
Learn how to translate Udemy video subtitles into any language using Microsoft Edge, enable captions, and select Turkish or French with guidance on timing and translation accuracy.
In this video we take a look at the Blender Interface so that we aren't overwhelmed!
Access free, professionally made textures for this course on Blender mania 3d hub, download 2k–4k sci-fi and rock textures with color, roughness, normal, emission, and metallic maps.
Explore an interactive blender shortcut keys cheat sheet with searchable shortcuts, GIF demos, and explanations for edit mode (G, H, alt H, E, I, Ctrl-Tab) and sculpting (grab brush).
Master edit mode in Blender by extruding along face normals with the E key, adding loop cuts with control R, subdividing for quad-friendly meshes, and beveling and inset techniques.
Master Blender shading modes: shade smooth, shade smooth by angle, and shade flat, applied to cube, sphere, and cylinder. Learn how face normals and the angle decide smoothing.
Learn Blender edit-mode selection methods, including box, circle, brush, and lasso tools, with shortcuts such as alt a to deselect and A to select all.
Learn to add and assign materials in Blender, create material slots for cone, ice cream, and building parts, adjust base color and roughness, and use select and assign to faces.
Learn to use blender's viewport shading modes—wireframe, solid view, material preview, and rendered—comparing lighting, shadows, and materials, with rendered offering the closest final-look preview.
Explore Blender's camera fundamentals, including camera properties, perspective and orthographic view, focal length and clip settings, depth of field, and rendering output for polished scenes.
Render images and animations in Blender by setting output resolution, frame range, file format, and alpha channel in the render properties, then render and save your image or animation.
Explore Blender's array modifier to non-destructively duplicate objects, adjust offset, rotation, and scale, realize instances, merge geometry, and array along line, circle, or curve using geometry nodes.
Explore Blender render engines: EV, EV next, and cycles, comparing real-time speed with ray tracing for realistic lighting and reflections, and mastering samples, denoising, and time-limited rendering.
model a low-poly car using the mirror modifier to achieve symmetry along the origin, learning to control clipping and merge distance across x, y, and z axes.
Learn how to create metallic objects in Blender by adjusting metallic values and roughness for rims, tires, and windows, while comparing ev and cycles and enabling ray tracing and refraction.
Explore curves in Blender, focusing on bezier curves and their control points, handles, end points, and properties like bevel, extrusion, fill caps, and path animation.
Learn how to use the follow path constraint to make a car follow a bezier curve, adjust orientation, speed, and end conditions, and align origins for proper animation.
Learn how to drive wheel animation in Blender using drivers, frame-based expressions, and speed control to rotate wheels and move the car along a curve.
Light the scene with an hdrI that wraps 360 degrees, using a city hdrI from poly haven at 4K for realistic lighting and reflections.
Animate the camera in blender 4.3+ using a track to constraint to follow the car, tweak axis settings and influence for smooth motion.
Render your animation by exporting frames as png images instead of a movie. Set the end frame to 250 and choose an output folder.
Turn rendered frames into a video using the Blender video sequencer by adding an image sequence and rendering as an mp4 movie with ffmpeg.
Add sound to your Blender animation by downloading clips from Freesound.org, importing them into the video sequencer, syncing and trimming the audio, adjusting volumes, and rendering with MP3 audio.
Create an object that follows a curve using the follow path constraint, optionally using drivers, then render a final movie with sound and upload it to the forums.
Learn to create keyframes in Blender to animate objects by setting location, rotation, and scale with the I key, and explore manual, auto, and k-key insertion methods.
Learn to create a ball bounce animation in Blender using a lattice to non-destructively squash and stretch a UV sphere, and explore lattice interpolation modes like B-spline and linear.
Animate shapes using shape keys on lattices and meshes. Create, rename, and use basis, squash, and stretch keys, adjust value ranges, and insert keyframes to drive motion.
Explore empties in Blender as non-rendering origin points, adjust their shapes, use them to parent objects and animate a ball with keyframes.
Explore the graph editor to visualize and edit keyframes for x, y, z location, rotation, and scale, using vector handles to create sharp pinches, arches, and custom interpolation.
Texture the ball with beach ball materials, then animate its rotation and squash-and-stretch on impact using lattice shape keys and keyframes to simulate gravity and bounce.
Explore Blender’s compositing workflow by enabling nodes and connecting render layers. Adjust hue, saturation, RGB curves, and brightness to refine the final render.
Explore the screw modifier by turning a bezier curve into a vase-like form through rotation around the z axis. Adjust iterations, axis, and steps to create intricate 3D shapes.
