
Begin the Blender e-sports jersey design course with a concise introduction. Understand the module goals and how to start designing competitive jerseys using Blender.
Download blender, sculpt a jersey base mesh from a low-poly to high-poly workflow, rig with a mirror modifier, sculpt wrinkles, texture fabric, and render cycles for final visuals.
Download Blender from blender.org to start designing your jersey; Blender is free, with optional paid add-ons that speed up workflows but are not required.
Open blender, switch to sculpting, turn on symmetry mode, and begin creating the torso for the base mesh.
Export the base mesh as FBX, import it in a new Blender file, and create the jersey base with retopologize using plane, snap to face, and bridge edge loops.
Learn to rig a blender jersey by creating an armature, binding with automatic weights, refining weights with weight painting, and preparing for mirroring on a centered low-poly mesh.
Create a professional E-sports jersey design from scratch using the methods and techniques. I've created a course before using CLO3D, PHOTOSHOP and ILLUSTRATOR which is a lot of software to use and it can be expensive to someone who are just starting out to learn how to create a jersey or a mockup from scratch. So I did a lot of research and experiments to create an apparel using only blender and the results was EPIC! and now I decided to create a tutorial to share with you guys how I did it from scratch without using any templates or addons, but only the basic tools in blender.
Why is it important to learn how to create from scratch?
- lnvesting your time to learn how to create a mockup from scratch can be challenging, but the results will be worthit because you can save a lot of money and avoid copyrights when you tried to buy mockups online or steal templates to other artists.
- If you already learn the technique on how to create a mockup, you can use the same technique to create other mockups from scratch not just a jersey or an apparel.
Lectures:
1. Course Overview
2. Sculpting the male torso base mesh
3. Jersey base modeling
4. Rigging the jersey
5. Sculpting the wrinkles
6. UV editing
7. Create a fabric texture
8. Modeling the stitches
9. Create a mockup from scratch
10. Concept design
11. Rendering Angles
12. Create a turntable animation