
Learn to translate subtitles for the blender course videos using Microsoft Edge, enabling English captions, translating to Turkish or French, and managing translation timing.
Keep the course fully compatible with the newest Blender by releasing update videos for changes and answering questions in Q&A or via private messages, so you can keep blending confidently.
Enable 1080p playback for the ultimate blender 3d character creation & animation course by turning on autoplay under the gear icon. Confirm all videos run in 1080p HD.
download and install blender, explore its interface, and open the program on windows, mac, or linux. learn about steam options and previous versions to tailor your setup.
Explore Blender's interface by understanding its multiple windows, including the 3D viewport, timeline, properties, and outliner, which organize modeling, animation, and rendering.
Master navigation of the Blender 3D viewport by rotating with the middle mouse button, zooming with the wheel, and panning with shift. Learn view shortcuts via numpad or emulation.
Learn to manipulate objects in blender using shortcuts like g, r, and s to move, rotate, and scale, constrain axes, and apply location, rotation, and scale with ctrl a.
Explore edit mode in Blender to manipulate geometry by selecting vertices, edges, and faces, using shortcuts like tab, 1-3, extrude, loop cut, inset, and box/brush selection to shape meshes.
Access free textures for course on blender mania 3d hub by logging in with Udemy; download 2k textures for personal or commercial use and extract color, roughness, and normal maps.
Learn to navigate Blender shortcut keys with an interactive cheat sheet featuring left-side shortcuts, GIF demonstrations, and explanations for edit mode, sculpting, and grab operations.
Learn to turn the default cube into a Blender character by adjusting the origin for a neck-like pivot, adding limbs, and beveling edges.
Color your character with the principled bsdf, adjusting base color and roughness, then apply and manage materials across body parts, including single-user assignments, renaming, and saving versions.
add eyes and a mouth to a character with a UV sphere and plane, shade smooth the eyes, align the iris, then mirror with clipping and apply a subdivision surface.
Explore Blender 4.1 keyframe insertion methods using i for automatic or manual insertion, and k for the keyframe menu, while selecting channels (location, rotation, scale) to insert only affected keys.
Animate a Blender character by inserting location, rotation, and scale keyframes across the timeline, using the graph editor and cycles to loop a walk cycle smoothly at 24 fps.
Master parenting and empties in Blender to control a character: set parent to object for body parts, attach the body to an empty, and use keyframes to animate movement.
Learn to make the character walk forward by keyframing location, rotation, and scale; adjust timing with frame scaling and linear interpolation, then restrict to frame 50 with cycles modifier.
Learn to animate facial expressions in Blender using shape keys, including creating smile, frown, and oh expressions, shaping eyes with proportional editing, and keyframe setup for facial animation.
Learn how lattices deform a mesh to squash and stretch a character as you animate a ball kick in Blender, using keyframes, graph editor tweaks, and frame-by-frame timing.
Learn to squash and stretch a ball using a lattice in Blender by adding a lattice, binding it to the sphere, and animating with shape keys and keyframes.
Apply materials to the ball and face, use EV render engine lighting, and animate the camera with keyframes; render PNG frames and assemble a final mp4 in the video sequencer.
Learn to build a character with Blender’s array modifier, duplicating spheres nondestructively using count and offset, including transform and object offset for a caterpillar, updated for Blender 4.2 and 5.0.
Learn to animate a caterpillar along a bezier curve in Blender, using the curve modifier to deform objects, adjust tilt and normals, and keyframe motion along a curved path.
Add textures to Blender objects by using diffuse color (albedo) maps, normal maps, and roughness maps; unwrap UVs and set up a node-based material with mapping and the Principled BSDF.
Learn to add grass with particle systems in Blender by rendering blades as an object, adjusting rotation and scale randomness, and controlling density with vertex groups and weight paint.
Discover how to light a Blender scene with HDRIs to create realistic lighting, reflections, and shadows without building an external environment. Adjust rotation and strength as needed.
Learn to animate a camera in Blender using a track two constraint, tracking the caterpillar with a vertex group, keyframing positions, and refining textures with UV unwrap and color tweaks.
Learn to mix grass and dirt textures in Blender with a mix shader driven by a black-and-white texture, then paint grass and build a tree with leaves and caterpillar animation.
Render the caterpillar animation using cycles with gpu, adjust sampling and denoise for realism, then test, tweak grass and trees, and save textures before compiling the final movie.
Explore the updated Principled BSDF in Blender 4.0, compare it to the old version, and learn how base layers, roughness, metallic, IOR, subsurface, transmission, and coat and sheen shape materials.