Learn how to convert curves to meshes in blender, optimize geometry by removing edge loops, and use a mirror modifier with clipping to create a symmetrical vase ready for handles.
Explore the subdivision surface modifier in Blender, comparing Catmull-Clark and simple subdivision, and learn how viewport and render subdivisions affect mesh smoothing and performance.
Explore pivot points in Blender, switch between median point, 3D cursor, and individual origins, and learn how they affect scaling, extruding, and behavior with the mirror modifier during edits.
Open the shader editor, add an image texture, and connect the color to the base color to texture the vase using textures from Poly Haven (color/diffuse, displacement, and roughness maps).
Learn to use roughness maps in Blender to control shine with grayscale values, where black equals zero and white equals one, enabling regional roughness variation.
Explore how a vector defines a point in 3D space using x, y, and z coordinates. Observe vector inputs on image texture nodes and a vector math node.
Learn how to use the mapping and texture coordinate nodes in Blender to control texture placement with UV coordinates, generated and object coordinates, adjusting location, rotation, and scale.
Enable node Wrangler and press Ctrl+Shift+T to auto-set up a principled texture workflow with diffuse, normal, and roughness maps, plus texture coordinate and mapping nodes.
Paint a black-and-white texture mask in texture paint mode to drive the mix shader between cobblestone and snow. Save the mask in the UV editor for reuse.
Explore lighting a Blender scene with the built-in sky texture node, switch from object to world shading, and adjust sun disk, sun elevation, and background strength in cycles for realism.
Learn how to use crypto mats in Blender's compositor to isolate and adjust individual objects or materials, and integrate them with rgb curves and alpha over for precise compositing.
Learn sculpting in Blender using dynamic topology, mirror, and brushes (draw, grab, smooth) to block out a creature's form with adjustable size, strength, and detail.
Use the snake hook brush to pull and shape geometry into a bird-like creature, with dynamic topology, using crease, flatten, scrape, inflate/deflate, and draw brushes for beak and neck.
learn how to add eyes as a separate mesh in Blender, shaping irises and eyelids with dynamic topology and sculpting brushes, then mirror, shade, and optimize for animation.
Explore detail sculpting in Blender by enabling dynamic topology and refining the chest, shoulders, and neck with grab, draw, inflate, crease, and snake hook brushes, adding wrinkles and skin texture.
Learn vertex painting in Blender to color a mesh by vertices, block major colors such as beak and mouth with set vertex colors, and mask regions for precise painting.
Master vertex painting by smoothing color transitions, applying base and secondary colors, adding shadows, scars, warts, and asymmetrical details with blur, smear, and selective mirroring.
Texture the eyes with reptile eye texture in shader editor; apply base color, normal, roughness maps; unwrap from view, scale iris, and link materials to the other eye.
Apply ambient occlusion to darken creases and occluded areas, and mix color node with mapping, RGB curves, and noise texture to vary skin shading.
Develop Blender masking and shading techniques by painting a vertex color mask to control roughness, then render with Cycles, adjust subsurface scattering, and composite with alpha over and color grading.
Apply learned techniques by creating a base mesh or sculpting a four-legged creature, using loop cuts, mirror modifier, and dynamic topology, then block out the shape and continue sculpting.
Explore particle systems and emitters in Blender to simulate snow, rain, and hair, using settings like start frame, end frame, lifetime, seed, source, velocity, and caching.
In this video:
-We take a look at how to do a wrecking ball animation with rigid bodies
Explore Blender's particle hair system to create hair, fur, and grass via instancing, adjust length, segments, and dynamics, and compare with the geometry nodes hair system for better results.
Apply alpha images to achieve transparent backgrounds on grass blades, using alpha masks in Eevee and Cycles, adjust blend modes, and fine-tune wind and rotation for realistic instancing.
In this video:
-We make a flag animation and take a look at forcefields, what they are and how to use them
Learn how to organize a Blender scene with collections in the outliner, rename and assign objects to multiple collections, and control visibility and influence of force fields and particles.
Enable proportional editing to sculpt the floor with a sphere of influence and explore falloffs, while learning about mesh collisions, rigid bodies, and cloth with pressure for pillows.
Use cloth pressure in blender to inflate a pillow with internal air, manage collisions with a chair and floor, and refine rigid body settings for realistic results.
Explore dynamic paint in blender by simulating chair collisions with a barn and baking scratches into an image sequence, including a fake collision workaround.
Explore Blender's fluid simulation workflow, from creating a domain and flow source to inflow, outflow, and mesh conversion, with foam and bubbles options, wind forces, and caching.
Explore soft body physics in Blender to simulate deformable objects like balls, jello, and characters, adjust stiffness, bending, mass, wind, collisions, and bake simulations for smooth playback.
