
Hello guys, you should change the name of Init function to the OnInit()
Modify the read message function to process encrypted data, wiring server and client calls with a data callback and action codes (request and response) for Unity multiplayer messaging.
You need to import the package from the given link in the resources.
Explore structuring server and client communication in Unity by creating a base request class, per-action requests, a request code, and a dictionary managed by the request manager.
Extend the message panel by inheriting from the base panel, wiring the text component, and implementing show message with on enter, delayed visibility, and a crossfade alpha to hide.
Continue the register flow by validating inputs, ensuring nonempty username and password, matching passwords, and sending the register request to the server via the base request while handling errors.
Create a room item class with username, owner, total count, and join button, configure a vertical scroll rect, and instantiate room item prefabs into the room layout.
Send create room requests to the server, then define a server function to create the room and attach the client to that room in Unity.
Read server responses for room owner data, parse and build a list of room items, then refresh the room panel on enter or refresh button to display available rooms.
Add user id to the client data flow, incorporate ideas for joining rooms, and move the create room request into the room panel.
Learn how to send a join room request and read the server response. Parse room and user data from the response to update the room panel and display status messages.
The player Prefab is bigger than 25 mb so I had to upload it to the Google Drive.
Read and parse data from other clients, split it into position and rotation components, build vector values, and move the remote player object using its transform and animator.
Read shooting data from other players to remote their characters on screen according to their data. Implement a shoot request flow, parse data with Unity tools, and instantiate the arrow.
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