Explore the new principled bsdf part 2, mastering subsurface scattering with random walk skin, index of refraction, anisotropy, specular controls, tint, and transmission for realistic cycles materials.
Explore the coat option in the new principled bsdf, controlling layered finishes with weight, roughness, index of refraction, and tint, and map features from the old to the new.
Use reference images to guide Blender character modeling and animation. Build a simple bone-based rig (armature) for a wooden mannequin, duplicate it, and animate a short sequence between two characters.
Model a character by blocking out a torso and head in Blender, using mirror modifier, clipping, edge slide, and proportional editing to shape a symmetrical mannequin.
Block out the arms and legs in Blender, create pivot points, duplicate joints, and shape with extrude, scale, and loop cuts to build a ready character.
Learn to build character joints in Blender by adding UV sphere joints, creating indents, and shaping hands, feet, and screws with loop cuts, extrusions, and bridge edge loops.
In Blender, smooth the character, apply edge split above the mirror modifier, then refine with loop cuts and edge slides to shape shoulders and joints; next comes texturing and armatures.
Apply provided wood textures to the mannequin, adjust colors with rgb curves, and unwrap using smart uv projection, while ensuring normals, scale, and metal screws are correctly set for rigging.
Rig a Blender character by building and mirroring an armature of bones for centered rotation. Assign vertex groups, weight paint, and parent the mesh for animation, with IK forthcoming.
Learn how to set up inverse kinematics (IK) constraints in Blender to drive leg and arm bone chains, adjust chain length, and fix bone orientation for realistic motion.
learn how bone collections replace bone layers in Blender 4.0+, and manage them by adding, renaming, moving, hiding, selecting, removing, and assigning to multiple collections.
Replace redundant bones with custom shapes, circles, spheres, and a triangle, using viewport display and scaled adjustments to streamline rigging and animation.
Set up a detailed Blender scene by modeling an artist book with bindings, a desk, and a small mannequin, and prep an animation using booleans, arrays, and bevels.
Model a pencil in Blender by creating circular profiles, extruding and scaling to form a pencil body, eraser, and lead, then refine with loop cuts, smoothing, and a subdivision surface.
Add textures in Blender using textures.com assets, applying albedo, normal, and roughness maps with the node wrangler and shader editor, then unwrap UVs for a desk, wall, and pencil.
Create a detailed desk scene by modeling miscellaneous items such as thumbtacks, paper clips, and post-it notes in Blender, exploring curve and bevel workflows to add realism.
Download coin textures from textures.com, model coins in Blender with metallic material and roughness, and set up a wood bookshelf to frame the shot with depth of field.
Learn to add a second character by rigging a detachable arm with a child of constraint, empties, and separate objects, then position mannequins and storyboarded actions for animation.
Block and animate a Blender scene in 2.8, tackle armature playback slowdowns, and apply fundamentals from camera zoom and lighting to keyframe poses and scene blocking.
Master automatic keyframe insertion to animate a character with IK hands and a master bone, block poses across frames, and mirror essential motions.
Block out a blender character rising from a fall, looking at a drawing, then petting it, using keyframes and bone rotations for a dramatic, smooth standing pose.
Use viewport rendering to preview animation quickly without full renders. Hide unnecessary meshes and organize collections in the outliner to speed playback and test frame timing with viewport render animation.
Block animation by making the character stand, look toward the girl, and turn the torso and head, using location, rotation, and scale keyframes for pose transitions.
Create a walk cycle in blender by building first contact, passing, up, and down poses, then paste opposite and copy-paste keyframes to complete a full walk cycle.
Learn to block and polish a walk cycle by adjusting keyframes, poses, and feet contact in pose mode, copying frames, and guiding the character toward the girl with believable timing.
Finish the blocking by animating a male character offering his arm to the female figure and guiding her to walk away, then refine timing and poses with dramatic arm movements.
Animate three arm-switch transitions in blender by transferring control between hands with constraints and keyframes, then fine-tune poses across frames using manual tweaks.
Master the arm switch technique in blender by detaching and parenting to the armature, using child of constraints and ik, inserting location rotation scale keyframes and influence, then set inverse.
Create and animate a Blender character by adjusting anatomy and clothing, rigging with a main controller bone, and choreographing keyframed poses as characters switch places and interact.
Choreograph a playful love scene by keyframing a hug, a pole lift, and a wrap-around embrace, adjusting timing across frames for a smooth interaction.