Learn to bake simulations in Blender, including physics, fire, and water, then set up lighting with a sky texture, adjust shadows, and configure camera angles for a polished render.
Texture the scene with grass and dirt textures using principled bsdf shading and uv unwrap. Use mix shaders to apply materials to floor, pole, flag, chairs, and pillows for realism.
Texture the barn and pool surroundings in Blender using bump maps, noise textures, and brick mortar; add background trees with sapling generator and adjust lighting and transparent material render settings.
Practice test renders in cycles, paint a burnt wood texture with uv unwrap and image texture, adjust snow particles, bake, and render animation from frame 1 to 250 into renders.
Add sound to your final blender animation using the video sequencer, import wind, fire, and impact sounds, sync with scenes, and render with mp3 audio.
Learn to use geometry nodes in Blender to create a non-destructive cityscape by instancing buildings on a grid, tweaking scale, rotation, and materials.
Explore geometry nodes to distribute rocks or grass on a floor using instance on points, distribute points on faces, randomization, and Poisson disk spacing for natural layouts.
Learn to create vines in Blender using geometry nodes: convert a curve to a mesh, control radius with spline parameters, and instance leaves along the vine with normals-based alignment.
Load front and side reference images to guide character modeling, then rig, animate, and render the final Blender character project.
Master major loops in Blender to define form and create topology for animation, from facial loops around eyes, nose, and mouth to limb loops for knees and elbows using symmetry.
Create a character using major loops—shoulder, elbow, wrist, and torso—by extruding and aligning from front and side views, guided by reference images for a clean, animation-ready mesh.
continue blocking the major loops of the neck and chest with extrude, scale, and edge alignment, then add loop cuts and fills to define the torso.
Model a simple blocky hand in Blender by extruding fingers and thumb, adding loop cuts for joints, and beveling edges, then join to the body and mirror for symmetry.
Sculpt to refine a character's shape with draw, grab, and smooth brushes in sculpt mode. Fix shading by recalculating outside normals and apply a smooth modifier before reassembling the mesh.
Learn how bone roll in Blender controls bone rotation along the z axis, use control r to roll, shift n global z axis to align, and mirror for consistent animation.
Create and place the teeth in Blender by modeling with a cube, applying a mirror modifier and subsurface, adding loop cuts, shade smooth, then position and scale for the mouth.
Master inverse kinematics in Blender by converting FK rigs to IK with constraints, adjusting chain length and pole targets, and building hand, knee, and elbow targets for smooth animation.
Organize bones with bone collections in the armature properties, creating main bones and unused bones, and move, assign, hide, and unhide bones to streamline rigging.
Apply copy rotation constraints to finger bones, lock non‑x rotations, switch to local space for consistent motion, and copy rotations across joints to keep finger movement intuitive.
Learn to create and apply custom bone shapes in Blender, using circle and sphere shapes for hands, fingers, head, and other bones, with steps for shaping, scaling, and organizing.
Create expressive facial animation in Blender using shape keys. Define basis, left eye, eyebrows, jaw, smile and frown, with mirror shapes and shape key edit mode for precise tweaks.
Learn to create shape key drivers to animate facial features by linking eyelids, eyebrows, and mouth to bones in an armature, using local space and custom shapes.
Rig the eyes in Blender with track-to constraints and a central eye controller, and connect the teeth to the jaw using shape keys and vertex weights.
Construct clothes for a character by duplicating mesh sections, applying solidify and crease details, and using vertex groups and mask modifiers to hide parts while preserving animation.
Texture a character in blender using ambient occlusion, texture paint, color ramps, and hex skin tones, then bake a diffuse image texture in cycles with an hdri.
Texture the clothes in Blender with bump and noise textures, color ramps, and roughness; create hair, eyes, and shoes materials using node-based shading and texture mapping.
Refine the basis shape key to adjust the mouth, avoid changing the base mesh, and use proportional editing, while pinning vertices to preserve texture during unwrapping.
Block a full scene in Blender 4.3+ as a character walks with a canvas toward an easel, then apply scale, rotation, and dynamic paint for dramatic painting.
Create a walk cycle in Blender by building a root bone, parenting IK bones, using a reference image, and applying keyframes to generate alternating poses.
Discover Blender's nonlinear animation editor and action editor, converting actions to strips, editing keyframes for bones in an armature, using repeat and linear timing, and optimizing playback with render properties.
Create and refine a 3D animation of a character placing a canvas on an easel in Blender, using keyframes, action tracks, and pose adjustments to choreograph a convincing hand interaction.
Block and animate a character grabbing the paint brush, adjusting keyframes, interpolation modes, extrapolation, and blending to create a believable motion from blocking to painting gestures.
