
Note: The original coupon included for The Cycles Encyclopedia is no longer available due to a change in the Blender.org store, I'm sorry for any inconvenience this might have caused. Thanks for your patience and understanding.
Explore building a studio environment for a car scene, including a cyclorama backdrop and dome lighting, with precise normals, an eco sphere, and layered geometry for realistic reflections.
Configure cycles render settings and enable gpu or cpu options for faster car previews. Set up the backdrop with emissive materials, add node wrangler, and adjust color, roughness, and lighting.
Apply a clay shader to the car to emphasize geometry, blending diffuse and glossy with layer weight, color ramp, and a power function for smooth transitions.
Explore building a clay shader for a car by layering diffuse and multiple glossy passes, fine-tuning the glossy edge falloff, and using ambient occlusion to add depth.
Learn to create a black plastic shader for car parts in cycles, using diffuse and glossy layers with a subtle bump map, and preview renders at 200 samples.
Create a rough rubber shader for the car door and window with a dark diffuse, roughness about 0.2, using noise-driven bumps and a converter colorant to form pits, with previews.
Create a tire rubber shader in cycles by isolating the tires, layering diffuse with a glossy layer, and dialing roughness, bump, and noise texture for realistic reflections in preview render.
Learn to create clear headlight glass and tinted rear glass in cycles, using glass shaders, transmission bounces, refraction, and a mixed transparent-glossy setup for realistic lighting.
Create mirror and chrome shaders for car side mirrors in cycles by assigning targeted faces to separate materials, using two glossies mixed with color ramps to control roughness and reflections.
Learn to build the car paint shader with base coat and top coat, layering glossy reflections, a voronoi-based paint specs map, and careful material organization.
Create a car paint shader in Cycles, tuning the base coat color, paint specs, and a subtle orange peel effect.
Apply final scene tweaks in cycles to refine car lighting, reduce orange peel, block stray grill light, and prepare a high-sample raw render for post in the composite.
Tweak highlights and shadows in Photoshop to balance lights and darks, adjust car paint hue and saturation, and use masks and alpha maps for precise color correction.
Learn how to color correct in blender’s node compositor using exr inputs, LUTs, and linear color space management, adjusting world sky textures and emission fills to tame reflections and contrast.
Celebrate finishing the course and push cycles renders with new shaders and materials, guided by the included e-book on the course's shifting networks.
Click here to check out an awesome bonus!
Do you want to learn how to create stunning, physically realistic renders with Blender's Cycles rendering engine?
This course is designed to take the high resolution concept car (built in BlendMasters Vol. 1) and show you how to craft a simple, but realistic lighting and shading setup for Cycles. By the end of this course you will understand how to develop all the basic shaders in Cycles you need to render a high resolution car. I'll also give you my personal advice for increasing realism and decreasing render time as you work on your own scenes.
What Will I Learn?
What Do I Get?