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30-Day Money-Back Guarantee

This course includes:

  • 15 hours on-demand video
  • 5 articles
  • 24 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design 3D & Animation Blender

Blender 2.8 Bootcamp - Learn 3D, EEVEE, Collections & More

Learn Blender 2.8 tools & interfaces to create 3D models, render your textured assets, manage your scenes and much more
Rating: 4.6 out of 54.6 (55 ratings)
11,275 students
Created by Stephen Woods
Last updated 8/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • After taking this course you will be familiar with Blender 2.80 and you will be able to start creating your own work
  • You will be comfortable enough with Blender 2.80 to go ahead and attempt more advanced courses and tutorials

Requirements

  • There is no prior knowledge of Blender or 3D graphics is required for this course
  • You need a PC, Mac or Laptop capable of running Blender 2.80 with a GPU supporting OpenGL 3.3

Description

This is the perfect course to kickstart your career or hobby in 3D.

**Some proceeds from this course are donated to The Blender Foundation, supporting the Blender community and keeping Blender free and open-source forever**

This course covers every important aspect of Blender 2.8, the most advanced version of Blender yet. Blender is a free, open source digital content creation application that allows artists to create amaing 3D models, animation, visual effects, product visualisations, motion graphics, 2D digital hand drawn animation and much, much more.

This couse will help you get familiar with Blender 2.8's interfaces, from its various tool bars, editor windows, contextual menus and its modelling, lighting, texturing and rendering toolsets.

Using the provided scene files you will be able to follow along and quickly get to grips with concepts like data management, collections, scenes, view layers, linking and appending.

From there I'll delve into some of the newer features of Blender 2.8. You will be able to use the ability to customise your workspace, create materials and shaders in the new Look Dev mode and render your scenes in real time usign the EEVEE engine. This will make creating your own scenes and rendering out a final image much easier and quicker than any other software available.

This is a constantly improving course, Projects will be added regularly and videos upload several times per month, projects include:

  • A complete Title sequence, modelled, animated, textured, lit, rendered, compositing and edited all within Blender.

  • Interior modelling, lighting, rendering and compositing

  • Hard Surface modeling

  • Procedural texturing and the Node Editor

  • Creating a stylised, historical building using texture painting, sculpting and freeform render techniques and post-production.

I am always looking for suggestions from students for future projects, add ons and techniques that you want to be covered in this course. Feel free to message me anytime with your suggestions, feedback and questions.

Who this course is for:

  • Anyone wishing to learn to create and texture 3d models
  • Anyone wishing to learn the new version of Blender, Blender 2.80
  • Anyone familiar with previous versions of Blender who want to learn about the new features and updated interface

Course content

13 sections • 131 lectures • 14h 45m total length

  • Preview02:05

  • Preview02:59
  • Preview01:16
  • Menus
    01:54
  • Workspaces
    01:29
  • Tutorial: Creating a Workspace & Saving A Start-Up File
    05:27
  • Scene and View Layer Overview
    01:13
  • Editors Area
    02:03
  • The Window Menu
    01:52
  • Blender Preferences - Interface Sections
    03:29
  • Blender Preferences - Add-ons
    02:02
  • Blender Preferences - Interaction, System & Files
    04:30
  • Tutorial: Customising Preferences
    04:32

  • Editor Windows Overview
    02:02
  • Preview04:39
  • Tutorial: Basic Transforms
    06:29
  • Tutorial: Adding & Deleting Basic Primitives
    05:07
  • 3D View - Interaction Modes Overview
    03:53
  • 3D View - Menus Overview
    02:26
  • 3D View - Display Settings
    03:52
  • 3D View - Tool Bar Overview
    02:10
  • 3D View - Properties Panels Overview
    01:17
  • The Outliner
    02:26
  • Properties Editor - Rendering Tabs
    02:13
  • Properties Editor - Data Tabs
    01:48

  • Preview01:46
  • Scenes
    02:21
  • Collections
    01:56
  • View Layers
    01:12
  • Appending & Linking
    02:10

  • Contextual Menus
    01:06
  • Quick Favourites
    00:49
  • Select & 3D Cursor Tools
    01:11
  • Pie Menus
    00:59
  • Shortcut Keys
    01:25