Block out the brush stroke sequence by centering the canvas, posing with IK, and inserting keyframes to craft dramatic motions and dynamic paint effects.
Learn to animate a painting sequence in Blender 4.3+ by blocking dramatic brush strokes, tipping the easel, and refining head and arm IK through keyframes.
Block the timing in Blender using the NLA editor to adjust keyframes, pause, and brush strokes for dramatic, varied speeds.
Adjust key poses in blender to improve elbow and foot contact, canvas grasp, and overall motion. Use blocking out, pose mode, automatic keyframe insertion, and subdivision surface for refinement.
Create expressive facial animation in Blender by isolating facial bones, keyframing blinking, jaw movements, and eye gaze while managing actions in the Dope Sheet and the NLA Editor.
We take all the tools we learned previously and put it all into building this full on character animation!
In this video:
-We finish up animating the larger/key portions of our animation!
Master how to perform test renders in Blender, setting keyframes for camera and IK, tweaking hand poses, and adjusting materials to preview painting and canvas interactions.
Texture the rest of the scene with procedural node-based textures, adjusting the easel, table, canvas, and brush with noise and bump for realism.
Learn finger animation in Blender using the nonlinear animation editor, insert in-between keyframes for relaxed fingers, and refine poses to avoid the fingers intersecting the canvas.
Improve a blender scene by refining textures, materials, and camera timing; adjust shape keys and overlapping actions, rebake dynamic paint, and polish paint splatter for a cohesive 3D animation.
Perform iterative test renders in Blender to verify geometry, textures, and dynamics, fix armature and particle issues, and refine dimples, jaw, and foot constraints before final render.
master blender compositing and rendering by using compositor with rgb curves, brightness/contrast, hue-saturation, and crypto mats to adjust clothing and skin colors, then render animation as png frames in cycles.
Create final animation with sound and music by adding image sequences, syncing audio, editing with Audacity (pitch and tempo), applying fades, and layering swooshes and wood sounds before render.
Share your completed 3D animation projects on Udemy or the Blender Mania 3D community and continue learning shader nodes, geometry nodes, and animation.
This course has been completely remade & is fully 5.0+ compatible!
Learn the A-Z's that you need to be able to create amazing 3D art and animations with the popular 3D art program, "Blender."
Beginner to the world of 3D? No problem! In this course we go from A-Z, from the basics to the more advanced of 3D creation. This course is project based so we will be using the skills we learn along the way to create some awesome artwork and animations. On top of that, we're going to have fun with it!
Learn 3D Art from the Ground Up
We start with the fundamentals of 3D modeling and animation, guiding you step-by-step through Blender's features. You'll gain confidence in navigating and utilizing Blender's powerful tools, creating projects as you go.
Course Breakdown
The course is structured to ensure a thorough understanding of both the theoretical and practical aspects of 3D art:
Foundational Skills: Begin with the essential tools and techniques for 3D creation, including understanding the Blender interface, navigation, and basic modeling.
Project-Based Learning: Apply your knowledge immediately by working on practical projects. This hands-on approach reinforces learning and helps you gain confidence.
Basic Modeling: Learn the foundational techniques for creating 3D models, including shape creation, manipulation, and texturing.
Basic Animation: Learn how to animate some basic things such as a car, ball bouncing & other simple motions.
Sculpting: Learn all about sculpting, the different brushes, settings & create an awesome creature bust!
Particles, Physics & Simulations: Learn about all the different physics, particles & simulations & create a cool scene incorporating all of these!
Character Design: Follow a step-by-step guide to design, model, and rig a cartoon character, preparing it for animation.
Animation Fundamentals: Understand the principles of animation, including keyframing, timing, and movement.
Animation Workflow: Learn the full animation process, from setting up a scene and animating your character to rendering the final product.
& MUCH MORE!
Key Course Features and Benefits
Beginner-Friendly Approach: No prior experience in 3D art is required. The course is structured to guide you step-by-step, ensuring you build a strong foundation before tackling more advanced projects.
Engaging Projects: The course is project-based, meaning you'll be actively creating and animating throughout. These projects help solidify your understanding and provide tangible results.
Comprehensive Content: With over 100 lectures and 26 hours of content, you’ll receive detailed instruction and ample practice.
Lifetime Access: Gain lifetime access to all course materials, allowing you to revisit and review content at your own pace.
Unlock Your Potential with Blender
Blender is a free and powerful tool for creating stunning 3D art. This course provides you with the knowledge and skills to harness its full potential, setting you up for success in the growing field of 3D graphics.
Join us and transform your creative ideas into reality with Blender 4.5+.