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Build a Serverless Score Tracker with AWS for VR & Unity

Build a Serverless Score Tracker with AWS for VR & Unity

Build a real-time score tracking system using AWS Lambda, DynamoDB, API Gateway, Cognito, and Unity VR with OpenXR.
Created byJ Daniels
Last updated 1/2026
English

What you'll learn

  • Build a working VR shooting-range game in Unity using OpenXR and Meta Quest 3
  • Connect Unity to a real AWS backend using Lambda, API Gateway, and DynamoDB
  • Structure gameplay data as JSON and send it securely with UnityWebRequest
  • Create and test AWS serverless components including secure API routes and throttling
  • Store score and session data in DynamoDB and verify results using CloudWatch Logs
  • Build, optimize, and deploy a complete Quest 3 APK from Unity

Course content

9 sections30 lectures1h 8m total length
  • Welcome to the Course1:21

    A quick overview of what you’ll build: a VR shooting range that sends live scores to AWS. We’ll walk through how the course works, what files you’ll download, and how the Unity → AWS pipeline fits together.

  • Course Requirements & What to Expect0:39

    Covers hardware and software requirements (Meta Quest 3, Unity 6, AWS account). Explains the core learning goals and how to approach the course, even if you’re new to VR or AWS.

  • Important Note About Assets in This Course (Read Before Starting)1:47
  • Download the Unity Project 3D3:31
  • Correcting Player Controls: Input System Adjustment1:54
  • Download the Unity Project VR3:00

    Get the full, pre-configured Unity project. Everything you need—XR setup, grab mechanics, shooting logic, and UI—is already done. You’ll only modify scripts related to AWS integration.

  • Project Overview: How the Pieces Fit Together1:40

    A walkthrough of the project folder structure and key scripts like ScoreManager, AwsDispatcher.  Prepares you for where you'll be working later in the course.

Requirements

  • Basic Unity knowledge is helpful but not required — the project comes pre-configured
  • A Meta Quest 3 headset and a Windows or macOS computer capable of running Unity
  • An AWS account (free-tier works for everything in this course)
  • No prior AWS experience needed — all cloud steps are explained step by step

Description

This course contains the use of artificial intelligence.

AI tools were used only to assist with narration and scriptwriting, while all demonstrations, Unity development, AWS setup, and teaching are performed by a real instructor. The hands-on content, explanations, and gameplay walkthroughs are all human-created.

Learn how to build a production-ready, real-time score-tracking system for your VR or Unity game using Amazon Web Services. This hands-on course walks you step-by-step through setting up a secure, scalable backend using AWS Lambda, DynamoDB, API Gateway, and Cognito—then connecting it to your VR game running on Unity with OpenXR and Meta Quest 3.

You’ll start with a simple, working VR gun-range scene and gradually integrate a cloud backend that updates player scores in real time. No AWS experience required—I show you exactly what to click, what to configure, and how to test each part along the way.

By the end of this course, you’ll have a fully working serverless system that validates users with Cognito, stores scores in DynamoDB, and communicates with Unity using lightweight REST API calls. You’ll also learn best practices for API security, cost control, and debugging both Unity and AWS.

What You’ll Build:
• A complete AWS backend (Lambda, API Gateway, DynamoDB)
• A secured login system using Amazon Cognito
• A real-time score submission pipeline
• A VR game scene using Unity XR, OpenXR, and Meta Quest 3
• Clean, production-ready code you can reuse in your own projects

This project is perfect for game developers, cloud beginners, Unity creators, and anyone who wants hands-on cloud experience using a real, working VR game.

Who this course is for:

  • Unity developers who want to learn how to connect a real VR game to the cloud
  • Beginners interested in serverless AWS development through a hands-on project
  • VR creators who want to track gameplay stats, analytics, and scoring in real time
  • Students building a portfolio piece for game development or cloud engineering
  • Anyone who wants a simple, practical project combining Unity + AWS with no fluff