
Learn how to translate Udemy video subtitles into any language using Microsoft Edge, enable English captions, and select Turkish or French translations for better accessibility.
Learn to download and install Blender, choose versions like 4.5 LTS, and launch the app on Windows, Mac, or Linux, then explore the basic interface.
Explore Blender's interface, including the 3D viewport, timeline, properties panel, and outliner, and learn how to customize layouts for modeling, animation, shading, and rendering.
Learn to navigate the Blender 3D viewport with the middle mouse to rotate, scroll to zoom, and shift middle mouse to pan, plus emulate a three-button mouse and numpad views.
Master blender object manipulation with shortcuts: move with g, rotate with r, scale with s, constrain axes x, y, z, clear with alt g, alt r, alt s.
Switch between object and edit mode, edit meshes at the vertex, edge, and face level, and master key shortcuts like E, Ctrl+R, I, and 1–3 to shape geometry.
Access free, professionally made textures for this course, including two-k and four-k options with color, roughness, and normal maps from the textures hub.
Access an interactive Blender shortcut keys cheat sheet featuring common keys with GIF demos and explanations, and search by term like grab or edit mode for quick reference.
Learn how to model a wine glass in Blender using the spin tool and subdivision surface modifier, including outlining, extruding, and merging vertices for a clean mesh.
Master blender's subdivision surface modifier to non-destructively smooth a wine glass, using Catmull Clark or simple subdivision, view and render levels, and loop cuts to sharpen edges.
Model gears in Blender by creating a circle, extruding and scaling around the 3D cursor, then apply an array modifier with an empty object offset to duplicate teeth non-destructively.
Explore the edge split modifier in Blender to remove shading artifacts on hard-surface gears and similar geometry, by adjusting the split angle to around 30 degrees for clean smoothing.
Explore how the boolean modifier in Blender punches holes, joins meshes, and engraves text on gears, using intersect, union, and difference to create varied gear designs.
Learn to model a chain in Blender using the array modifier and the curve modifier, manage curves and handles, and make the chain follow and bend along a curve.
Learn to model a wooden barrel using array and curve circle to wrap planks, refine with lattice and proportional editing, and finish with subdivision surface, lids, and bindings.
Model a sword in Blender 2.8 using reference images to block blade, base, and hilt, and refine with loop cuts, extrude, scale, and a mirror modifier.
Blender 3d modeling to finish a sword, sharpen edges with loop cuts and subdivision surface, and wrap a leather strap around the handle using the screw modifier.
Learn to model a cowboy hat in blender using image references, extruding from a circle and applying modifiers like mirror, subdivision surface, solidify, and proportional editing for smooth curves.
Explore three ring modeling methods in blender: a ring with circle and solidify wrap, a plane-based ring extruded and curved, and a skin modifier workflow with mirror and curve wrap.
Model an apple in blender by starting with a circle, extruding, looping cuts, applying subdivision surface, and using a lattice to squash and stretch.
Model a simple 3D building using a mirror modifier on x and y axes, box editing, loop cuts, extrudes, and an array for a scalable cityscape.
Fully compatible with Blender 4.0!
Want to learn 3D modeling and creating some cool objects in 3D!? Then get ready for an adventure!
What is 3D modeling? 3D modeling is the process of creating 3 dimensional objects within a 3D program. In this course we will be creating things from a ship to a hat to a spaceship and more!
If you know NOTHING about 3D, this course is for you. If you are familiar with 3D but would like to learn or get better with modeling, this is the course for you. In this course we will be MODELING 20 DIFFERENT things and along the way learn about modeling in 3D!
We will learn some of the following:
-Basics of modeling using vertices, edges and faces
-Using Modifiers to help us facilitate the modeling process
-Model 20 different objects so that you get the modeling workflow and skills needed to model what you want
- A bonus section on modeling a bike has been added to the course!
By the end of this course you will have the skills, confidence and know how to model objects in 3D. Using the skills learned here you will be well on your way to modeling and creating whatever you want!