
A quick overview of what you’ll build: a VR shooting range that sends live scores to AWS. We’ll walk through how the course works, what files you’ll download, and how the Unity → AWS pipeline fits together.
Covers hardware and software requirements (Meta Quest 3, Unity 6, AWS account). Explains the core learning goals and how to approach the course, even if you’re new to VR or AWS.
Get the full, pre-configured Unity project. Everything you need—XR setup, grab mechanics, shooting logic, and UI—is already done. You’ll only modify scripts related to AWS integration.
A walkthrough of the project folder structure and key scripts like ScoreManager, AwsDispatcher. Prepares you for where you'll be working later in the course.
Open the full project in Unity and let it auto-import. This lecture ensures your environment loads properly without any XR configuration steps.
A simple visual walkthrough so you know where everything is in the scene. Nothing to edit—just an introduction to the provided setup.
(Optional) Build an APK and run it once on your headset to ensure everything is functioning in VR. This step is not required to continue.
Deep dive into how scores are stored and updated during gameplay. You’ll learn where AWS calls will be triggered during a play session.
Walkthrough of the script that sends data to AWS. You’ll only edit a few fields here—API URL, API Key, and the submit logic.
Step-by-step setup of your DynamoDB table (VRScoreTable) including keys and structure.
Build the Lambda that stores scores in DynamoDB. Includes validation, CORS headers, and clean error handling.
Configure an HTTP API with a /WriteVRScore POST route, connect it to your Lambda, set up CORS, and deploy a stage.
Send sample data to your endpoint to verify everything works before connecting Unity.
Open the AWS dispatcher script and paste in your API Gateway URL and generated key. This is one of the few scripts you will modify.
Shoot targets, run a round, and confirm your score appears in DynamoDB. This is your core milestone.
Enable API Key authentication in API Gateway, attach it to your route, and update Unity to send the key correctly.
(Optional) A brief introduction to Cognito and how it fits into VR authentication. For advanced students only.
Play a full session in VR and check your scores in DynamoDB. Confirms your pipeline is fully operational.
Export the APK and install it on your Meta Quest 3. Your cloud-connected VR game is now complete.
Recap everything you built and understand how each piece fits together from Unity to AWS.
Learn possible next steps: leaderboards, user accounts, analytics, multiplayer, or expanding to other AWS services.
Thank you for completing the course. Suggestions for where to go next, including more VR, Unity, and AWS integrations.
How to talk about this project on a resume, GitHub, or portfolio.
Common interview questions and how to answer them using this project.
A clear breakdown of the architecture you built and how to explain it professionally.
This course contains the use of artificial intelligence.
AI tools were used only to assist with narration and scriptwriting, while all demonstrations, Unity development, AWS setup, and teaching are performed by a real instructor. The hands-on content, explanations, and gameplay walkthroughs are all human-created.
Learn how to build a production-ready, real-time score-tracking system for your VR or Unity game using Amazon Web Services. This hands-on course walks you step-by-step through setting up a secure, scalable backend using AWS Lambda, DynamoDB, API Gateway, and Cognito—then connecting it to your VR game running on Unity with OpenXR and Meta Quest 3.
You’ll start with a simple, working VR gun-range scene and gradually integrate a cloud backend that updates player scores in real time. No AWS experience required—I show you exactly what to click, what to configure, and how to test each part along the way.
By the end of this course, you’ll have a fully working serverless system that validates users with Cognito, stores scores in DynamoDB, and communicates with Unity using lightweight REST API calls. You’ll also learn best practices for API security, cost control, and debugging both Unity and AWS.
What You’ll Build:
• A complete AWS backend (Lambda, API Gateway, DynamoDB)
• A secured login system using Amazon Cognito
• A real-time score submission pipeline
• A VR game scene using Unity XR, OpenXR, and Meta Quest 3
• Clean, production-ready code you can reuse in your own projects
This project is perfect for game developers, cloud beginners, Unity creators, and anyone who wants hands-on cloud experience using a real, working VR game.