Finish blocking the animation in Blender by switching the main bone's interpolation from bezier to linear, and refine keyframes in pose mode for precise location, rotation, and scale.
Review the blocking phase by rendering and testing the animation, unhide objects, and plan camera movement, tweaking, and sound for the next steps.
Explore Blender camera animation with a stop-motion feel using a single camera. Plan keyframes for location, rotation, and scale to create controlled zooms, angles, and character reveals.
Animate a dynamic Blender camera by placing precise keyframes, using instant frame-to-frame transitions, and adjusting front-view angles, zooms, and subtle rotations to stage the arm ripping and the podium reveal.
Block out the animation, then fine tune with a second level of detail while keeping blocky wooden character style, correcting hands, feet, and preventing feet from going through the floor.
Learn to add secondary movements in Blender by inserting in-between keyframes, refining poses, and adding subtle head, chest, and arm motions to bring rigid wooden characters to life.
Create moonlit mood lighting in Blender using point and area lights, remove hdr, and keyframe light transitions to animate a door opening with accompanying light switch and sounds.
Learn to add realistic depth of field in Blender by linking the camera focus to a target object, adjusting the F-stop, and animating the focus across the scene.
Finalize the Blender scene by resizing and duplicating props, tweaking textures and maps (normal, roughness), adding thickness to the house, and prepping for tweaking, rendering, and sound design.
Tweak speed in blender to adjust the armature, bones, and empties to prevent mesh intersections, refine lifting, walk cycles, and align hands, legs, and interactions with the book and pole.
Save a new ending file, position the girl on the pole, swap textures to the girl drawings, and insert keyframes to craft a dramatic finale before lighting and camera animation.
Enable automatic keyframes and animate the camera with an empty focus to slow zoom out, pan across the scene, focus on the girl, then fade to black before rendering.
render your animation with test renders, adjust metals and lighting, fix geometry by separating screws from the mannequin to remove edge split, and set final render settings.
Add sound to a Blender animation with the video sequence editor, using door and light-switch SFX plus music. Import WAVs from freesound.org, sync audio to frames, apply fades.
Render your final movie by configuring 1920x1080, 24 fps, and ffmpeg video with mp3 audio, syncing audio with frames via av sync, exporting from the sequencer, and sharing your animation.
Create a fourth human character in Blender by blocking, refining topology, and shaping features through edge loops, mirroring, and proportional editing.
Block and refine the character's head in Blender by adding eyes, shaping the eye sockets, forming the mouth, and smoothing features with loop cuts, edge slides, and proportional editing.
Block out the body in Blender with neck, shoulders, torso, arms, and legs using loop cuts, extrudes, and sphere tweaks to establish edge flow and joints.
Block out cartoon character hands in Blender 3D by forming a cube into a wrist and four-fingered hand, extruding, adding loop cuts, adjusting joints, and fattening fingers with alt s.
Learn how to model character shoes, pants, and a collared shirt in Blender using edge loops, extrudes, and edge slides, with clothes as a single animated mesh.
Learn to model a stylized Blender character by creating mesh hair from a UV sphere, blocking ears, teeth, and a tongue, refining with proportional editing, solidify, and subdivision surface.
Add loop cuts around joints, wrists, and other areas to preserve volume as the armature deforms the mesh, and prepare for animation with a subdivision surface modifier.
Add subdivision surface modifiers and loop cuts to refine the character's face and hair, adjust edges for sharp shading, and connect the tongue to the mouth for a cohesive mesh.
Build the main armature for a character, create a basic skeleton, add fingers and limb rigs, name and flip bone sides, and align bone rolls and axes for clean movement.
Create a hand rig by parenting to the armature with automatic weights, build an IK hand, and drive finger curling with a driver using copy rotation and local-space limit location.
Create a finger rig using drivers and copy rotation, refine thumb controls, and build a hand rig with non-deforming bones and constraints for intuitive animation.
Create a foot rig with heel and toe rotation using IK constraints and ankle, heel, and toe controllers to keep the feet planted as the hips move.
Create pull targets to control knee and elbow directions, set pole angles for precise limb alignment, and mirror rigs by copying bones and constraints across sides, ensuring proper roll.
Master weight paint and vertex groups, including automatic weights, to finalize a Blender character rig with clean deformation, manage modifiers, and parent hair for a complete rig.
Create a facial rig in Blender by using shape keys for the eyes and eyebrows, including upper and lower lids, center brow, and negative range tweaks to expand expressions.
