Build a Battle Royale from Scratch with Unity® and Blender!
4.4 (139 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,219 students enrolled

Build a Battle Royale from Scratch with Unity® and Blender!

Design and develop a full-on Battle Royale system and environment for multiplayer. Create and animate characters today.
4.4 (139 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
1,219 students enrolled
Last updated 7/2019
English
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Current price: $139.99 Original price: $199.99 Discount: 30% off
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This course includes
  • 56 hours on-demand video
  • 27 articles
  • 24 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create your own unique Battle Royale system.
  • Design large environments for your character to explore in.
  • Learn the basics of animation.
  • Code in C#.
Course content
Expand all 306 lectures 55:46:53
+ Unity®
7 lectures 42:19
Update: Standard Assets for Unity 2018.3+
00:26
Unity Interface - View the Game
06:44
Unity Interface - Hierarchy and Game Objects
14:26
Unity Interface - Project and Console
04:34
Tip: Accessing the Asset Store from the Project
00:04
+ Coding
8 lectures 01:13:37
Intro to Coding
07:05
The Basic Script
15:58
Hello World
12:13
Variables
11:04
Access Modifiers
06:12
Boolean Values
10:52
Loops
10:12
S2 - Checkpoint
00:01
+ Input
20 lectures 02:57:47
Input
10:40
Player Parameters
04:12
Player Movement
08:37
Update vs Fixed Update
04:30
Player's Input
19:10
Third Person Character
14:34
S3 - Checkpoint 1
00:01
Camera Look
13:18
Camera Move
10:35
Cursor Lock Mode
04:27
Mouse Look
08:12
Animation Movement
08:13
Strafing in the Animator
11:56
Side Look
09:10
Changing the Focal Point Side
16:16
Focal Smoothness
05:57
Vertical Look
06:25
Rotation Point
06:15
S3 - Checkpoint 2
00:01
Camera Improvement
15:18
+ Battle Arena
34 lectures 06:57:09
Level Design Basics
09:52
Center Zone
18:26
Sniping Tower
13:48
Reward Vs. Punishment
15:15
Simple House
10:56
Door Object Tip
00:14
Opening Door
18:26
Raycasts
18:15
Interacting with Doors
09:38
Villa
11:16
Terrains
14:53
Creating and Interesting Terrain
17:52
Grass
09:52
S4 - Checkpoint 1
00:01
Terrain Bounds
07:48
Canvas
19:05
Anchors and Pivots
11:02
Text
11:03
Updating Resources Text
16:39
Tool Selection Interface
16:48
Tool Switching
10:53
Tool Selector Improvements
11:43
Resource Objects
13:01
Collection Cooldown
05:32
S4 - Checkpoint 2
00:01
Smooth Collection Animations
14:37
Adding Obstacle tools to List
19:27
Obstacle Prefabs
15:11
Cycling Between Obstacles
17:16
Preserving the Obstacle Rotation
06:03
Placing Obstacles in the Screen
20:06
Using Resources
19:01
S4 - Checkpoint 3
00:01
Obstacle Transparency
13:08
+ Weapons
28 lectures 05:36:21
Weapon Base Class
10:56
Inheritance
10:16
Abstract Classes
03:52
Item Box
17:59
Awarding Ammunition
17:06
Weapon Inventory
12:19
Weapon Interface
08:33
S5 - Checkpoint 1
00:01
Selecting Weapons
14:18
Player-Weapon Communication
09:19
Shooting Logic
14:56
Reloading Logic
13:42
Reload Bars
10:52
Adding New Weapons
12:37
Shooting Raycasts
19:04
Correct Shooting Rays
20:31
Weapon Accuracy
11:43
Destroying Obstacles
13:43
S5 - Checkpoint 2
00:01
Shotgun
12:01
Improving the Aim Variation
07:34
Sniper
19:30
Zoom Interface
11:51
Rocket Launcher
12:29
Make the Rocket Fly
10:30
Explosion
20:01
S5 - Checkpoint 3
00:01
Damaging Things
20:36
+ Targets
10 lectures 02:03:25
Static Enemy
17:44
Flying Enemies
21:01
Searching for a Player
11:54
Chasing Logic
17:53
Hitting the Player
18:05
Destroying the Player
11:09
Game Over Screen
06:50
Reloading the Scene
06:45
Reloading with the Scene Controller
12:03
S6 - Checkpoint
00:01
+ Multiplayer
18 lectures 02:57:02
Networking Intro
06:57
Player Prefab
09:02
Spawning Adjustments
14:03
Start Positions
04:52
Syncing Player Positions
10:57
Fixing Network Conflicts
13:21
Syncing Animations
03:58
Networked Obstacles
18:29
Spawning Items
10:21
Collecting Boxes
09:39
Network Player Hit
23:17
Network Player Destroy
05:29
Obstacle and Resource Health
14:51
Network Collecting Resources
11:22
S7 - Checkpoint
00:01
Syncing Rockets
13:10
S7 - Checkpoint 2
00:01
Syncing Explosions
07:12
+ Introduction to Blender
7 lectures 25:50

