
See how the Arduino functions as a microcontroller that reads environmental data via input pins, analyzes it, and drives outputs like a smart lamp or fan.
Explore how sensors gather input data from the environment, from temperature to ultrasonic distance, and how the Arduino uses this data to drive outputs like lcd screen and motors.
Assemble your first Arduino led circuit on a breadboard, wiring the led and resistor from pin five to ground, then translate the diagram into the physical setup.
Learn to code Arduino by writing and testing sketches that turn an LED on via a pin. Explore setup and loop, understand pin configuration, and verify, compile, and upload.
Set up the ambulance light project on a breadboard, wiring red and blue LEDs to Arduino pins 6 and 5 with resistors, grounding the circuit for periodic flashing.
Code and test an Arduino ambulance light project by driving red and blue LEDs with setup and loop, using delays to control light frequency.
Build a smart lamp with a light sensor and an Arduino that turns on automatically in darkness. Measure ambient light continuously and control the lamp based on darkness.
Connect the components for the smart lamp project by wiring a light sensor, resistor, LED, and breadboard to the Arduino, establishing power, ground, and an analog input to detect darkness.
Wire and test the smart lamp circuit so the lamp shines in darkness, using a light sensor, LED, and resistors on a breadboard connected to Arduino 5V, A3, and ground.
Set up a smart lamp with an LDA light sensor and an Arduino that automatically turns on in darkness and off in bright light.
Connect the light sensor, resistor, and LED on a breadboard to the Arduino, wiring 5V, analog input A3, and ground to build the smart lamp that responds to darkness.
Upload an Arduino sketch that defines pins and reads a light sensor with analog read, then uses a digital write to drive the left led, demonstrating darkness testing.
Explore an Arduino project that uses an ultrasonic sensor and buzzer to alert a user when posture shifts from healthy, by measuring distance and triggering a beep.
Connect the ultrasonic sensor to ground, 5 volts, trigger pin 9, and echo pin 10. Wire the buzzer to pin 11 and ground to complete the setup.
wire an arduino project with an ultrasonic sensor and buzzer, compute distance from duration, compare with a safety distance, and trigger an alarm or buzzer based on posture.
Explore SketchUp 3D design to model a water robot with two bottles, wooden sticks, a control room, and a main motor for forward motion plus a directional motor for turning.
Identify essential Arduino components and peripherals, including the Arduino board, shield, motor driver, Bluetooth module, motors, batteries, wires, fans, and framing materials, to build and test a mobile robot.
Explore a water-propelled robot controlled by a joystick-like interface that uses water flow to move forward, backward, left, or right, with X to stop.
Construct the water robot's frame from two water bottles and a milk bottle, join with sticks and glue, and align the bottles equidistant for balanced, smooth water movement.
Learn to wire a rowboat robot with jumper wires, power from a 9-volt battery, connect VCC and GND, and attach motor driver to two DC motors and a Bluetooth module.
connect the motor driver to the control board using jumper wires, wiring outputs 0–13 with their middle v pin and d pins for enable, direction, and speed.
Connect the Bluetooth module to pins 11 and 12 and power it from Vcc and ground; the blue light shows readiness as the phone sends inputs to the robot.
Put all the things together by assembling the robot: connect the driver, Bluetooth, battery, motors inside the frame, and prepare the control setup for programming on the computer.
Explain how Arduino code controls a robot via bluetooth by reading characters and mapping them to motor actions on pins 3, 5, 6, and 8, using software serial at 9600.
Upload the explained code to the robot via USB, verify and upload with the software, then connect a Bluetooth control app to test forward, backward, left, and right motor directions.
Observe the final demo that caps an Arduino journey from simple projects to advanced robots.
Identify the materials needed to build the fishing boat robot, including servo motors, construction bricks, a cylindrical rod, a shield, a dual axis joystick module, and jumper wires.
Construct the base of the fishing robot by stacking bricks around a servo motor shaft, gluing joints, and embedding a cork base to house the motor.
Install the Arduino shield onto the cork base, secure it with pins and screws, and attach the fishing hook to the motor shaft for wiring in the next lecture.
Learn how to connect the base motor, upper motor, and joystick, wiring the joystick's X and Y outputs to pins, 5V and ground, and securing the shaft to the motor.
Test the final demo by verifying the robot's movement on the x and y axes, catching fish, and proposing competitive ideas for a science fair or group game.
The main features of that course:
1-Short and sufficient
2-No need for advanced electronics and programming skills
3-Pioneer idea
4-Mixed teaching tools including:
a-Screen recorder
b-Powerpoint
c-Real video testing
5-Materials easily available
6-Easy language used
7-Eye contact with the instructor
8-Robot tested under real conditions
9-Ability to apply your own touch
10-Multiple learning objectives reached including:
a-Learning how to work with arduino board and its supplements
b-Learning how to work with arduino software (programming)
c-Learning new physical concepts regarding motion
The main features of that course:
1-Short and sufficient
2-No need for advanced electronics and programming skills
3-Pioneer idea
4-Mixed teaching tools including:
a-Screen recorder
b-Powerpoint
c-Real video testing
5-Materials easily available
6-Easy language used
7-Eye contact with the instructor
8-Robot tested under real conditions
9-Ability to apply your own touch
10-Multiple learning objectives reached including:
a-Learning how to work with arduino board and its supplements
b-Learning how to work with arduino software (programming)
c-Learning new physical concepts regarding motion
The main features of that course:
1-Short and sufficient
2-No need for advanced electronics and programming skills
3-Pioneer idea
4-Mixed teaching tools including:
a-Screen recorder
b-Powerpoint
c-Real video testing
5-Materials easily available
6-Easy language used
7-Eye contact with the instructor
8-Robot tested under real conditions
9-Ability to apply your own touch
10-Multiple learning objectives reached including:
a-Learning how to work with arduino board and its supplements
b-Learning how to work with arduino software (programming)
c-Learning new physical concepts regarding motion