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30-Day Money-Back Guarantee

This course includes:

  • 36.5 hours on-demand video
  • 3 articles
  • 20 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Complete Blender Creator: Learn 3D Modelling for Beginners

Use Blender to Create Beautiful 3D models for Video Games, 3D Printing & More. Beginners Level Course
Bestseller
Rating: 4.6 out of 54.6 (42,366 ratings)
216,688 students
Created by GameDev.tv Team, Rick Davidson, Grant Abbitt
Last updated 10/2020
English
English [Auto], French [Auto], 
30-Day Money-Back Guarantee

What you'll learn

  • Use Blender and understand it's interface
  • Understand the principles of modelling
  • Create 3D models with simple colors
  • Learn the basics of animation
  • Create your own materials
  • UV map and unwrap your models
Curated for the Udemy for Business collection

Requirements

  • Mac or PC capable of Running Blender Version 2.8 or above

Description

This course is continually updated in response to student suggestions - it has been completely updated to Blender 2.8 or later.

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial...

  • Create assets for video games.

  • Make unique 3D printed gifts.

  • Design your dream house, car, etc

  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

The GameDevtv team has created some of the world's most popular online game development training courses. This Blender course has been enjoyed by hundreds of thousands of students and is consistently ranked the #1 Blender course on Udemy in terms of rating and popularity. 

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each of the models that you build you will follow this process... 

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo - a sign of passion & quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).

Dive in now, you won't be disappointed!


Who this course is for:

  • Competent and confident with using a computer.
  • Artists who want to learn to bring their assets alive.
  • Game Developers who wish to expand their Skill Set.
  • Complete beginners who are willing to work hard.

Featured review

C Sed
C Sed
5 courses
1 review
Rating: 5.0 out of 5a year ago
This course provides a great overview of Blender, an extremely powerful (and also incredibly complicated) 3D modeling and animation program. Mikey, the main instructor, is amusing and informative. Both he and Ben (the other instructor, who is more behind-the-scenes) actively engage with students on course the forums. They also have a TA who is very attentive and helpful. No question is missed by this team. Also, the course forums are rich with entertaining and inspiring student work.

Course content

10 sections • 243 lectures • 36h 36m total length

  • Preview01:52
  • Preview09:40
  • WARNING
    01:50
  • Adding Objects
    08:22
  • Transforms
    13:52
  • Duplication
    16:44
  • Your First Materials
    16:28
  • Quiz 1
    5 questions
  • QT - Intro To Snapping
    05:36
  • Camera Setup Moving Around Your Models
    07:55
  • A Basic 3 Point Light Setup
    14:18
  • The Outliner
    03:49
  • Rendering Out Your Scene
    07:00
  • Sharing Your Work And Our Community
    03:14
  • Quiz 2
    4 questions
  • Intro and Setup Final Challenge
    14:45
  • Blender's Interface
    06:41
  • User Preferences
    08:56
  • Intro and Setup Section Wrap Up
    01:02

  • Introduction to Box Modelling
    00:40
  • Basic Modelling Concepts
    01:19
  • Edit Mode
    08:18
  • Vertices, Edges And Faces
    07:31
  • Merging Vertices In Blender
    13:31
  • Extruding In Blender
    08:33
  • Quiz 3
    3 questions
  • Pivot Points
    11:59
  • Multiple Materials
    14:00
  • Mid-Section Challenge A Small Scene
    10:51
  • What Are Normals?
    02:52
  • Normals In Blender
    10:26
  • Quiz 4
    3 questions
  • Insetting In Blender
    11:32
  • Edge Loops, Loop Cut and Slide
    10:10
  • QT - Sliding
    03:38
  • Mistakes When Subdividing A Surface
    11:04
  • QT - Different Selection Methods
    09:51
  • Quiz 5
    3 questions
  • The Snapping Tool
    10:14
  • More Than One Way
    02:21
  • Using The Array Modifier
    11:00
  • Joining Mesh Objects
    05:59
  • Finish Your Mayan Pyramid
    05:19
  • Quiz 6
    3 questions
  • Block Modelling Wrap Up
    01:05

  • Welcome To Bowling Ball And Pins
    01:05
  • Knowing Your Topic And Specification
    05:38
  • Blender Model Scale And Units
    04:58
  • Importing Reference Material
    09:39
  • Importing Reference Alternative
    03:36
  • Placeholders
    08:44
  • Introduction To Bézier Curves
    15:25
  • Quiz 7
    4 questions
  • Converting A Curve To Mesh
    05:54
  • Spin In Blender
    10:17
  • Different Material Properties
    11:16
  • Choosing An Appropriate Sphere
    10:40
  • Bevel Vertex
    04:38
  • Quiz 8
    4 questions
  • QT - To Sphere
    02:56
  • Extruding To A Normal
    05:30
  • Sharp Edges On Curved Surfaces
    13:41
  • Importing Simple Blender Files
    08:59
  • Collection Basics
    05:53
  • Adding New Scenes
    08:09
  • Eevee’s Shadow Options
    17:58
  • Eevee Render Settings
    13:11
  • Quiz 9
    5 questions
  • Fun With Physics
    14:06
  • Bowling Pin and Ball Wrap Up
    00:42

