
See how the Arduino functions as a microcontroller that reads environmental data via input pins, analyzes it, and drives outputs like a smart lamp or fan.
Wire and test the smart lamp circuit so the lamp shines in darkness, using a light sensor, LED, and resistors on a breadboard connected to Arduino 5V, A3, and ground.
Set up a smart lamp with an LDA light sensor and an Arduino that automatically turns on in darkness and off in bright light.
Explore an Arduino project that uses an ultrasonic sensor and buzzer to alert a user when posture shifts from healthy, by measuring distance and triggering a beep.
Explore SketchUp 3D design to model a water robot with two bottles, wooden sticks, a control room, and a main motor for forward motion plus a directional motor for turning.
Explore a water-propelled robot controlled by a joystick-like interface that uses water flow to move forward, backward, left, or right, with X to stop.
Learn to wire a rowboat robot with jumper wires, power from a 9-volt battery, connect VCC and GND, and attach motor driver to two DC motors and a Bluetooth module.
connect the motor driver to the control board using jumper wires, wiring outputs 0–13 with their middle v pin and d pins for enable, direction, and speed.
Put all the things together by assembling the robot: connect the driver, Bluetooth, battery, motors inside the frame, and prepare the control setup for programming on the computer.
Explain how Arduino code controls a robot via bluetooth by reading characters and mapping them to motor actions on pins 3, 5, 6, and 8, using software serial at 9600.
Identify the materials needed to build the fishing boat robot, including servo motors, construction bricks, a cylindrical rod, a shield, a dual axis joystick module, and jumper wires.
Test the final demo by verifying the robot's movement on the x and y axes, catching fish, and proposing competitive ideas for a science fair or group game.
The main features of that course:
1-Short and sufficient
2-No need for advanced electronics and programming skills
3-Pioneer idea
4-Mixed teaching tools including:
a-Screen recorder
b-Powerpoint
c-Real video testing
5-Materials easily available
6-Easy language used
7-Eye contact with the instructor
8-Robot tested under real conditions
9-Ability to apply your own touch
10-Multiple learning objectives reached including:
a-Learning how to work with arduino board and its supplements
b-Learning how to work with arduino software (programming)
c-Learning new physical concepts regarding motion
The main features of that course:
1-Short and sufficient
2-No need for advanced electronics and programming skills
3-Pioneer idea
4-Mixed teaching tools including:
a-Screen recorder
b-Powerpoint
c-Real video testing
5-Materials easily available
6-Easy language used
7-Eye contact with the instructor
8-Robot tested under real conditions
9-Ability to apply your own touch
10-Multiple learning objectives reached including:
a-Learning how to work with arduino board and its supplements
b-Learning how to work with arduino software (programming)
c-Learning new physical concepts regarding motion
The main features of that course:
1-Short and sufficient
2-No need for advanced electronics and programming skills
3-Pioneer idea
4-Mixed teaching tools including:
a-Screen recorder
b-Powerpoint
c-Real video testing
5-Materials easily available
6-Easy language used
7-Eye contact with the instructor
8-Robot tested under real conditions
9-Ability to apply your own touch
10-Multiple learning objectives reached including:
a-Learning how to work with arduino board and its supplements
b-Learning how to work with arduino software (programming)
c-Learning new physical concepts regarding motion