
In this lesson you will import the background movie into Blender, color correct it and export the footage as an image sequence to get a better track.
In this lesson you will learn how to create manual feature tracks.
In this lesson you will add more tracks and solve the camera to create the camera move.
In this lesson you will adjust the keyframes for the solve until you get a good solve.
In this lesson you will define the ground and the middle of the scene so you can easily add your own CG objects to your background.
In this lesson you will improve the solve by adjusting our tracks and adding more tracks where needed. You will also create a ground plane by joining the tracks together with faces.
In this lesson you will import and scale the 3 reference images provided.
In this lesson you will block out the engines and lasers with basic primitives.
In this lesson you will create the basic shape of the ship using the reference as a guide.
In this lesson we will block out the basic shape for the cockpit.
In this lesson you will create more detail on the lasers.
In this lesson you will add more detail to the laser tips.
In this lesson you will add details to the cockpit.
In this lesson we will duplicate the lasers and change the model to create the engines.
In this lesson you will add detail to the nose piece of the ship.
In this lesson you will add cuts using the knife tool to create more details on the wing.
In this lesson you will clean up your model by removing the mirror modifiers.
In this lesson you will learn how to use the new tools for UV unwrapping by unwrapping the cockpit.
In this lesson we will uv unwrap the body for our ship.
In this lesson you will uv unwrap the lasers.
In this lesson you will UV unwrap the engines.
In this lesson you will line up the ground so that it is useable and make a basic ground model.
In this lesson you will look at how your shot will look and check the track by creating a preview render.
In this lesson we will setup lights to match the lighting in the background footage.
In this lesson we will sculpt the ground to add detail using Blenders sculpting tools.
In this lesson you will create a camera map shader to match the 3d ground to the real ground.
In this lesson you will enable the node wrangler add-on.
In this lesson we will use the paint features in Blender to paint a mask for the ground.
In this lesson we will create a shading network for our base dirt texture.
In this lecture you will add more detail to the base texure by add multiple noise textures.
In this lesson you will learn to use different noise textures to add detail to the base texture.
In this lesson you will paint the blue areas of the wings and add this to your shading network.
In this lesson you will add blue areas to the engines and lasers.
In this lesson you will create the cockpit shaders for the ship.
In this lesson you will create the sand areas on the spaceship.
In this lesson you will integrate the sand texture into the body shader.
In this lesson you will integrate the sand textures into the laser and engine shaders.
In this lesson you will learn how the new Principled BSDF shader works.
In this lesson you will add a texture to the specular slot.
In this lesson you will add damage to the spaceship.
In this lesson you will learn about renderlayers and how to use them.
In this lesson you will learn how to optimise the render settings to get a fast render that is not grainy.
In this lesson you will setup the final look of your shot and render.
In this lesson you will bring in your final render to look at and create a movie file.
In this course you will create a model of a crashed spaceship and integrate it into background video footage all using Blender!
Blender is an amazing and powerful piece of software which is FREE. You can use it to create commercial work and for your own freelance work.
You will start by using Blenders built in camera tracker to match the movement of the real camera. You will then use Blender to create the model and UV unwrap it so you can paint textures on the spaceship. Using Blenders excellent built in renderer called Cycles, you will create realistic lighting and shaders. Finally you will apply the final look using Blenders built in compositor!
This course is for anyone who wants to learn about creating realistic images in Blender. Its also great for 3d artists who want to know more about Blender and what it can do.
SIgn up today to start creating awesome images!