Create complex shading networks for realistic shading
Paint textures in Blender
Use the sculpting features in Blender
Basic knowledge of Blender such as viewport navigation and interface
In this course you will create a model of a crashed spaceship and integrate it into background video footage all using Blender!
Blender is an amazing and powerful piece of software which is FREE. You can use it to create commercial work and for your own freelance work.
You will start by using Blenders built in camera tracker to match the movement of the real camera. You will then use Blender to create the model and UV unwrap it so you can paint textures on the spaceship. Using Blenders excellent built in renderer called Cycles, you will create realistic lighting and shaders. Finally you will apply the final look using Blenders built in compositor!
This course is for anyone who wants to learn about creating realistic images in Blender. Its also great for 3d artists who want to know more about Blender and what it can do.
SIgn up today to start creating awesome images!
Who this course is for:
Anyone who wants to create realistic visual effects in Blender
Anyone who wants to learn to track or matchmove camera in Blender
5 sections • 44 lectures • 8h 1m total length
Start tracking by adding your first track
Add more tracks and solve the camera
Line up the scene and ground model
Add more tracks and create the ground plane
Setup background reference images
Block out the engines and lasers
Block out the basic shape of the ship body
Block out the cockpit
Add details to the lasers
Add detail to the laser tips
Add detail to the cockpit
Add details to the engines
Add nose detail
Add details to the wings
Finishing the model and clean up
UV unwrap the cockpit
UV unwrap the body
UV unwrap the lasers
UV unwrap the engines
Line up model with the camera track
Check the track and layout with a preview
Setup lighting usings Cycles renderer
Create a camera map shader
Enable the node wrangler add-on
Paint a mask for the transparency of the ground
Create a shader and dirt texture
Add noise texture to the dirt base
Add detail to the ground texture using noise
Paint the blue sections of the wings
Paint blue blue sections to the lasers and engines
Bhaumik is a visual effects artist and bestselling instructor with 16 years of experience in computer graphics. Four of those years were spent creating and teaching courses at Escape Studios. He spent the early part of his career in the games industry as an animator and rigger. Later he moved into the visual effects industry working on commercials, TV, VR and Film visual effects.