
Introduction to our instructor and the game we are going to build together.
Using a template, setup our background that shows where each of the artifacts get placed.
Create a hero with multiple animation sets.
Add a ground sprite for our hero to run on.
Add the logic to support all of our hero's animations.
Add the platforms and lava throughout the game.
Using Physics and Sine, setup the falling blocks to fall when jumped on.
Our hero needs a sword, add the logic for him to fight.
The hero needs someone to fight, add an enemy called Shroom.
Add the events to kill the Shroom enemy and add our HUD layer with a lifebar to track our health.
If our hero is killed, he needs to be re-spawned at the beginning.
We should add a vase to destroy.
Make sure our hero stays out of the lava, otherwise he might die.
Avoid the lava balls, they will kill you.
Gems will give you new life, add them throughout the game.
Save points will prevent our hero from needing to start at the beginning when he dies.
Every game needs a boss, our boss is a giant monkey called Kong.
Using a door, add logic to go to the next level.
Using the template for the second level, setup the new level.
Our collision points for Kong are a little off, let's fix those.
Boom!!! We are done with our game, let's see what we learned.
Take a journey with me while we build a complete video game using the Construct 2 platform. The game is called Cave Slayer and includes a hero, enemy, boss, artificial intelligence, hot lava, and multiple levels. Learn the process from start to finish while you have fun learning the logic behind video games. This is a beginner to intermediate course. Enjoy!