
Note: The original coupon included for The Cycles Encyclopedia is no longer available due to a change in the Blender.org store, I'm sorry for any inconvenience this might have caused. Thanks for your patience and understanding.
Apply final scene tweaks in cycles to refine car lighting, reduce orange peel, block stray grill light, and prepare a high-sample raw render for post in the composite.
Tweak highlights and shadows in Photoshop to balance lights and darks, adjust car paint hue and saturation, and use masks and alpha maps for precise color correction.
Celebrate finishing the course and push cycles renders with new shaders and materials, guided by the included e-book on the course's shifting networks.
Click here to check out an awesome bonus!
Do you want to learn how to create stunning, physically realistic renders with Blender's Cycles rendering engine?
This course is designed to take the high resolution concept car (built in BlendMasters Vol. 1) and show you how to craft a simple, but realistic lighting and shading setup for Cycles. By the end of this course you will understand how to develop all the basic shaders in Cycles you need to render a high resolution car. I'll also give you my personal advice for increasing realism and decreasing render time as you work on your own scenes.
What Will I Learn?
What Do I Get?