
In this video we take a look at the smoke behavior and how it effects the simulation in Blender 2.8!
Adaptive domain allows you to only bake in certain parts of the simulation. This can speed up bake times and render times.
Smoke flames are the values that change the height, speed, and density of the flames and smoke. And in this video I show you how it works.
Smoke Noise is a quick way to add lot's of detail to your smoke without going crazy high in the resolution.
Guiding allows you to change the smokes velocity using an object or another simulation. In this video we take a fluid simulation and have the smoke follow it.
Guiding Effectors allow you to use an object to move the smoke in a certain direction.
With collections you can limit the flows or the collisions that a simulation will have.
The cache is where all the simulation data is stored and there is more to it than you might think.
Field weights are the strengths of the force fields in your simulation. It allows you to have certain force fields have more power than others.
Viewport display allows you to change how the smoke looks in the view. This does not effect the render, only the viewport. You can create some interesting results using this panel in Blender.
The smoke type is pretty easy to understand. It emits smoke into your scene. In this video we take a look at the settings and exactly what they do.
The fire type emits fire into your simulation. There are a couple of settings that allow you to change how the fire looks and in this video we explore that.
The collision type is exactly how it sounds. It will act as a collision for the smoke. You can use this to block the smoke from entering a certain area or just to add some interest to the simulation.
OpenVDB is a new way of storing volumetric data and in this video I show you how to import that data in Blender 2.83
In this video we learn how the material for the smoke works in the node editor.
The fire material is pretty cool and you can create some interest colors and in this video I show you how it works.
In this video I will show you how to set up the material to render realistic fire in the Eevee render engine.
This 4 part series is a tutorial on creating a very realistic campfire simulation. This first part is setting up the different values in the fire simulation to get it to look realistic.
Now that the fire simulation is done let's move onto creating the sparks using the particle system.
In this video we create a fancy particle material where it changes color while the particle rises.
Finally we move onto setting up the lighting and rendering out an animation of fire with sparks in Blender!
Starting out this tutorial we will be adding the objects and animating the sphere moving around inside the collision object.
Now that the animation is set up, in this video we go through adding collision to the icosphere and simulation the smoke.
In this video we create the glowing smoke material and add some glare in the compositor.
In this video we finalize the course and sequence out the glowing smoke simulation.
Hello everyone and welcome to the Fire & Smoke Simulation Masterclass in Blender! This course is for anyone wanting to learn about how to create realistic fire or smoke in Blender 4.5.
It's specifically designed to take you from being a complete beginner to being able to create any type of simulation you want on your own. Starting out we'll first understand what the fire and smoke simulation is and how to use it on a basic level. From there we'll be jump into the settings and cover each one with side by side visual comparisons so it’s easy to understand. After that we’ll learn about the shading workspace and how to create smoke and fire shaders in both EEVEE and Cycles. To really help everything sink in there are 5 full tutorials in which we use the smoke and fire simulation to create some interesting animations.
The first one is all about creating mist in Blender. We’ll go through the process of changing the smoke settings to get that misty effect, add a light white material and render it out. The second tutorial is how to properly render fire in EEVEE. We’ll walk through the EEVEE render engine talking about all the settings and values to get realistic results.
The third tutorial is a campfire scene. We will first add the campfire model which is included in this course, simulate the fire and smoke, add spark particles, create materials and adjust render settings to create the most realistic campfire possible.
You like explosions? Well for the fourth tutorial we will be simulating a missile crashing down and exploding. Step by step we will learn about curve animation, particle systems, simulating two types of smoke and much more.
Last but not least the final tutorial is all about creating a glowing smoke effect inside a glass sphere. We'll cover simulating smoke inside objects, creating a glowing materials, and rendering in EEVEE.
If you are interested in learning everything there is to know about the smoke and fire simulation and how it works in Blender, hit that enroll button and let's get started! I look forward to see what you create!
Thanks
Stephen