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-lmingw32 -lSDL2main -lSDL2
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http://www.cplusplus.com/doc/tutorial/pointers/
https://www.ntu.edu.sg/home/ehchua/programming/cpp/cp4_PointerReference.html
Explore keyboard event handling in a brick breaker game using SDL2, implementing an event loop and an event handler to process user input and quit events.
Load a world background image for the brick breaker game by creating a surface, converting it to a texture, and rendering it to a 640 by 480 SDL window.
Move the ball by updating its x and y positions each frame using velocity, clear the screen, and redraw it in the game loop with render copy and render present.
Move the bat left and right with keyboard input in a brick breaker game built with SDL2, updating positions and textures within the game loop.
Create a game over screen in a brick breaker game using SDL2. Render the game over text with a surface texture and handle end-of-round when the ball exits the screen.
Initialize the ball above the bat and move it on enter using SDL2 events; clear bricks to advance levels, with two to three lives and escape to exit.
the final video explains why global structures are not ideal, advocates separating child services and SDL textures, and invites learners to pursue intermediate to advanced C++ courses.
In this course I'll take your Basic C++ skills, take them up a little and use them to make a Brick Breaker game using SDL2. You'll be given code after every few tutorials to carry along
We are going to learn basic game development elements, such as Events, game loop, object movement, object collision ,memory management etc and After taking this course Advance Game Programming will be 5 times easier for you guys.
At the end of the course you will be able to build 2D Common marketing Games and sell them...
Let's make a game!