Create jaw closing and opening shape keys, along with an o shape for the lips, adjust teeth, then refine with proportional editing and axis tweaks to achieve exaggerated overbite.
Create and refine mouth shape keys, including a smile and frown, by editing vertices with proportional editing and edge slides to avoid pinching. Save the character.
Create a realistic skin material in Blender by combining the principled bsdf, hex color codes, color ramps, noise and Voronoi textures, subsurface scattering for Cycles, and a subtle bump map.
Develop a leather texture for shoes in Blender using a procedural voronoi pattern, bump mapping, color ramp, and mapping to control roughness and achieve realistic leather.
Assign pants material and jeans textures, then use seams in Blender to unwrap the character's pants with multiple UV maps, marking seams and refining texture placement.
Mark seams, unwrap UVs, and apply fabric textures to a shirt in Blender, using albedo, normal, and roughness maps, with focus on seams on the arms and collar.
Create cartoon eyes in Blender by modeling the cornea, iris, and pupil as separate objects, and texture the iris with a radial gradient and noise.
Create a black hair material and refine hair geometry in Blender using edge loops, proportional editing, and vertex tweaks; add animated eyebrows with shape keys that follow the mesh.
Create an eye rig in Blender by adding eye bones and a central eye controller, then use track-to constraints to make both eyes follow the head.
Create and apply custom shape keys for bones in Blender, building hand shapes for IK hand, head shapes, eye controller shapes, and arrow-like shapes for intuitive animation.
Learn to drive eye shape keys with bones in a streamlined Blender rig, creating bone-driven eyelids and eyebrows using drivers, limits, and local space values for expressive facial animation.
Learn to create and drive mouth shape keys in Blender, adding jaw, o, lips open, smile, and frown drivers with armature bones. Organize shapes for clean animation.
Set up a Blender scene for a dream sequence character, scale the model to about six feet, adjust units to imperial, apply armature scale, and position eye bones for animation.
Block the animation from standing to laying down in pose mode, placing I location rotation scale keyframes at frames 1 and 10, then flip to reverse.
Block and refine a Blender character animation by expanding a plane into walls and floor, blocking poses, and timing keyframes for movement and camera reveals.
Update your blender 4.0 workflow with the new pose asset library and asset browser, create mouth open and mouth closed pose assets, and generate accurate previews with the camera.
Learn to save and reuse character poses with Blender's pose library, creating idle and startled poses and applying them with automatic keyframe insertion.
Use the dope sheet to manage bone and shape-key keyframes in Blender, tweak poses, insert color-keyframes for the cube, and copy-paste keyframes for efficient animation.
Animate a character poking a cube and triggering a color change from red to blue while refining poses, keyframes, timing, and expressive head, chest, and finger movements.
Add a second cube in blender and animate the character reacting with held poses at keyframes, then change the cube color on impact to emphasize the surprise.
Learn to create a rain of cubes with a Blender particle system and rigid bodies. Set up an emitter plane, adjust start frames, render cubes, and tune damping for believability.
Finish blocking the animation by posing the armature in pose mode with automatic keyframes, refining frames as cubes rain, then end with a grin and cut to black.
Apply a second pass of animation to refine blocking, fix mesh penetration, and add secondary movement, breathing, weight shifts, and subtle timing using the dope sheet and pose mode.
In this lecture, learn to add secondary motion to a Blender character through head, eye movements, chest, and hands, adjust keyframes, and prepare for facial animation in the third pass.
Learn to build facial animation from scratch in Blender by resetting the face rig, using scripted expressions and drivers, and keyframing jaw, eyes, and brows for expressive poses.
Continue refining facial animation in blender by adding blinking, eye and brow movements, and jaw and mouth actions across multiple keyframe passes using copy keyframes, alt g, and automatic insertion.
Learn advanced facial animation in Blender by posing face bones in pose mode, inserting keyframes for blink, jaw, eyelids, and expressive tweaks as the cube triggers startled and concerned looks.
Finish the facial animation for a blender character, adding eye blinks, mouth poses, and brow tweaks with facial bones and keyframes.
Tweak animation with subtle breathing, chest and head rotation, and secondary motions to add life to a Blender character. Practice frame-by-frame refinements, bone copying, and timing adjustments to enhance realism.
Master speed tweaking techniques to adjust animation timing in Blender 3D character creation and animation.
Learn to animate multiple cameras in Blender using markers to switch views, bind cameras to markers, and leverage track two constraints and empties for dynamic angles.
