use LINQ to find the correct description for a given value.

  • Introduction to the Idle Game Data Generator - Loading From CSV FIles18:08
  • Generating Idle Game Data into XML14:31
  • Creating a Custom Inspector and Refactoring to eliminate using prefabs17:53
  • Using a Custom Inspector to Generate Idle Game Data13:37
  • Requirements

    • Have Unity 3D installed and Understand the Basics of Unity 3D
    • Previous Programming Experience is not Required but is Preferable
    • Totally New Programmers Should Expect to Watch Videos Multiple Times and Supplement Their Knowledge

    Description

    NEW LECTURES ADDED DEC 2022

    I'm happy to announce four new lectures that demonstrate how to use Scriptable Objects to store data. 


    THE SOURCE CODE THAT COMES WITH THIS COURSE IS A GREAT VALUE AT TEN TIMES THE PRICE!


    BUILD A FULL FEATURED IDLE GAME WITH COMPLETE SOURCE CODE

    In this course you will learn how to create an Idle Business Tycoon Game from the ground up that is similar to games such as ADventure Captialist, Web Tycoon, and Cookie Clicker. But more importantly, this course is designed to teach critical game development concepts and design patterns popularized by the Gang of Four.

    Do you enjoy playing Tycoon and other Simulation or Idle games?

    Do you know a little bit about C# and Unity3D but would like to take your Development Skills to the next level?

    You can play AdVenture Capitalist (free on Steam) to get a very good idea of the core game play you will learn to create in this course.


    • More than 13 Hours of HD 1080P Instruction!

    • Learn Important Unity Interface Concepts

    • Great for Beginning to Intermediate Level Game Programmers (Now includes advanced bonus content)

    • Produced by Greg Moss of Odoo Class Videos - an Expert in both Enterprise & Game Development Tutorials

    • Starts off with simple C# that even a beginner can understand... end up with a full feature idle game!

    • Create full unique games in seconds with dozens of stores and upgrades with the Exclusive Idle Game Data Generator.

    • FULL SOURCE CODE and updated projects for Unity 2019, Unity 2020, and Unity 2021.

    • Version 2.0 released December 2021! Now with Scriptable Objects and Full Custom Inspector! 


    TO BE HONEST... THE SOURCE CODE ALONE IS A GREAT VALUE AT TEN TIMES THE PRICE!

    Course Overview: This course focuses on core Game Design and Programming Principals. I use the tools in Unity to create the Interface and Artwork is all from Creative Commons. The game design borrows from many of the idle Business Tycoon type games such as AdVenture Capitalist, Cookie Clicker, and others.


    By the end of the course you will be able to customize the game as you please and create your very own idle game.


    This course starts at the beginning but ramps up quickly to teach you important Game Design Patterns that you must know to write professional games:

    Beginning Skills:

    • Learn how to create a Unity3D Project

    • The entire project is created step-by-step. Start at the very beginning!

    • Perfect for those that are new to Unity and Programming in General

    • Start right away using Unity 3D's newest UI tools to create a working tycoon store

    • Write your first C# script and learn the basics of variables, IF statements, creating a Timer, and other simple programming concepts

    • Create an Animated Progress Bar to Show your Store in Operation

    • Video exercises along the way help reinforce what you are learning

    Improving Your Business Tycoon Game Features and Your Development Skills:

    • Upgrade the Game Design to Handle Multiple Stores

    • Create a Game Manager to Better Track Money in the Game

    • Learn to Implement Math Functions to Calculate Your Next Store Cost

    • Add an Icon for your Store and Learn to Create Dynamic Buttons

    • Learn Important Beginner C# Structures and Basic Unity 3D Game Development

    Taking Your Game Development Skills To the Next Level:

    • Designed to take you through important design patterns to improve your development skills

    • Improve Your Game Manager with the Singleton Pattern

    • Use Delegates and Events to implement the Observer Design Pattern

    • Refactor your Tycoon Game into a UI Manager

    • Use Unity Prefabs to dynamically create your stores at run time

    • Learn to Load Game Data from XML! Critical to allowing gamers to create mods

    • Learn to build a State Machine within the UI Manager to handle the various interface states within your growing Tycoon Game

    • Create a Managers Panel to extend the basic game design and provide a template for you to continue adding features to your business tycoon game

    • Perfect for those who wish to see how to implement real game designs so you can apply them to more advanced systems and future Tycoon games

    ******  ANNOUNCEMENT MASSIVE NEW COURSE UPDATE  *******

    I'm happy to announce that we have completed a major upgrade for the Tycoon Business Sim course! Take your game development skills to the next level. Download the full source code for the entire project!

    This upgrade will include many new features that are found in commercial idle clicker games including:

    • New video Lectures covering both functional and technical aspects of the game

    • Learn how to save and load game progress

    • Calculate idle profits (make money when the game isn't even running!)

    • Create a screen to display profits while you were gone

    • Learn how to create Scrollviews

    • Improved Screen Design and Layout Tips

    • Create games with unlimited stores!  (memory & cpu limitations apply)

    • Use the new multiplier button for buying multiple stores at a time

    • Calculate earnings per-second for your operations

    • Big number descriptions for up to 300 exponents!

    • Handle "Angel" investors or "Transcendence" also known as NewGame+

    • New lectures on how to setup and implement your Idle Tycoon Business Simulation

    SUPER BONUS - Generate Idle Game Data with custom Unity3d Inspector!!

    • Generate Idle Game Data to create procedural generated stores, managers, and upgrades

    • Load and Save Game Template settings to easily generate new game designs

    • No need to hand key store data and upgrades... Adjust parameters to generate the idle game data

    • Data stored in human readable XML to be easily modified and tweeked as desired

    New Learning Opportunities!

    • Upgraded course video content that reviews the technical upgrades of the project

    • Static methods and properties

    • Using constants

    • Loading game data from XML

    • Use PlayerPrefs to save game state

    • Loading configuration and store names, managers, and upgrades from CSV

    • Build a custom inspector

    • Better division and integration between game models and UI

    • Improved performance and smoother gameplay with threading and coroutines

    • Using Setters & Getters to protect your class properties

    • Using LINQ with ArrayLists

    • Tons of comments throughout all the code

    • New Lectures that cover all the new content

    TEN BONUS LECTURES WALKING THROUGH ADVANCED CONCEPTS!!!!

    Learn Unity and C# fast with code reviews and detailed explanation of advanced architecture concepts.

    Copyright 2015-2021 First Class Ventures, LLC.  This item is not authorized for posting on Steam, or any other game or game asset site without permission.


    Who this course is for:

    • Anyone Interested in Building an Idle Business Tycoon Game similar to AdVenture Capitalist
    • Designed for Ambitious Beginners Who Wish to go Quickly From Basics to More Intermediate Game Design
    • For Beginner to Intermediate Level: Step-by-Step How to Build the Core Gameplay from the Ground Up
    • Intermediate Programmers who Wish to Learn Design Patterns and Refactoring Techniques