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Boost Your C# With Behavioural Design Patterns
Rating: 4.2 out of 5(404 ratings)
4,686 students

Boost Your C# With Behavioural Design Patterns

A complete guide to the final 11 behavioural design patterns from the famous book by the Gang Of Four.
Created byMark Farragher
Last updated 5/2026
English

What you'll learn

  • Learn all 11 Behavioural Design Patterns
  • Invoke operations with the Command pattern
  • Build a State Machine
  • Create a Mediator to structure inter-object method calls
  • Use the Iterator to enumerate collections
  • How does .NET implement the Observer pattern?
  • The Visitor pattern, finally explained in simple terms
  • Strategy versus Template patterns
  • ... and much more!

Course content

3 sections20 lectures3h 41m total length
  • About This Course4:46

    In this lecture, I explain how this course is organized and I describe each of the upcoming sections in detail.

  • Meet Your Instructor3:50

    In this lecture I will tell a bit more about myself, my career, and my motivation to become an online trainer.

  • The Gang Of Four And The 23 Design Patterns5:05

    In this lecture we're going to take a closer look at Design Patterns, and what they can do for you.

  • Windows, OS/X Or Linux?3:19

    Many lectures in this course contain source code examples. Feel free to download the code and follow along. And here's the good news: it doesn't matter if you have a Window, Mac or Linux computer. The code will run on all three operating systems.

    In this lecture I demonstrate how my solutions and projects run on all operating systems. I will show you how to build and run the source code on a Mac, on Linux and in Visual Studio running on Windows 8.

    At the end of this lecture you will have learned that .NET code is portable and can run on at least five different operating systems.

  • Background Info - About Me1:14

Requirements

  • You need a Windows, Mac or Linux laptop with Microsoft Visual Studio, Xamarin Studio or Monodevelop
  • You should be a beginner, intermediate, or advanced C# developer
  • That's it!

Description

In 1994 the "Gang of Four" published a book titled "Design Patterns: Elements of Reusable Object-Oriented Software". This book contains 23 fundamental software design patterns. It is regarded as the standard reference manual for object-oriented design theory and practice.

In this course I will teach you the final 11 design patterns. These are all behavioural design patterns. You use these patterns to structure how the different parts of your application architecture interact with each other.

By the end of the course you will be fluent in all 11 behavioural design patterns. With this knowledge you will be well on your way to become a Senior Application Architect.

Why should you take this course?

You should take this course if you are a beginner or intermediate C# developer and want to take your career to the next level. Some of the patterns (e.g. 'Visitor') might sound very complicated, but all of my lectures are very easy to follow, and I explain all topics with clear code and many instructive diagrams. You'll have no trouble following along.

Or maybe you're working on the application architecture of a large project, and you need to create a robust design that is instantly clear to your team members? The patterns in this course will help you immensely.

Or maybe you're preparing for a C# related job interview? This course will give you an excellent foundation to answer any software architecture questions they might throw at you.

Who this course is for:

  • Beginner, intermediate, and advanced C# programmers who want to learn the fundamental design patterns from the "Gang of Four".
  • Developers who are about to take a job interview and need to prepare for software architecture questions.
  • Professionals who are writing a section of mission-critical code in a large C# project