  • Sub-Objects
    02:11
  • Primitives
    01:39
  • Edit Mode Menus
    02:11
  • Live Tools - Overview, Add Cube and Extruding Tools
    02:50
  • Other Live Tools Overview
    02:50
  • Modifiers
    02:35

  • Scene Files and resources
    00:10
  • Preview14:28
  • Part 2: Modelling with Loop Cut & Slide and Extrude
    12:05
  • Part 3: Separating Geometry, Using the Array Modifier and Merging Vertices
    12:22
  • Part 4: Using Inset, Dissolving Edges, Edge Bevels & Grid Fill
    11:16
  • Part 5: Manipulating Geometry Using Different Pivot Points
    09:30
  • Part 6: Re-using Existing Geometry, the Mirror & Solidify Modifiers
    09:25
  • Part 7: Re-scaling the Scene and Using the Boolean Modifier
    13:16
  • Part 8: Tidying Up The Result of a Boolean
    15:33
  • Part 9: Using the Bool Tool Add-on
    07:24
  • Part 10: Thinking About and Creating Complex Geometry
    20:03
  • Part 11: The Basics + Modifiers = Great Geometry, Fast
    12:53
  • Part 12: Grinding Away Using The Basics
    11:31
  • Part 13: Creating Geometry Using Bezier Curves
    16:39
  • Part 14: Preparing For & Creating Booleans Correctly
    09:44
  • Part 15: Creating Hex Bolts and Some Final Thoughts
    08:31

  • Preview01:58
  • UV Editor Window
    03:20
  • UV Editor - UV Menu
    01:30
  • 3D View - UV Menu
    02:21
  • Unwrapping Methods
    02:10
  • Unwrapping Scene Files
    00:03
  • Unwrapping the Lightsaber pt 1
    10:20
  • Unwrapping the Lightsaber pt 2
    10:46
  • Unwrapping the Lightsaber pt 3
    11:07
  • Unwrapping the Lightsaber pt 4
    07:10
  • Unwrapping the Lightsaber pt 5
    11:30
  • Unwrapping the Lightsaber pt 6
    08:58
  • Unwrapping the Lightsaber pt 7
    13:45

  • Scene Files
    00:01
  • The Node Editor
    02:28
  • Look Dev Mode
    01:31
  • Understanding Reflections
    01:35
  • PBR Textures
    03:52
  • Creating Shaders: Chrome & Glossy Black Plastic
    08:07
  • Creating Shaders: Linking Materials & SSS
    06:17
  • Creating Shaders: Finishing the Microchip and Brass Shader
    07:56
  • Creating Shaders: Brushed Metal pt 1
    08:55
  • Creating Shaders: Brushed Metal pt 2
    06:43
  • Creating Shaders: Using Image Based Smudge Maps
    12:47
  • Creating Shaders: Decals
    09:53
  • Creating Shaders: Wrap Up
    03:44

  • Quick Bevels
    06:02
  • Subsurface Division and Control Loops
    08:28
  • Edge Bevel Weights
    03:19
  • Using Mark Sharp
    03:58
  • The Bevel Node in Cycles
    04:48

Instructor

Stephen Woods
3D Artist and Instructor
Stephen Woods
  • 4.3 Instructor Rating
  • 215 Reviews
  • 22,146 Students
  • 2 Courses

Hi, I'm Stephen. I've been a 3D artist for over 15 years. I have a diploma in Filmcraft and Animation from new College Lanarkshire (formerly Motherwell College) and a degree in Computer Animation from The University of the West of Scotland.

I have been a lifelong fan of cinema, video games and animation. I decided, in my mid 20's, to embark on a career in the creative arts. I was never really sure what field though. I thought about directing, writing, animating or even visual effects. But one the one area of study I always enjoyed the most was creating 3D art. I've dabbled with freelance work, but always wanted to teach.

3D art is everywhere! Cinema, television, visual effects, advertising, video games, product design, interior design, architectural visualization, 3D printing...the list goes on and on.

So why not begin your journey in 3D art right now? I can't wait to share with you the fundamentals of 3D art!

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