
Download Blender from blender.org by clicking the Download Blender button, then choose your operating system (Mac OS, Linux, or other versions) and press the download button.
Turn a default Blender cube into a phone by using reference images and basic transforms like rotate, move, and the xyz axes to build a usable 3d phone model.
Explore Blender 3D modeling basics by transforming a cube into shapes for a phone, using edit mode, extrude, inset, and face, edge, and vertex selection, with efficient undo.
Scale and position a custom phone in Blender using the y- and z-axes as reference images to match width, height, and thickness, then bevel edges to create rounded corners.
Learn to model a phone in Blender by selecting edges with Shift, adjusting dimensions with numeric inputs, applying multiple materials, and lighting for rendering.
Learn how to build a phone scene in Blender 3D modeling, create a centered logo from shapes, arrange lights, and add a camera with proper origin alignment and shading.
In Blender 3D modeling, you render the final phone scene by posing the phone, duplicating lights, adjusting materials, setting a display cube, and rendering the image.
Hello and welcome to my new students and returning students, it's nice to see you again.
I appreciate you for checking out this course, and hope that it fits your needs.
I have created this course for both my level 3 students and for newcomers who are curious.
This course will help you understand the ins and outs of blender at the beginner level.
The course was created with the intent to help you succeed in your 3D modeling ventures.
And yes, this course was most definitely intended for creating a Phone in Blender.
You will be taken through a couple of lectures that demonstrate how to create a custom phone design.
If you do not have any 3D modeling experience, that shouldn’t be a problem.
This entry-level course is step-by-step and we will cover all topics together.
I hope that this course helps you with starting off in blender, and sparks new ideas for you.
If you are interested in more courses, please take a look at my instructor page.
I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I
The Course Will Cover Topics Such As:
3 D Modeling
Beveling
Scaling
Rotating
Moving
Orbiting
Edit Mode
Object Mode
Material Mode
Adding Materials
Coloring an Object