Blender Environment Artist: Create 3D Worlds
What you'll learn
- Learn Blender 3.1.
- Model objects in Blender and for environments in general.
- Use textures to make objects look realistic.
- Learn different types of texturing for speed and detail.
- Learn workflow tips that will boost your productivity
- Discover different types of environment modelling for games or animations
- Learn how to use PBR materials and how to create your own.
- Find out how to use modular environment assets effectively.
- Create stunning images for your 3D Art Portfolio.
- Be part of an amazing and supportive community of people similar to you.
Requirements
- Access to a computer that can run Blender 3.1
- No previous experience with 3D modelling or Blender is required.
Description
Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?
Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!
Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.
The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.
You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.
The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources - you'll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.
The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.
No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!
Who this course is for:
- Blender beginners who wants to create unique environments for their games, animations or renders.
- Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects.
- Experienced Blender users who want to turn bland into beautiful.
- Environment artists looking for more experience.
Featured review
Instructors
GameDev tv was created to help anyone learn how to develop, design and sell indie games. We have some of the best-selling and highest rating game development courses on Udemy.
We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.
GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more. Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.
Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!
I started learning blender in the late 90’s and started using it for some motion graphics work for a small film company that I ran.
I went into teaching which was meant more as a backup option when the film work was not so regular. The teaching gradually took over and I have been teaching now for around 15 years. I moved into teaching games design 6 years ago which rekindled my excitement for 3D animation. I then started to find bits and pieces of freelance work and created my youtube channel Gabbitt Media.
Since then my channel has over 450,000 subscribers and I have worked on game models for the game Atlas Empires along with many other interesting projects from engineering to 3d printing.