
This is the intro to the Blender 3D Soft Body Physics Simulation Guide. I describe what you are going to learn in this course and the different sections.
In this video I show you the basics of Blender and some of the shortcuts we will be using throughout this course.
In this video we learn about the soft body simulation and what it's used for and everything about it in Blender!
In this video we discuss how the soft body works and how it is use in Blender!
Now we get to move onto the settings of the simulation. In this video we discuss the object settings and how it changes the simulation in Blender 2.9!
In this video we take a look at the baking cache and why it's important. We look at the settings and what they do in Blender!
Soft Body Goal is an interesting thing. It allows you to pin the vertices on your object and in this video we take a look at it and how it works. We discuss how the settings work and how they effect the simulation.
Soft Body Edges is all about the structure of your object. This video covers all the settings and how it changes the simulation in Blender!
In this video we take a look at stiff quads and aerodynamics and I describe what they do and how the effect the simulation in Blender!
You want your simulation to have self collision? Well just turn it on! This video we learn about the self collision and how it works. We discuss the different types and the values in them.
The Solver allows you to fix issues that you might encounter in the simulation. This video will teach you what those settings do and how it can help!
In this video we talk about the collision objects in Blender and how they effect the soft body simulation.
In this video we discuss force fields and field weights in Blender and how they effect the soft body simulation.
In this video we discuss how the soft body and the cloth simulation interacts with each other in Blender.
In this video I show you how to interact 2 soft body simulations together using the collision modifier in Blender.
In this video I show you how to have your soft body simulation follow a curve using the Goal settings in Blender!
This 1st video in a 4 part series is about modeling the can. We will learn how to add a reference image and model the can using that image.
Now we get to add in the textures to our can. We discuss UV unwrapping, materials and more in this video!
Finally we get to the part you have been waiting for, when we actually get to crush the can. In this video we will create the simulation and learn how to fix any issue you might encounter.
Finally with everything done it's time to set up the render settings and create the animation!
In this video we will be modeling all the Tetris pieces that we be in our animation and placing them in the correct spots!
To simulating the pieces falling can be a little tricky and sometimes the simulation does not work correctly. In this video I show you how to properly simulate the pieces to avoid any bugs.
Finally we move onto the materials and rendering of the animation!
In this article you will find the link to the HDR website.
In this video we will model all the pieces to the obstacle course for the Icosphere to go through!
Now we get onto the fun part of actually simulating the sphere. We will learn about collisions, animation keyframes and more in this video!
Dynamic hair is a really cool thing in Blender. It allows you to simulate hair and have an object interact with it! That is what this video is about!
Now we move onto the camera animation. We want the camera to follow the sphere so in this video we keyframe the camera and animate it going down the obstacle course!
Finally the last step is to render out the animation. We will learn how to render out an image sequence and then import those images back in to create a movie file from Blender!
Do you find simulations to be hard to understand? Or have trouble learning them? Learning Blender simulations is quite daunting and can be very frustrating at times. That is why I created this course. In this course you will learn all about the soft body simulation in Blender! Basically, if you don't know, the soft body simulation is a way to add physics to your objects. It allows you to create flags, clothing, cushions, bouncing balls, and about anything you can think of. We will be going into detail on each setting and how it all works. In the first couple sections we discuss the different options and values and how they effect the simulation.
After that we will be creating 3 different complete scenes using the soft body simulation. The first one is a soda can getting crushed. We will first start out by modeling the soda can adding a texture to it and then using the soft body simulation we will crush it.
The second tutorial we will be creating Tetris in Blender. After modeling the pieces I will describe how to add the soft body simulation to each one and render it out.
Finally the last section we will be learning how to create an obstacle course for a sphere to go through. In this section you will learn about modeling, animating materials, hair dynamics and much more!
If you are wanting to learn more about Blender's Soft body Simulation or if you just want to improve your skills in Blender this course is for you!
Programs that are used in this course: Blender
I hope you are excited to jump into this course and create your own simulations!
Can't wait to see what you create.
Thanks
Stephen