Adjust lighting for the scene with a sun lamp set to white at strength four, rotate the light to achieve a Blender vibe, and set the world color to gray.
In this lecture, learn to build a cube house in Blender using array modifiers, delete geometry and hollow interiors, create a roof, doorway, windows, and apply color materials for structure.
Build a large cube pyramid in Blender using array modifiers, adjust the axis and counts, and clean interior geometry by deleting vertices in edit mode for a smoother ending scene.
Animate the end scene in Blender by configuring camera movements, refining keyframes for the pyramid top character, and scattering cubes to enrich the scene.
Learn to fix bone-induced deformations in Blender by creating a shape key driven by the thigh bone's x-axis rotation, then adjust with modifiers and proportional editing for a natural contour.
Set up the scene for rendering in Blender by fixing eye materials, creating a mouth interior material, adjusting lighting and a reflective floor, and rendering 1920x1080 900-frame PNG animation overnight.
Render the ending scene in Blender, with the camera zooming out, by applying a shiny floor material (metallic 0.5, roughness 0.2) and a 1920x1080 render from frame 1 to 300.
Set up opening and ending sequences in Blender's sequencer and add sounds. Learn to record and edit sounds with Audacity, adjust pitch, export mp3s, and source music and beeps.
Sync a rich soundtrack to the final animation by adding music and sound effects, adjusting volumes, applying cross fades, and rendering as mp4 with mp3 audio via the sequencer.
Block out an alien head in Blender, mastering lip syncing, eye placement, and facial topology with loop cuts, proportional editing, and mirroring.
Learn in Blender to model oval eyes and animate them with a lattice that squashes and stretches, enabling natural rotation inside the head without distorting the eye mesh.
Block out the alien head, refine the nose and mouth with loop cuts, edge slides, and insets, and build the neck for future lip-sync animation.
Block out an alien body’s torso, shoulders, and rib structure in Blender using extrude, scale, and loop cuts, then refine with edge slides and merge vertices for smooth subdivision surface.
Model the arm and hands in Blender by shaping shoulders, extruding to form the bicep and forearm, and detailing fingers with loop cuts, proportional editing, and wrist connections.
Model the alien's legs by extruding, adding loop cuts, shaping the thighs and knees with proportional editing, sculpt mode, and smoothing for a natural silhouette.
Model an alien foot with four toes in Blender by extruding and scaling a cube, adding toe joints with loop cuts, and smoothing for a rounded, connected leg-foot.
Enhance the alien character by tweaking the mouth and adding teeth, refining lips and facial topology with extrusion, loop cuts, and proportional editing in Blender.
Append skin and eye materials from another blend file to reuse shaders, customize with shader editor, color ramps, and node wrangler, and position cornea and iris with lattice modifiers.
Append and align the armature for the character in Blender, adjust scale and bone positions, enable x-axis mirror, set constraints, and build a finger rig for animation.
Finalize the alien rig by adding toe holder bones, align the ankle pivot, remove doubles, recalculate normals, then mirror, parent to the armature, and test in pose mode.
Develop eye rigging by adding eye bones, parenting corneas to the head, and using track-to constraint targets for look-at, while enabling independent eye rotation with lattice binding.
Create mouth shape keys in Blender to enable lip syncing for an alien character, building jaw and smile keys and planning shapes from reference images.
Learn to create and refine mouth shapekeys in Blender, building an O shape and lips close with jaw adjustments, edit mode tweaks, and proportional editing for a rounded alien smile.
Master F and V mouth shapes by adjusting jaw, lips, and teeth with proportional editing to form V shape and prepare B, M, and P shape keys for lip synching.
Create eye shapekeys in Blender, including lower lid, upper lid, and middle brow. Adjust vertices with face selection, wireframe view, and axis moves to refine eyelids and brows.
Learn to drive shapekeys with an armature in Blender, building a driver system for jaw, smile, lips, f and v, eyelids, and eyebrows, while properly scaling the model.
Record lip sync audio for an alien character with Audacity, adjust pitch for a deeper voice, export as mp3, and share your result on Blender Mania 3D.
Design custom shapes for facial bones in Blender, including jaw shape, lid shape, middle brow shape, and lips shape, apply, orient, and scale them, moving to the misc collection.
Master the updated Blender 4.0 pose library workflow: use the asset browser to create pose assets (mouth open/closed, hand poses) and generate camera previews for accurate thumbnails.
Build a pose library with five bones to sync mouth movements in blender. Use keys c d t z, o u w, a e i, f v, b m p.