get the sources here

Download and Install Blender
00:01
Setting up Blender
03:10
Camera Controls
01:37
Emulated Numbpad Camera
02:01
Basic Object Manipulation
04:16
Frequently Used tools
10:57
Mirror Modifiers
03:48
+ Creating Weapons Assets - Melee Weapons
4 lectures 42:17
Pickaxe
14:30
Wood Cutter Axe
07:54
Fireman's Axe
09:04
Throwing Axe
10:49
+ Creating Weapons Assets - Deagle Gun
13 lectures 01:35:52
Weapons Reference
00:04
Placing Image Reference
06:04
Basic Block (Keystroke)
05:47
Trigger Guard (Keystroke)
09:31
Main Body Tweaks
08:12
Back Grip
15:07
Hammer
06:59
Sights
06:57
Profile
06:29
Gun Barrel
07:33
Hand Hold
11:16
Trigger
03:21
Materials
08:32
Requirements
  • The latest version of Unity®. (free)
  • Blender 2.78 or higher (free)
  • This course was recorded on a Mac, but you can use a PC
Description

"This course has met my expectations perfectly. The instructor is clear and covers everything in a way I understand."

"I've been using Unity as a hobbyist for about 3 years now, and in the last 6 months my understanding of it has really just sky rocketed. This was time to actually make and FINISH a project. So I grabbed this. I've learned quite a few things already. He explains things frankly speaking better than most. He is deliberate and does not overwhelm you with knowledge. He takes it module by module so you can digest it carefully and retain it. It's paced extremely well. I've watched about 3 hours of it so far, and while most was review so far...there was some info that I simply did not know. So far not disappointing. I'm rather pleased in fact." -Review from student Paul

"I found the starting very slow but it was covering the very basics of Unity and C#. Once it get into the next sections it was brilliant. I'm not even half way through and I'm loving it." - Warren G.

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Do you love Battle Royale games? Do you want to take your own spin at the genre? This is the perfect course for you.

Learn how to create a full 3D environment. Build and design characters to wield weapons as they try to survive your own Battle Royale!

A wildly successful Kickstarter funded this course

In this course, you learn how to build your own Battle Royale game with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Made for ABSOLUTE BEGINNERS! If you have experience: Skip the intro sections.

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too!

"This course is great. The instructor is very clear when showing how to implement new functionality, and explains concepts in a way that allows them to sink in quickly. I absolutely recommend it." - Jacob E.

Let's get started!

Enroll now to join the Mammoth community!

Who this course is for:
  • Anyone who wants their start at making 3D video games.
  • People that want to create their own Battle Royale.
  • Anyone who wants to learn game development.
  • Beginners who want to learn how to use Blender.
  • ABSOLUTE BEGINNERS! If you have experience: Skip the intro sections.