  • Introduction To The Low Poly Chess Set
    01:26
  • Managing A Larger Project
    05:08
  • Planning Your Project
    04:15
  • Mesh Objects Vs Mesh Data
    11:47
  • Re-centring Your Objects
    03:53
  • Creating A Standard Asset
    09:42
  • Using The Bevel Tool
    11:57
  • QT View port and Camera Clipping
    04:53
  • What Is Low Poly?
    03:09
  • Dissolving Geometry
    07:08
  • Edge Rings
    07:14
  • Exploring Alternatives To Bevelling
    10:02
  • Appending Vs Duplication
    11:06
  • Bridging Edge Loops
    13:39
  • Using Common Features
    12:22
  • 3D Cursor And Origins
    10:01
  • Boolean Modifier
    06:15
  • Boolean In Edit Mode
    03:55
  • Parent And Children - Collections and Organisations
    12:54
  • Introduction To Empties
    15:54
  • QT Better Viewport Control
    07:24
  • Lighting - Lamp Types
    15:44
  • Controlling Materials - Roughness
    08:22
  • Hiding Unneeded Objects
    05:51
  • Your First Texture
    15:21
  • Introduction To The Mapping Node
    15:32
  • Managing Your Chess Scene Assets
    05:14
  • Generated Textures
    07:47
  • Topology - Tris, Quads, nGons
    17:31
  • Non-Planar Geometry
    04:32
  • The Mirror Modifier
    31:08
  • Rook Challenge
    08:22
  • King Challenge
    15:24
  • Setup Your Chess Scene
    07:26
  • Multiple Cameras
    09:37
  • Camera Properties
    04:03
  • Depth Of Field In Eevee
    10:21
  • Grouping for Export / Collections
    04:07
  • Creating An Assets Portfolio Scene
    07:47
  • Chess Set Wrap Up
    00:52

  • Animated Lamp Introduction
    00:53
  • Animation Design Document
    08:17
  • Scene and Asset Design
    04:32
  • Introduction To The Grease Pencil
    14:24
  • Workflow Choices
    03:34
  • Creating A Backdrop
    07:01
  • Making The Grease Pencil Real
    04:28
  • Cycles Vs Eevee
    05:07
  • Cycles On A Mac
    03:36
  • Dedicated Graphics Cards
    09:38
  • Lighting Cycles Vs Eevee
    16:04
  • Reflections Cycles Vs Eevee
    07:20
  • Rendering A Small Area
    05:32
  • Using Curves To Generate Geometry
    17:04
  • Altering Curve Resolution
    09:18
  • Converting A Curve Obj To A Mesh Obj
    12:38
  • Existing Geometry To Create New
    09:12
  • Creating Sharper Edges
    08:45
  • Lowering Your Cycles Render Time
    13:51
  • Introduction to Armatures
    08:05
  • Revisiting the Mirror Modifier
    13:09
  • Adding Bones To Our Armature
    10:49
  • Applying Transforms With Animations
    07:15
  • Pose Mode
    06:42
  • Constraining Bones Movement
    09:36
  • The Lamp Upper Arm
    05:22
  • The Screw Modifier
    13:13
  • The Solidify Modifier
    11:41
  • The Bevel Modifier
    11:08
  • Finishing The Lamp And Rig
    07:11
  • Introduction To The Shader Editor
    20:13
  • Simple Worn Edges
    14:43
  • Lamps And Emissive Materials
    13:08
  • Auto Inverse Kinematics (IK)
    07:11
  • IK Control Bones
    09:03
  • Auto IK Constraints
    09:54
  • IK Limits
    08:43
  • The Timeline
    07:40
  • Keyframes
    15:17
  • Auto Keyframing
    03:36
  • The Dope Sheet Overview
    06:14
  • The Graph Editor Overview
    16:52
  • Setting Up The Camera
    09:21
  • Rough Render Techniques
    09:55
  • Rendering An Animation
    10:47
  • Safely Rendering Longer Animations
    11:00
  • Multi-Blender Renders
    12:08
  • Vertex Groups
    08:46
  • Re-Rigging The Lamp
    10:18
  • Exporting Your Animated Lamp
    13:59
  • Animated Lamp Wrap Up
    00:46