Master lip sync animation by building mouth pose libraries and syncing jaw and lip shapes to phonemes using audio scrub and AV sync.
Block the body animation from frame 1 to 75, set up hand and finger poses with IK and drivers, then cue a dramatic thumbs-up and refine timing.
In lip syncing part 2, apply frame-precise mouth shapes and shape keys in Blender, aligning phonemes with keyframes to create realistic character dialogue.
Master lip syncing in Blender part 3 by shaping phonemes, placing keyframes, and refining jaw motion for expressive character dialogue.
Animate a Blender character by refining lip syncing timing, blocking major motion at key frames, and adding subtle secondary movement—head, chest, and arms—for a natural talking performance.
Animate the thumbs up and dramatic 'well done' pose, offset chest and head rotations with keyframes, copy poses to the opposite side, and refine timing for a natural finish.
Animate the eyes in Blender by shaping eyelids, eyes, and eyebrows, refine the pupils, add subtle body movement, and choreograph blinking with dope sheet timing.
Finish animating the alien by refining secondary hip and foot movements, keyframing leg, foot controller, knee pivot, and hips, lifting the foot between frames and adjusting eyebrow motion.
Set up the scene and render your alien animation by refining keyframes, lighting with a sun lamp and hdr lighting, environment texture, camera placement, and final render settings.
Celebrate your progress from a default cube to masterful character modeling, rigging, animating, lip syncing, and texturing in Blender.
Create a cute spherical character with a tail in Blender, using a lattice to squash, subsurface, shrink wrap, and solidify modifiers, add ears and eyes with shape keys for blinking.
Rig a cute character by building an armature, parenting with automatic weights, and adding constraints, lattices, and shape keys to enable squash, stretch, and eye blinks driven by bones.
Texture the character by adding materials, customizing bone shapes, and lighting with a ground plane and sunlight; tune the eye materials and explore subsurface scattering for a Gumby-like rubber look.
Explore blender character animation by using an empty as the main controller to drive squash and stretch, tail and eye motion, with keyframes and scene setup for a final render.
Render and export your Blender animation by setting 1920 by 1080, frames 1 to 150, rendering PNG image sequences, performing test renders, and compiling into an mp4 video with ffmpeg.
Fully compatible with Blender 5.1!
Learn character creation and animation from A-Z with the popular 3D program "Blender"
Want to learn 3D character creation and animation but don't know where to start? No problem! In this course we go from A-Z, from the basics to the more advanced of character creation to animation. This course is project based so we will be using the skills we learn along the way to create some awesome animations.
Learn The Art of 3D Animation From The Very Basics to The More Advanced
We will kick it off with learning the VERY basics of Blender. How to navigate around the scene, manipulate objects and everything you need to know to be comfortable in Blender!
-Then we will start with our very first animation project! Learning the basics of animation, modeling, materials, shapekeys to animate the face and much more to create our very first animation scene!
-Our second animation will be all about curves, animating along curves, using particle systems, modeling, texturing and much more! By this point you will start to feel comfortable with Blender and 3D animation and have the skills and knowledge where you can start doing your own projects!
-Our third project is a full blown animation! Just this one alone will teach you everything you need to know about character creation and animation! From making our character to rigging and adding materials to then creating our whole scene, lighting, adding sounds and much more! By the end of this you will have created a full blown animation that looks great and have learned the skills needed to create your own!
-Our fourth project leads us to creating a human character! First making the human from scratch to then creating a full body rig that works nicely! In this one we go even more in depth with the node or shader editor and take a look at making different materials such as the eye material, skin shader and cloth material for our character. We will then fully animate this character, see how to make our own sounds and MUCH more!
-For our fifth project we will be lip synching and making a character that talks! Firstly we will be modeling and making our alien from scratch! Then adding materials and a rig to fully animate and control him. We will then see how to make a character talk and much more!
-Each project we do builds on the previous one and the further you go, the more you will be applying and doing!
-End With The Confidence and Know How to Be Able to Create Your Own Projects and Animations From Just An Idea to Finished Product
The Power to Create in the Palm of Your Hands
This course contains over 30 hours of content!
Over 150 video lectures!
And one awesome teacher!
-Use the skills you learn to then create your own artwork and animations
-Learn and follow along with the workflow of 5 complete animations from A-Z
-Finish the course with your very own animations and work of art that you can be proud of
-Lifetime access!
By the end of this course, you will emerge equipped with everything you need to know for character creation and animation! It is PACKED with character animation madness that you will enjoy and benefit from for a long time!