Blender Unleashed: Mastering Subdivision Surface Modeling
4.1 (92 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
852 students enrolled

Blender Unleashed: Mastering Subdivision Surface Modeling

Master the art of building highly detailed models in Blender using subdivision surface modeling techniques.
4.1 (92 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
852 students enrolled
Created by Brandon Hix
Last updated 6/2018
English
English [Auto]
Current price: $69.99 Original price: $99.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 5.5 hours on-demand video
  • 2 articles
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Model using basic to intermediate subdivision surface modeling techniques
  • Create complex geometrical forms using procedural mesh modeling techniques with Blender's deform modifiers
Requirements
  • It is ideal for you to have already taken my other course Blender Unleashed: Master 3d Fundamentals Quickly before you take this course.
  • If you haven't taken my fundamentals course then you should at least be familiar with navigating in Blender along with basic mesh manipulation techniques.
Description

* May 2018 - New Project Update - 2.5 hours more training!

Do you want to learn how to create hyper detailed hard surfaced and organic 3d models ready for films, games, or illustrations?

This course shows you how to use subdivision surface modeling techniques to conquer any modeling challenge set before you. Once you have mastered this powerful workflow you will be able to use it as a cornerstone for all of your future 3d modeling projects.

Learn how to harness the power of Blender's subdivision surface modifier in conjunction with timeless procedural modeling skills to build realistic looking 3d models.

  • Learn the basics of subdivision surface modeling
  • Master Blender's modifier stack
  • Add procedural modeling techniques to your creative arsenal
  • Discover secrets for success as I share my experience
  • Watch as I walk you through the process step by step

Each real world project demonstrated real-time with practical solutions.

The best way to learn is to do! Each project in this course is demonstrated real time as I walk you through my thinking process as I make decisions for how to solve problems and create practical solutions. All of the .blend files are provided for each lecture as I progress through the projects so you can pick up wherever you need to and follow along. Start at the beginning or pick up in the middle and learn how to develop your own skills with the hands on training inside this course.

After following the workflow outlined in this course you'll be able to take a proof or a concept and develop a plan for how to achieve the results you need using subdivision surface modeling.

Content and Overview

Starting with a brief overview of the subdivision surface workflow I'll then share my process for building out hi-res 3d models for a 3d illustration. Each project builds on the last providing stepping stones for learning more advanced techniques after mastering the basics.

Each project starts with an overview of the intended goals from the concept. Then I show you how to build each model starting with the creation of a base mesh and refining it with the sub-d process into a final model. Along the way I'll share my tips for success and how to avoid problems as you work on your own modeling projects.

Upcoming Features

  • An accompanying e-book - complete with a helpful breakdown of the concept for the projects in the course and a reference for keyboard shortcuts
  • New lectures - The course will be continually expanded with new lectures and projects where I answer your questions and continue to demonstrate sub-d modeling techniques

Purchase this course today and learn how to implement subdivision surface modeling for your own projects immediately!

Who this course is for:
  • This course is not meant for absolute beginners to the Blender software or the 3d workflow. It's a beginner to intermediate course aimed at taking people from basic skills to more involved mesh modeling skills in Blender.
Course content
Expand all 36 lectures 05:15:57
+ Welcome to the course!
4 lectures 12:10

Download all of the project files and follow along with each lecture inside Blender.

COURSE MATERIALS & RESOURCES -- Download Here!
00:05
+ Project #1 - A Leather Bound Antique Journal
11 lectures 01:34:10
1.1 - Creating the base mesh for the journal pages
07:29
1.2 - Bending the page with deform modifiers
05:56
1.3 - Smoothing out the pages
07:35
1.5 - Positioning the spine
07:40
1.6 - Curving the spine and cleanup
12:12
1.7 - Creating the cover base mesh
10:54
1.8 - Refining the cover details
12:10
1.10 - Adding cover pages
07:03
1.11 - Adding a bookmark and cleanup
06:45
+ Project #2 - Rolled Up Maps with an Amber Paperweight
9 lectures 48:46
2.1 - Creating the base mesh for the maps
03:03
2.2 - Using empty objects and vertex groups
03:54
2.3 - A basic overview of weight painting
05:03
2.4 - Adding a basic curl to the map
05:24
2.5 - Adding a second curled corner
02:30
2.6 - Duplicating and positioning multiple maps
02:06
2.7 - Creating the base mesh for the fossil
04:09
2.8 - Using the cell fracture add-on to split the fossil (Optional)
08:13
2.9 - Adding some cracks to the fossil
14:24
+ Project #3 - Fountain Pen
10 lectures 02:38:43
3.1 - Setting Up the Model Sheet
05:56
3.2 - Modeling the Pen Body
13:43
3.3 - Modeling the Nib Base
14:36
3.4 - Modeling the Nib - Part 1
09:42
3.5 - Modeling the Nib - Part 2
07:41
3.6 - Modeling the Feed
34:26
3.7 - Modeling the Cap - Part 1
11:16
3. 8 - Modeling the Cap - Part 2
15:16
3.9 - Modeling the Cap - Part 3
23:34
3.10 - Modeling the Cap - Part 4
22:33
+ Conclusion
2 lectures 02:07
Conclusion
01:28
Bonus Lecture: Want more Blender training?
00:39