  • Section Intro - Modular Assets
    00:26
  • Intro to Modular Design
    03:55
  • Making the Barrels
    06:59
  • Adding Character to Objects
    08:55
  • Creating the Crates
    13:05
  • Creating the Pillars
    11:50
  • Creating the Pillar Detail
    11:11
  • Creating the Wall
    07:17
  • Creating the Wall Details
    09:48
  • Creating the Door Surround
    09:21
  • Creating the Door Details
    11:20
  • Organising the Modules
    08:34
  • Creating the Floor Tiles
    10:28
  • Creating the Torch
    06:03
  • Creating the Dungeon Layout
    07:09
  • Material Slots
    08:15
  • Texture Atlas
    06:04
  • Texture Atlas & Slots Combined
    06:12
  • Finish the Texturing
    04:56
  • Lighting & Mood
    11:33
  • Wrap Up
    00:27

  • Section Intro - Furry Heads
    00:49
  • Using Metaballs
    11:38
  • Metaball Families
    06:55
  • Basics Of Sculpting
    16:27
  • Preparing To Sculpt A Head
    07:04
  • Sculpt The Head Shape
    13:58
  • Sculpt The Eyes
    15:46
  • Sculpt The Ears
    09:11
  • Sculpt The Nose
    05:34
  • Sculpt The Neck
    05:43
  • Sculpt The Mouth
    03:40
  • Vertex Painting Experimenting
    13:59
  • Blending Vertex Paint Layers
    19:07
  • Sub Surface Scattering
    09:38
  • Simple Eyeball Texture
    10:12
  • Hair Particle System
    08:55
  • Particle Edit Tools
    20:07
  • Weight Painting For Hair
    11:32
  • Hair Strand Shape
    07:12
  • Hair Color Variety
    07:25
  • Shrinkwrap & Eyebrows
    09:45
  • Animal Reference Images
    07:12
  • Blocking Out Our Shape
    06:49
  • Sculpt Animal Body
    06:19
  • Sculpt Animal Head
    10:40
  • Set Up Lights & Camera
    05:28
  • Find Your Fur Style
    11:28
  • Groom The Body
    07:53
  • Adding Face Fuzz
    08:15
  • Whiskers Particle System
    09:02
  • Eyes To See With
    11:28
  • Deleting Hair Particles
    02:35
  • Grass Particle System
    10:57
  • Image As Plane Particles
    11:49
  • HDRI And Tidy Up
    05:52
  • Furry Heads Wrap Up
    00:51
  • Well Done
    01:19

  • Coupon For Original Course Content
    00:34

  • Welcome To The Game Asset Pack Section
    02:01
  • What's Coming Up
    03:26
  • Modular Design
    23:05
  • Planning Your Project
    02:23
  • Reference Material
    08:45
  • Version Control
    04:08
  • Designing Your World
    06:30
  • Level Of Detail
    07:56
  • Managing Your Assets
    07:59
  • Profile Modelling By Extrusion
    12:11
  • Doorway Challenge
    09:57
  • Profile Modelling With Curves
    13:20
  • Profile Modelling Using Mesh Objects
    11:48
  • Window Challenge
    13:52
  • Checking Pieces Fit Together
    18:23
  • Creating Your Own Shortcuts
    06:03
  • Datablocks
    13:50
  • Linking To An External Datablock
    11:19
  • Linking Blend Files - Proxies
    11:48
  • Linking Blend Files - Library Overrides
    07:20
  • Linking Blend Files - Making Local
    14:00
  • Finish Your Basic Building Blocks
    13:54
  • File Structure & Naming
    11:13
  • What Are Textures?
    13:33
  • Where Can You Get Textures?
    04:02
  • The Node Wrangler
    12:49
  • Texture Mapping And Projection
    16:25

  • Blender Resources
    03:47
  • Pixar Texture Pack
    00:05
  • Procedural Generation - Deformation of Materials and Mesh
    55:42
  • Credits
    06:40
  • Preview00:30

Instructors

GameDev.tv Team
Learn to Make and Sell Games
GameDev.tv Team
  • 4.6 Instructor Rating
  • 222,555 Reviews
  • 765,119 Students
  • 20 Courses

GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy.

We have more than 600,000 students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.

GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Rick Davidson
Career Coach with 14+ years in the Video Game Industry
Rick Davidson
  • 4.6 Instructor Rating
  • 167,950 Reviews
  • 753,802 Students
  • 15 Courses

Rick Davidson has been making video games for a living for more than 14 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).

As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.

Grant Abbitt
3D Artist
Grant Abbitt
  • 4.7 Instructor Rating
  • 45,434 Reviews
  • 226,623 Students
  • 2 Courses

I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.

I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my youtube channel Gabbitt Media.

Since then my channel has over 180,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.


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