Blender UV Mapping - Complete Guide to UV Mapping in Blender
What you'll learn
- You will have a strong understanding of UV Mapping in Blender, the world's leading 3D modeling and animation software.
- You will have the skillset and ability to properly unwrap and map UV coordinates in Blender to your models for better texturing, design, and believability from your models.
- You will work with real world projects to practice on UV Mapping at your own pace, including a car project, a Sci Fi shotgun, a Sci Fi door frame, and a low poly character.
- You will learn how to create a readable UV map in the best processes possible so that you get the best textures every time!
- By the time you are finished with this course, you will have a solid foundatoin of UV Mapping in Blender.
Requirements
- This course is for intermediate users of Blender who already have a basic knowledge of 3D modeling, texturing, and rendering but would like more advanced techniques for UV Unwrapping and UV Mapping.
- You will need to have Blender installed as this course will not go over installing Blender or even the basics of Blender.
- You should have a good understanding of Blender's interface, layout, and getting around the program with basic experience in UV mapping being a plus.
Description
Learn UV Mapping in Blender, the world's leading 3D modeling and animation software!
In this course, you will follow my process of UV Unwrapping and Mapping complex objects in Blender for 3D assets.
For the very beginners, I will provide a list of great YouTube tutorials that explains the fundamentals as well as tips that can be used when UV Mapping.
This course provides different projects and ways to go about unwrapping and mapping to models. By following along with each project, you will learn the best ways to provide great looking maps and textures to your 3D models in Blender.
Unwrapping and Mapping a Car in 3D
We will begin the course with UV unwrapping a car using view projections. You will create a readable UV layout so that you understand what you are looking at when looking at the image.
Complex Scifi Shotgun
Next you will unwrap a full scifi shotgun with multiple complex object and go through the way I approach this task. You will use various methods, and then combine the multiple objects and create one UV that covers one fifth of the gun. You will also discuss stretching the UV map and how to avoid these issues.
High Poly to Low Poly Meshes
From here you will get a high poly model of a door frame, with emitters, and then rework the mesh to just 10% of the original mesh. You will then go through the process of baking the Diffuse, Normal's, Glossy, emission and ambient occlusion.
Low Poly Character Mapping
To finish, you will UV unwrap a low poly character that will be avaiable to download.
This course is the absolute best way to learn the methods of working with maps in your 3D models. By doing so, you are guaranteed a much better model with properly placed textures for your games, movies, or projects.
Enroll now in this course and get started!
Who this course is for:
- This course is specifically designed for beginner to intermediate users of Blender who want to learn an extra skillset in Blender, UV Mapping.
- Anyone looking to their 3D models to the next level will benefit from this course, as UV Mapping is a very important part in the creation process of great looking 3D models.
Instructors
I have currently been using Blender for three years with a focus on hard surface modelling and animation. Blender has appealed to me as my primary tool as there is such a strong community that follows it. There are always people to help, as well as people available to help.
I have a background in acting and creating short films for over a decade. This is what made me change to a 3D artist. I wanted to continue to work with film, but at my own pace. Working with film makers meant that I would need to revolve around their schedule, where as a 3D artist, I am able to go at my own pace and have more control over what I produce.
I am currently Married with two children under the age of 5, and Family is the most important thing to myself. This was another reason why become a 3D animator appealed to me as it would not interfere with family life.
Through out my life I have already achieve many of my goals that I have. At the moment my life goal is to work on a feature film one day and be able to tell people "I made that" and to be proud of what I have accomplished.
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