
Learn Blender in 3.5 hours with a beginner friendly course that covers the interface, modeling, unwrapping, textures, materials, and basic keyframe animation using either the EV or cycles render engines.
Explore Blender's interface by mastering the 3d viewport, axes, outline, and properties; customize workspaces, use the timeline for animation, and switch between shading modes like solid, wireframe, and render preview.
Master Blender's basic navigation in the 3D viewport with orbit, pan, and zoom shortcuts. Focus on selected objects using the numpad full stop and practice navigating around multiple items.
learn to add objects in blender using shift a, select primitive meshes like cube and cylinder, adjust parameters, and place lights and cameras with the 3d cursor.
Master moving, rotating, scaling, and duplicating objects in Blender using axis constraints and shortcuts like g, r, s, and shift+d, plus applying scale to reset transforms.
Explore Blender's edit mode to manipulate objects via vertices, edges, and faces. Use shortcuts 1-3 and the grab, rotate, and scale tools to model new shapes.
Learn how to subdivide edges and faces in blender's edit mode to add geometry, create extra vertices, join vertices to form edges, and build more complex meshes.
Master four essential edit mode operations in Blender: loop cut, extrude, inset, and bevel to quickly add geometry, refine edges, and create complex forms.
Explore Blender edit mode to delete and recreate faces, fill edges, perform loop cuts, extrude and dissolve, and connect vertices with J for seamless geometry.
Learn how to separate and join objects in Blender's edit mode, rename objects, duplicate faces, and use extrude, insert, loop cut, and edge joins to build and modify models.
learn to use the origin pivot and the transform pivot options to control how objects rotate and scale in Blender, including median point versus individual origins.
Use the 3D cursor to position new objects, snap objects to the cursor or other objects, and set an object's pivot or origin to a specific vertex, edge, or face.
Learn to model a basic chair in Blender by refining a starting mesh with scale application, subdividing edges, extruding legs and back, and saving the project.
Learn to animate a cube in blender using keyframes for location, rotation, and scale across frames from 1 to 100, with insert, move, copy, and interpolation between linear and bezier.
Explore Blender modifiers including array, bevel, subdivision surface, and boolean; learn how to apply them, adjust scale, and use shade smooth and auto smooth for cleaner geometry.
Learn how to unwrap a chair model in Blender using the UV editing workspace, applying scale, and using smart UV project to lay out UV maps for seamless texture projection.
Learn to create your first material in blender by installing the Node Wrangler add-on, applying a wood texture via image texture, and adjusting roughness in the shading workspace.
Master adding and adjusting lights in Blender, including point, sun, spot, area, and shadows. Explore using HDRI environment textures to light and reflect in your scene and control world background.
Learn to add a camera in blender, position it, view through it, and fine-tune focal length, depth of field, focus distance, and aperture to control scene focus, then save.
Compare Eevee and Cycles render engines in Blender, showing basic material setup, lighting, camera, and render settings; demonstrates rendering stills and animations with image sequences or mp4 outputs.
You've reached the end of this beginner-friendly blender course and can create and animate 3d models for compelling renders. Keep practicing and revisit lessons; explore the six hour blended masterclass.
Welcome to "Learn Blender In 3.5 Hours"! Thank you so much for considering this course! You will not be sorry I promise…
I've designed this course in such a way, so that anyone interested in Blender or 3D Animation can start learning everything you need to know, right now! - No 3D experience required at all!
But this course is also not just for complete beginners, I am sure you will find a chapter where you might just learn something new. This course covers everything from The Blender Interface to your Final Render using either the Eevee or Cycles render engines.
You will learn how to create your own 3D models, UV unwrap them, apply custom textures and materials, adding lights and an HDRI to your scene, and animate everything using basic keyframes. You will learn all this and much more in just 3.5 hours! Have a look at the list of lessons below:
Lesson 1 - The Blender Interface
Lesson 2 - Basic Navigation
Lesson 3 - Adding Objects To Your Scene
Lesson 4 - Move / Scale / Rotate & Duplicate
Lesson 5 - Edit Mode Part 1 - Vertices / Edges / Faces
Lesson 6 - Edit Mode Part 2 - Subdivide Edges & Faces
Lesson 7 - Edit Mode Part 3 - Loop Cut / Extrude / Inset / Bevel
Lesson 8 - Edit Mode Part 4 - Creating and Deleting Faces
Lesson 9 - Edit Mode Part 5 - Separate & Join
Lesson 10 - Origins
Lesson 11 - The 3D Cursor
Lesson 12 - Creating Your First Model (A Basic Chair)
Lesson 13 - Keyframe Animation
Lesson 14 - Modifiers
Lesson 15 - UV Unwrapping
Lesson 16 - Creating Your First Material
Lesson 17 - Adding Lights & An HDRI To Your Scene
Lesson 18 - Adding A Camera To Your Scene
Lesson 19 - Rendering With Eevee & Cycles
So buckle up - During the next 3 and a half hours, you will learn EVERYTHING you need to know to start creating your own amazing 3D art and 3D animations!
Download your free copy of Blender and become the 3D artist you've always dreamt of becoming!
I am using Blender 3.2 during this course, but you can follow along using any Blender version which is currently available.
Let's create some amazing 3D art - see you in the first lesson!